Custom audio source
The default audio module of Voice SDK meets the need of using basic audio functions in your game. For adding advanced audio functions, Voice SDK supports using custom audio sources and custom audio rendering modules.
Video SDK uses the basic audio module on the device your game runs on by default. However, there are certain use-cases where you want to integrate a custom audio source into your game, such as:
- Your game has its own audio module.
- You need to process the captured audio with a pre-processing library for audio enhancement.
- You need flexible device resource allocation to avoid conflicts with other services.
This feature guide is not available yet.