Optimize video rendering
Updated
Best practices for reducing first-frame video rendering time.
First frame output time is the duration between when a user joins a channel and when they first see the remote video. A shorter first frame output time reduces perceived wait time by rendering video more quickly.
This guide describes two best practices to reduce video rendering time in Broadcast Streaming.
Prerequisites
Complete the steps in the SDK Quickstart to build a basic Broadcast Streaming app.
Understand the tech
To reduce video rendering time, Agora provides the following solutions:
-
Preload and initialize before joining the channel Complete time-consuming operations ahead of time, such as preloading the channel, configuring the rendering view, and enabling accelerated rendering for audio and video frames.
-
Join early, subscribe later Join the channel in advance but delay subscribing to the audio and video stream. When the user triggers the join operation, subscribe to the host's stream and begin rendering immediately.
The following table compares both solutions:
| Characteristic | Preload and initialize early | Join early, subscribe on demand |
|---|---|---|
| Applicable scenarios | Most audio and video use cases | Scenarios with very high requirements for first frame rendering speed |
| Core implementation | Initialize and configure video settings before joining | Join the channel early without subscribing; subscribe only when needed |
| Cost | Normal billing | May incur additional channel usage fees |
The following figure shows the time to output the first frame before optimization and with each solution:
Implement fast first-frame rendering
This section describes the implementation logic for both solutions.
The following figure illustrates the essential steps:
Sequence diagram for implementation
Set up a Video SDK instance
Creating and initializing the Video SDK engine takes time. To reduce first-frame display time, Agora recommends initializing the engine when the module is loaded, not when SDK functions are first called.
Initialize the engine only once. Avoid creating and destroying it multiple times.
class CAgoraQuickStartDlg {
private:
IRtcEngine* m_rtcEngine;
public:
// Create and initialize the engine during dialog initialization
CAgoraQuickStartDlg() {
m_rtcEngine = createAgoraRtcEngine();
RtcEngineContext context;
context.appId = "Your App ID";
context.channelProfile = CHANNEL_PROFILE_LIVE_BROADCASTING;
// ... other necessary configurations
m_rtcEngine->initialize(context);
}
};Enable accelerated rendering
Call enableInstantMediaRendering to reduce the time it takes to render the first video frame and play audio after joining a channel.
- Call this method before joining a channel. Ideally, call it right after engine initialization.
- Both host and audience must call this method to benefit from faster rendering.
- To disable this feature, destroy the engine with
release, then reinitialize it.
// Enable accelerated rendering before joining the channel
m_rtcEngine->enableInstantMediaRendering();Set a video scenario
Use setVideoScenario to optimize performance for your specific use case. The SDK applies strategies tailored to the selected scenario.
For example, for a one-on-one call, use APPLICATION_SCENARIO_1V1.
// Set the video scenario
m_rtcEngine->setVideoScenarios(agora::rtc::APPLICATION_SCENARIO_1V1);Preload a channel
Joining a channel involves acquiring server resources and establishing a connection. Call preloadChannel to handle resource acquisition early and reduce join time.
- The
token,channelId, anduidmust match the values used injoinChannel. - Call
preloadChannelas soon as you retrieve the required info. - Don’t call
joinChannelimmediately afterpreloadChannel.
int CAgoraQuickStartDlg::prepareChannelInfo() {
m_uid = get_uid();
m_channelId = get_channel_info();
m_token = getTokenFromServer(m_channelId, m_uid);
// Preload the channel
m_rtcEngine->preloadChannel(m_token, m_channelId, m_uid);
}Set up the rendering view
Setting the rendering view early ensures the first frame displays properly. If the view is not ready, the first frame might be skipped.
If your app knows the remote user ID (For example, from Signaling), set the view immediately. Otherwise, use the onUserJoined callback.
- Set the remote view early:
void CAgoraQuickStartDlg::onShowChannels(const char* channelId, uid_t remoteUid) {
VideoCanvas canvas;
canvas.uid = remoteUid;
m_rtcEngine->setupRemoteVideo(canvas);
}
void CAgoraQuickStartDlg::onEIDUserJoined(uid_t uid, int elapsed) {
// Already set
}- Set the view when the user joins:
void EventHandler::onUserJoined(uid_t uid, int elapsed) {
// Forward to UI logic
}
void CAgoraQuickStartDlg::onEIDUserJoined(uid_t uid, int elapsed) {
VideoCanvas canvas;
canvas.uid = uid;
m_rtcEngine->setupRemoteVideo(canvas);
}Monitor rendering performance
Use startMediaRenderingTracing to monitor first-frame rendering metrics. Results are reported via onVideoRenderingTracingResult.
Call this method when the user initiates joining. For example, on a Join button tap. This gives accurate first-frame timing.
void on_join_clicked() {
m_rtcEngine->startMediaRenderingTracing();
m_rtcEngine->joinChannel(token, channelId, uid, options);
}Join a channel
Call joinChannel to enter the channel. To speed up first-frame playback, avoid delays like fetching a token in this method.
If you can’t retrieve a token early, consider using a wildcard token.
int CAgoraQuickStartDlg::prepareChannelInfo() {
m_uid = get_uid();
m_channelId = get_channel_info();
m_token = getTokenFromServer(m_channelId, m_uid);
}
int CAgoraQuickStartDlg::joinChannel() {
ChannelMediaOptions options;
return m_rtcEngine->joinChannel(m_token, m_channelId, m_uid, options);
}Optimize callback performance
The SDK runs callbacks like onJoinChannelSuccess on the same thread. If one callback is slow, it can delay others—including rendering events.
Don’t block the callback thread with network calls, file I/O, or heavy processing.
Best practices
- Avoid complex operations in
onJoinChannelSuccess. - Don’t block
onUserJoinedor other rendering-related callbacks. - Use background threads for heavy logic.
The following figure illustrates the essential steps:
Sequence diagram for implementation
Set up the rendering view
If you know the host’s user ID before joining the channel, call setupRemoteVideoEx as early as possible to set up the rendering view. This ensures the rendering pipeline is initialized in advance, helping avoid delays in displaying the first decoded frame.
If the host’s user ID is not available beforehand, wait for the onUserJoined callback, then call setupRemoteVideoEx.
// Set the host’s rendering view
VideoCanvas canvas;
canvas.uid = far_next_channel.remoteUid;
canvas.view = getView(); // Replace with your rendering view
m_rtcEngine->setupRemoteVideoEx(canvas, connection);Join a channel without automatically subscribing
Joining a channel typically takes the most time before the first video frame appears. For use cases like fast channel switching, delay subscribing to media streams to speed up rendering:
-
Call
joinChannelExto join the channel. -
In
ChannelMediaOptions, setautoSubscribeAudioandautoSubscribeVideotofalse. -
Subscribe manually when the user is ready to view content.
// Set channel media options ChannelMediaOptions options; options.channelProfile = CHANNEL_PROFILE_LIVE_BROADCASTING; options.clientRoleType = CHANNEL_ROLE_AUDIENCE; options.autoSubscribeAudio = false; options.autoSubscribeVideo = false; RtcConnection connection(far_next_channel.channel_id.c_str(), m_localUid); // Join the channel without subscribing m_rtcEngine->joinChannelEx(APP_TOKEN, connection, options, m_handler);
Subscribe to streams and start rendering
When the user chooses to view content:
-
Resume media subscription using
muteRemoteVideoStreamExandmuteRemoteAudioStreamEx. -
Call
startMediaRenderingTracingExto log rendering metrics. -
The SDK reports results in the
onVideoRenderingTracingResultcallback, which you can use for performance analysis.void CAgoraQuickStartDlg::switchNextChannel() { RtcConnection connection(next_channel.channel_id.c_str(), localUid); // Start video rendering tracing m_rtcEngine->startMediaRenderingTracingEx(connection); // Resume remote media subscriptions m_rtcEngine->muteRemoteVideoStreamEx(next_channel.remoteUid, false, connection); m_rtcEngine->muteRemoteAudioStreamEx(next_channel.remoteUid, false, connection); }
Troubleshooting
Refer to Slow first-frame rendering of remote video when using the Agora Video SDK.
