Release notes

Updated

Information about changes in each release of Voice Calling.

Known issues

The list of known issues page is continuously updated as the systems evolve. Agora suggests you regularly upgrade to the latest version of the SDK, which includes new features, bug fixes and improvements.

  • Flutter SDK v6.3.2

    MacOS 15 Sequoia beta system issue

    When the app path (including the App name) contains non-English characters (such as Chinese characters), the compiled Metal shader library may not contain any methods, causing the app to crash. See this article for the workaround.

  • Flutter SDK v6.2.6

    AirPods Pro Bluetooth connection issue (iOS)

    AirPods Pro does not support the A2DP protocol in the communication audio mode, which may lead to connection failure in this mode.

v6.6.2

Released on March 18, 2026. Corresponds to Native SDK v4.6.2

Compatibility changes

This release introduces the following compatibility changes:

  • Deprecation of Direct CDN streaming APIs

    The following APIs related to Direct CDN streaming are deprecated in this release and will be removed in a future version. Use server-side transcoding and media push instead.

    • setDirectCdnStreamingAudioConfiguration
    • setDirectCdnStreamingVideoConfiguration
    • startDirectCdnStreaming
    • stopDirectCdnStreaming
    • DirectCdnStreamingMediaOptions
    • DirectCdnStreamingStats
    • DirectCdnStreamingState
    • DirectCdnStreamingReason
  • Deprecation of virtual metronome APIs

    The following APIs related to the virtual metronome feature are deprecated in this release and will be removed in a future version.

    • startRhythmPlayer
    • configRhythmPlayer
    • onRhythmPlayerStateChanged
  • Removal of redundant APIs

    The following APIs and parameters are removed in this release:

    • setLocalPublishFallbackOption
    • onLocalPublishFallbackToAudioOnly
    • onDownlinkNetworkInfoUpdated
    • onWlAccStats
    • enableWirelessAccelerate
  • New domains required for domain whitelist

    If you upgrade from a previous version and use the domain whitelist feature (domainLimit in RtcEngineConfig set to true), add the following domains to ensure uninterrupted communication:

    • *.rtnsvc.com
    • *.realtimemesh.com

New features

Included in this release:

  • Multi-path network transmission

    This release introduces multi-path transmission for devices that support multiple network interfaces (such as 5G, Wi-Fi, and LAN). This feature reduces or eliminates experience degradation caused by poor network conditions, making it suitable for real-time audio and video communication in challenging environments such as vehicles, IoT devices, trains, and highways.

    Enable multi-path transmission by setting enableMultipath to true in ChannelMediaOptions. Two transmission modes are supported through MultipathMode:

    • Dynamic mode (default): Dynamically selects the best available path based on network conditions. Suited for traffic-sensitive scenarios with high experience requirements, such as meetings and online education. In this mode, you can specify the preferred network path (for example, Wi-Fi or mobile network) using preferMultipathType.
    • Full redundancy mode: Transmits data simultaneously on all available network paths. Suited for scenarios that are not traffic-sensitive but require extreme reliability, such as outdoor broadcasting and parallel control. This mode incurs additional costs. Contact technical support to enable it.

    Uplink and downlink paths can also be configured separately using uplinkMultipathMode and downlinkMultipathMode in ChannelMediaOptions. Once enabled, the SDK reports real-time transmission statistics for each path through the onMultipathStats callback, including per-path traffic consumption.

  • Token renewal result callback

    This release introduces the onRenewTokenResult callback and the RenewTokenErrorCode error code enum. After calling renewToken to update the token, the SDK reports the result through onRenewTokenResult and returns detailed error codes defined in RenewTokenErrorCode, allowing you to handle token renewal failure scenarios accordingly.

  • Media Player support for getting audio buffer delay

    To address synchronization issues between the main vocal and background accompaniment in karaoke scenarios, this release adds the getAudioBufferDelay method to the Media Player module. This method returns the millisecond-level audio buffer delay when playing media files.

  • Other new features

    • Adds the setPlaybackAudioFrameBeforeMixingParameters method to set the audio frame format returned in the onPlaybackAudioFrameBeforeMixing callback, including sample rate, number of channels, and number of data samples per callback. After calling this method, the SDK returns the original pre-mix audio data according to the specified parameters.
    • Adds the preloadEffectEx method to preload sound effect files into specified channels, supporting both local and online files for use in multi-channel scenarios.
    • Adds the playEffectEx method to play sound effect files in specified channels with configurable parameters, including loop count, pitch, spatial position, volume, whether to publish to the channel, and playback start position.

Improvements

This release includes the following enhancements:

  • Seamless switching for sound effect files

    Adds support for seamless switching of sound effect files. For the same sound effect file, if you call preloadEffect followed by playEffect, the SDK does not close the file after playback completes or when stopEffect is called. When you call playEffect again, the SDK reuses the loaded file to enable loop playback and seamless switching. This feature also works in multi-channel scenarios.

  • Improved accuracy of network quality evaluation

    Improves the accuracy of network quality evaluation in the onNetworkQuality callback, making the reported data better reflect the user's perceived experience.

  • Support for 24kHz sampling rate for audio playback

    Adds support for audio data with a sample rate of 24000 Hz in onPlaybackAudioFrame. When calling setPlaybackAudioFrameParameters to set the playback audio format, you can set sampleRate to 24000.

  • Additional improvements

    • Optimizes permission requests on Windows 11 24H2 and later to avoid unnecessary location data acquisition.
    • Adds support for G.711 and G.722 audio codecs when interoperating with Web clients, improving cross-platform audio compatibility and clarity.
    • Adds error codes errPcmSendFormat (200) and errPcmSendBufferOverflow (201) to report PCM data transmission errors.

Issues fixed

This release fixes the following issues:

  • After calling open to open an online sound effect file and playEffect to start playback, calling seek to set the playback position caused the file to play from the beginning instead of the specified position.
  • In media volume mode, when a broadcaster published microphone audio while simultaneously playing sound effects with playEffect and a music file with startAudioMixing, echo occasionally occurred.
  • After calling joinChannelEx to join a channel and startOrUpdateChannelMediaRelay to start cross-channel media relay, rejoining the channel after going offline and leaving occasionally caused onChannelMediaRelayStateChanged to report state as relayStateFailure with code as relayErrorServerErrorResponse.
  • On some laptop models with power-saving mode enabled, receivers occasionally heard echo when the sender shared screen and audio.

v6.5.2

Released on May 6, 2025.

Issues fixed

This release includes the following fixes:

  • When playing a multi-track media file, noise could be heard after calling the setAudioPitch method to adjust the audio pitch.
  • If the host called createCustomAudioTrack with trackType set to AUDIO_TRACK_DIRECT, pushed custom audio frames using pushAudioFrame, and then called playEffect, audience members heard noise.
  • Apps occasionally experienced UI lag due to main thread blocking during audio interactions.
  • When the sender transmitted multi-channel encoded audio, the receiver occasionally experienced noise.
  • When opening two different media resources consecutively using a media player, the second call incorrectly triggered the onPlayerInfoUpdated callback for the first resource.
  • After enabling volume indication using enableAudioVolumeIndication, the onAudioVolumeIndication callback returned a local user volume of 0 for both local and remote users.
  • Playing an MP4 file with EAC3 audio encoding using startAudioMixing sometimes resulted in no sound. (Android)
  • During audio calls, the app occasionally froze. (Android, iOS)
  • After failing to join a channel, attempting to rejoin without first calling leaveChannel occasionally caused a crash. (Android)
  • When opening a nonexistent local media file, the onPlayerSourceStateChanged callback did not report PLAYER_STATE_FAILED as expected. (Android)

v6.5.1

v6.5.1 was released on March 13, 2025.

New features

  1. AI conversation scenario

    This version adds the audioScenarioAiClient audio scenario specifically designed for interacting with the conversational AI agent created by Conversational AI Engine. This scenario optimizes the audio transmission algorithm based on AI-generated voice characteristics, ensuring stable voice data transmission even in weak network conditions with up to 80% packet loss. It enhances conversation continuity and reliability while adapting to complex network conditions.

Improvements

  • Reduces the SDK initialization time on specific device models. (iOS)

Issues fixed

This release fixes the following issues:

  • Apps that integrated the Agora SDK and set the targetSdkVersion to 34 encountered crashes when attempting to enable screen sharing for the first time on an Android 14 system. (Android)
  • When joining two or more channels simultaneously, and calling the takeSnapshotEx method to take screenshots of the local video streams in each channel consecutively, the screenshot of the first channel failed.
  • When using the pause method to pause playback, then calling seek to move to a specified position, and finally calling play to continue playback, the Media Player resumed from the position where it was paused, not the new specified position.
  • When using the Media Player, the file path of the media resource returned by the getPlaySrc did not change after calling the switchSrc method to switch to a new media resource.
  • When using Bluetooth headphones on specific device models for audio and video interactions, adjusting the phone volume would occasionally change the media volume instead of the Bluetooth volume. (Android)
  • During audio and video interactions, the local user occasionally experienced a black screen when watching the video streams of remote users. (Android)
  • On specific device models, after calling setCameraExposureFactor to set the exposure coefficient of the current camera at a specific angle of the device, the video screen occasionally became dark when the device was moved to another angle. (Android)
  • When playing a CDN live stream, the video occasionally froze for an extended period after recovering from an interruption. (Android)
  • When pushing video frames in i420 format to the channel, using CVPixelBuffer to handle these frames caused a crash. (iOS)
  • Calling setupLocalVideo to set up two views, then calling enableFaceDetection to start face detection, no face information can be detected in the subsequently passed views. (iOS)
  • In a screen sharing scenario, the receiving-end user saw a green line on the shared image. (iOS)
  • In the interactive live streaming scenario, after joining a channel to watch live streams using string user id, the audience members occasionally saw that the audio was not synchronized with the video.
  • Plugins sometimes did not work when using AI noise suppression and AI echo cancellation plugins at the same time.

v6.5.0

v6.5.0 was released on December 10, 2024.

Compatibility changes

This version includes optimizations to some features, including changes to SDK behavior and API renaming and deletion. To ensure normal operation of the project, update the code in the app after upgrading to this release.

  1. Changes in strong video noise suppression implementation

    This version adjusts the implementation of strong video noise suppression. videoDenoiserLevelStrength is removed from VideoDenoiserLevel. Instead, after enabling video noise suppression by calling setVideoDenoiserOptions, you can call the setBeautyEffectOptions method to enable the beauty skin smoothing feature. Using both together will help achieve better video noise suppression effects. For strong noise suppression, it is recommended to set the skin smoothing parameters as detailed in setVideoDenoiserOptions.

    Additionally, due to this adjustment, to achieve the best low-light enhancement effect with a focus on image quality, enable video noise suppression first and use specific settings as detailed in setLowlightEnhanceOptions.

  2. Changes in camera plug and unplug status (macOS, Windows)

    In previous versions, when the camera was unplugged and replugged, the onVideoDeviceStateChanged callback would report the device status as mediaDeviceStateActive (1) (device in use). Starting from this version, after the camera is replugged, the device status will change to mediaDeviceStateIdle(0) (device ready).

  3. Changes in video encoding preferences

    To enhance the user’s video interaction experience, this version optimizes the default preferences for video encoding:

    • In the CompressionPreference enumeration class, a new preferCompressionAuto (-1) enumeration is added, replacing the original preferQuality (1) as the default value. In this mode, the SDK will automatically choose between preferLowLatency and preferQuality based on your video scene settings to achieve the best user experience.
    • In the DegradationPreference enumeration class, a new maintainAuto (-1) enumeration is added, replacing the original maintainQuality (1) as the default value. In this mode, the SDK will automatically choose between maintainFramerate, maintainBalanced, and maintainResolution based on your video scene settings to achieve the optimal overall quality of experience (QoE).
  4. 16 KB memory page size

    Starting from Android 15, the system adds support for 16 KB memory page size, as detailed in Support 16 KB page sizes. To ensure the stability and performance of the app, starting from this version, the SDK supports 16 KB memory page size, ensuring seamless operation on devices with both 4 KB and 16 KB memory page sizes, enhancing compatibility and preventing crashes.

  5. To distinguish context information in different extension callbacks, this version removes the original extension callbacks and adds corresponding callbacks that contain context information (see the table below). You can identify the extension name, the user ID, and the service provider name through ExtensionContext in each callback.

    Original callbackCurrent callback
    onExtensionEventonExtensionEventWithContext
    onExtensionStartedonExtensionStartedWithContext
    onExtensionStoppedonExtensionStoppedWithContext
    onExtensionErroronExtensionErrorWithContext

New features

  1. Live show scenario

    This version adds the applicationScenarioLiveshow(3) (Live Show) enumeration to VideoApplicationScenarioType. You can call setVideoScenario to set the video business scenario to show room. To meet the high requirements for first frame rendering time and image quality in this scenario, the SDK has optimized strategies to significantly improve the first frame rendering experience and image quality, while enhancing the image quality in weak network environments and on low-end devices.

  2. Maximum frame rate for video rendering

    This version adds the setLocalRenderTargetFps and setRemoteRenderTargetFps methods, which support setting the maximum frame rate for video rendering locally and remotely. The actual frame rate for video rendering by the SDK will be as close to this value as possible.

    In use-cases where the frame rate requirement for video rendering is not high (e.g., screen sharing, online education) or when the remote end uses mid-to-low-end devices, you can use this set of methods to limit the video rendering frame rate, thereby reducing CPU consumption and improving system performance.

  3. Filter effects

    This version introduces the setFilterEffectOptions method. You can pass a cube map file (.cube) in the config parameter to achieve custom filter effects such as whitening, vivid, cool, black and white, etc. Additionally, the SDK provides a built-in built_in_whiten_filter.cube file for quickly achieving a whitening filter effect.

  4. Local audio mixing

    This version introduces the local audio mixing feature. You can call the startLocalAudioMixer method to mix the audio streams from the local microphone, media player, sound card, and remote audio streams into a single audio stream, which can then be published to the channel. When you no longer need audio mixing, you can call the stopLocalAudioMixer method to stop local audio mixing. During the mixing process, you can call the updateLocalAudioMixerConfiguration method to update the configuration of the audio streams being mixed.

    Example use cases for this feature include:

    • By utilizing the local video mixing feature, the associated audio streams of the mixed video streams can be simultaneously captured and published.
    • In live streaming use-cases, users can receive audio streams within the channel, mix multiple audio streams locally, and then forward the mixed audio stream to other channels.
    • In educational use-cases, teachers can mix the audio from interactions with students locally and then forward the mixed audio stream to other channels.
  5. External MediaProjection (Android)

    This version introduces the setExternalMediaProjection method, which allows you to set an external MediaProjection and replace the MediaProjection applied by the SDK.

    If you have the capability to apply for MediaProjection on your own, you can use this feature to achieve more flexible screen capture.

  6. EGL context (Android)

    This version introduces the setExternalRemoteEglContext method, which is used to set the EGL context for rendering remote video streams. When using Texture format video data for remote video self-rendering, you can use this method to replace the SDK's default remote EGL context, achieving unified EGL context management.

  7. Color space settings

    This version adds the colorSpace parameter to VideoFrame and ExternalVideoFrame. You can use this parameter to set the color space properties of the video frame. By default, the color space uses Full Range and BT.709 standard configuration. You can flexibly adjust according to your own capture or rendering needs, further enhancing the customization capabilities of video processing.

  8. Voice AI tuner

    This version introduces the voice AI tuner feature, which can enhance the sound quality and tone, similar to a physical sound card. You can enable the voice AI tuner feature by calling the enableVoiceAITuner method and passing in the sound effect types supported in the VoiceAiTunerType enum to achieve effects like deep voice, cute voice, husky singing voice, etc.

  9. 1v1 video call scenario

    This version adds applicationScenario1v1 (1v1 video call) in VideoApplicationScenarioType. You can call setVideoScenario to set the video application scenario to 1v1 video call, the SDK optimizes performance to achieve low latency and high video quality, enhancing image quality, first frame rendering, latency on mid-to-low-end devices, and smoothness under poor network conditions.

  10. Other features

    • onLocalVideoStateChanged callback adds the localVideoStreamReasonDeviceDisconnected enumeration, indicating that the currently used video capture device has been disconnected (for example, unplugged). (Windows)
    • MediaDeviceStateType adds the mediaDeviceStatePluggedIn enumeration, indicating that the device has been plugged in. (Windows)

Improvements

  1. Virtual background algorithm optimization

    This version upgrades the virtual background algorithm, making the segmentation between the portrait and the background more accurate. There is no background exposure, the body contour of the portrait is complete, and the detail recognition of fingers is significantly improved. Additionally, the edges between the portrait and the background are more stable, reducing edge jumping and flickering in continuous video frames.

  2. Snapshot at specified video observation points

    This version introduces the takeSnapshotWithConfig and takeSnapshotWithConfigEx methods. You can use the config parameter when calling these methods to take snapshots at specified video observation points, such as before encoding, after encoding, or before rendering, to achieve more flexible snapshot effects.

  3. Custom audio capture improvements

    This version adds the enableAudioProcessing member parameter to AudioTrackConfig, which is used to control whether to enable 3A audio processing for custom audio capture tracks of the AUDIO_TRACK_DIRECT type. The default value of this parameter is false, meaning that audio processing is not enabled. Users can enable it as needed, enhancing the flexibility of custom audio processing.

  4. Adaptive hardware decoding support (Android, Windows)

    This release introduces adaptive hardware decoding support, enhancing rendering smoothness on low-end devices and effectively reducing system load.

  5. Rendering performance enhancement (Windows)

    DirectX 11 renderer is now enabled by default on Windows devices, providing high-performance and high-quality graphics rendering capabilities.

  6. Facial region beautification

    To avoid losing details in non-facial areas during heavy skin smoothing, this version improves the skin smoothing algorithm. The SDK now recognizes various parts of the face, applying smoothing to facial skin areas excluding the mouth, eyes, and eyebrows. In addition, the SDK supports smoothing up to two faces simultaneously.

  7. Other improvements

    • In use-cases where Alpha transparency effects are achieved by stitching video frames and Alpha data, the rendering performance on the receiving end has been improved, effectively reducing stuttering and latency. (Android, iOS)
    • Optimizes the logic for calling queryDeviceScore to obtain device score levels, improving the accuracy of the score results.
    • Supports using virtual cameras in YV12 format as video capture devices. (Windows)
    • When calling switchSrc to switch between live streams or on-demand streams of different resolutions, smooth and seamless switching can be achieved. An automatic retry mechanism has been added in case of switching failures. The SDK will automatically retry 3 times after a failure. If it still fails, the onPlayerEvent callback will report the playerEventSwitchError event, indicating an error occurred during media resource switching.
    • When calling setPlaybackSpeed to set the playback speed of an audio file, the minimum supported speed is 0.3x.
    • Optimizes transmission strategy: calling enableInstantMediaRendering no longer impacts the security of the transmission link.
    • The localVideoStreamReasonScreenCaptureDisplayDisconnected enumerator is added in onLocalVideoStateChanged callback, indicating that the display used for screen capture has been disconnected. (Windows, macOS)
    • Optimizes the video link for window sharing, reducing CPU usage. (macOS)
    • Improves echo cancellation for screen sharing use-cases. (Windows)
    • Adds the channelId parameter to Metadata, which is used to get the channel name from which the metadata is sent.
    • Deprecates redundant enumeration values clientRoleChangeFailedRequestTimeOut and clientRoleChangeFailedConnectionFailed in ClientRoleChangeFailedReason.

Issues fixed

This version fixes the following issues:

  • When calling startScreenCaptureByWindowId to share the screen, the window capture area specified by regionRect was inaccurate, resulting in incorrect width and height of the screen sharing window seen by the receiving end. (Windows)
  • When the video source type of the sender is in JPEG format, the frame rate on the receiving end occasionally falls below expectations. (Android, iOS)
  • During audio and video interaction, after being interrupted by a system call, the user volume reported by the onAudioVolumeIndication callback was incorrect. (Android)
  • When the receiving end subscribes to the low-quality video stream by default and does not automatically subscribe to any video stream when joining the channel, calling muteRemoteVideoStream(uid, false) after joining the channel to resume receiving the video stream results in receiving the high-quality video stream, which is not as expected. (Android)
  • Occasional errors of not finding system files during audio and video interaction on Windows 7 systems. (Windows)
  • When calling followSystemRecordingDevice or followSystemPlaybackDevice to set the audio capture or playback device used by the SDK to not follow the system default audio playback device, the local audio state callback onLocalAudioStateChanged is not triggered when the audio device is removed, which is not as expected. (Windows)
  • Occasional instances where the receiving end cannot hear the sender during audio and video interaction. (iOS)
  • During audio and video interaction, if the sender's device system version is iOS 17, the receiving end occasionally cannot hear the sender. (iOS)
  • In live streaming use-cases, the time taken to reconnect to the live room after the audience end disconnects due to network switching is longer than expected. (iOS)
  • No sound when playing online media resources using the media player after the app starts. (iOS)
  • Occasional instances of no sound in audio capture after resuming from being interrupted by other system apps during audio and video interaction. (iOS)
  • Calling startAudioMixingand then immediately calling pauseAudioMixing to pause the music file playback does not take effect.
  • Occasional crashes during audio and video interaction. (Android)
  • Occasional app crashes occurred when multiple remote users joined the channel simultaneously during real-time interaction. (iOS)
  • Remote video occasionally froze or displayed corrupted images when the app returned to the foreground after being in the background for a while. (iOS)
  • After the sender called startDirectCdnStreaming to start direct CDN streaming, frequent switching or toggling of the network occasionally resulted in a black screen on the receiver's end without a streaming failure callback on the sender's end. (iOS)
  • Audio playback failed when pushing external audio data using pushAudioFrame and the sample rate was not set as a recommended value, such as 22050 Hz and 11025 Hz. (Android, iOS)

v6.4.0

v6.4.0 was released on August 29, 2024.

Compatibility changes

This version includes optimizations to some features, including changes to SDK behavior and API renaming and deletion. To ensure normal operation of the project, update the code in the app after upgrading to this release.

  1. To distinguish context information in different extension callbacks, this version removes the original extension callbacks and adds corresponding callbacks that contain context information (see the table below). You can identify the extension name, the user ID, and the service provider name through ExtensionContext in each callback.

    Original callbackNew callback
    onExtensionEventonExtensionEventWithContext
    onExtensionStartedonExtensionStartedWithContext
    onExtensionStoppedonExtensionStoppedWithContext
    onExtensionErroronExtensionErrorWithContext

New features

  1. Voice AI tuner

    This version introduces the voice AI tuner feature, which can enhance the sound quality and tone, similar to a physical sound card. You can enable the voice AI tuner feature by calling the enableVoiceAITuner method and passing in the sound effect types supported in the VoiceAiTunerType enum to achieve effects like deep voice, cute voice, husky singing voice, and so on.

Improvements

  1. Adaptive hardware decoding support (Android, Windows)

    This release introduces adaptive hardware decoding support, enhancing rendering smoothness on low-end devices and effectively reducing system load.

  2. Rendering performance enhancement (Windows)

    DirectX 11 renderer is now enabled by default on Windows devices, providing high-performance and high-quality graphics rendering capabilities.

  3. Other improvements

    This version also includes the following improvements:

    • Optimizes the transmission strategy: Calling enableInstantMediaRendering no longer impacts the security of the transmission link.
    • Adds the channelId parameter to Metadata, which is used to get the channel name from which the metadata is sent.
    • Deprecates redundant enumeration values clientRoleChangeFailedRequestTimeOut and clientRoleChangeFailedConnectionFailed in ClientRoleChangeFailedReason.

Issues fixed

This release fixed the following issues:

  • Occasional app crashes occurred when multiple remote users joined the channel simultaneously during real-time interaction (iOS).
  • After the sender called startDirectCdnStreaming to start direct CDN streaming, frequent switching or toggling of the network occasionally resulted in a black screen on the receiver's end without a streaming failure callback on the sender's end (iOS).
  • Audio playback failed when pushing external audio data using pushAudioFrame and the sample rate was not set as a recommended value, such as 22050 Hz and 11025 Hz (Android, iOS).

v6.3.2

v6.3.2 was released on June 6, 2024.

Improvements

This release enhances the usability of the setRemoteSubscribeFallbackOption method by removing the timing requirements for invocation. It can now be called both before and after joining the channel to dynamically switch audio and video stream fallback options in weak network conditions.

Issues fixed

This version fixed the following issues:

  • Local audio capture failed after joining a channel while answering a system phone call and hanging up, preventing remote users from hearing any sound (Android).
  • During the interaction process on certain devices (for example, Redmi Note8), after answering and hanging up a system call, local media files were played without sound and no sound was heard from the remote end (Android).
  • The app occasionally crashed when remote users left the channel.
  • When playing an audio file finished, the SDK sometimes failed to trigger the onAudioMixingStateChanged (audioMixingStateStopped, audioMixingReasonAllLoopsCompleted) callback that reports that the playing is completed (iOS).
  • When calling the playEffect method to play sound effect files shorter than 1 second with loopCount set to 0, there was no sound (iOS).

v6.3.1

v4.3.1 was released on May 9, 2024.

New features

  1. Privacy manifest file (iOS)

    To meet Apple's safety compliance requirements for app publication, the SDK now includes a privacy manifest file, PrivacyInfo.xcprivacy, detailing the SDK's API calls that access or use user data, along with a description of the types of data collected.

    If you need to publish an app with SDK versions prior to v4.3.1 to the Apple App Store, manually add the PrivacyInfo.xcprivacy file to your Xcode project.

  2. Data stream encryption

    This version adds datastreamEncryptionEnabled to EncryptionConfig for enabling data stream encryption. You can set this when you activate encryption with enableEncryption. If there are issues causing failures in data stream encryption or decryption, these can be identified by the newly added encryptionErrorDatastreamDecryptionFailure and encryptionErrorDatastreamEncryptionFailure enumerations.

  3. Other features

    • A new method enableEncryptionEx is added for enabling media stream or data stream encryption in multi-channel use-cases.
    • A new method setAudioMixingPlaybackSpeed is introduced for setting the playback speed of audio files.
    • A new method getCallIdEx is introduced for retrieving call IDs in multi-channel use-cases.

Improvements

  1. Audio device type detection (macOS)

    This version adds the deviceTypeName in AudioDeviceInfo, used to identify the type of audio devices, such as built-in, USB, HDMI, and so on.

  2. CPU consumption reduction of in-ear monitoring

    This release adds an enumerator earMonitoringFilterReusePostProcessingFilter in EarMonitoringFilterType. For complex audio processing use-cases, you can specify this option to reuse the audio filter after sender-side processing in in-ear monitoring, thereby reducing CPU consumption. Note that this option may increase the latency of in-ear monitoring, which is suitable for latency-tolerant use-cases requiring low CPU consumption.

  3. Other improvements

    This version also includes the following improvements:

    • Enhanced performance and stability of the local compositing feature, reducing its CPU usage (Android).
    • In AudioEffectPreset, a new enumeration roomAcousticsChorus (chorus effect) is added, enhancing the spatial presence of vocals in chorus use-cases.
    • In RemoteAudioStats, a new e2eDelay field is added to report the delay from when the audio is captured on the sending side to when the audio is played on the receiving side.

Issues fixed

This version fixed the following issues:

  • Hosts using certain models of devices in the speaker mode experienced occasional local audio capture failure when switching the app process to the background and then back to the foreground, preventing remote users from hearing the host's audio (Android).
  • When the network conditions of the sender deteriorated (for example, in poor network environments), the receiver occasionally experienced a decrease in video smoothness and an increase in lag.

API changes

Added

v6.3.0

v6.3.0 was released on February 28, 2024.

Compatibility changes

This release has optimized the implementation of some functions, involving renaming or deletion of some APIs. To ensure the normal operation of the project, you need to update the code in the app after upgrading to this release.

  1. Renaming parameters in callbacks

    In order to make the parameters in some callbacks and the naming of enumerations in enumeration classes easier to understand, the following modifications have been made in this release. Please modify the parameter settings in the callbacks after upgrading to this release.

    CallbackOriginal parameter nameNew parameter name
    onLocalAudioStateChangederrorreason
    onLocalVideoStateChangederrorreason
    onDirectCdnStreamingStateChangederrorreason
    onRtmpStreamingStateChangederrCodereason
    Original enumeration classNew enumeration class
    LocalAudioStreamErrorlocalAudioStreamReason
    LocalVideoStreamErrorLocalVideoStreamReason
    DirectCdnStreamingErrorDirectCdnStreamingReason
    MediaPlayerErrorMediaPlayerReason
    RtmpStreamPublishErrorTypeRtmpStreamPublishReason

    Note: For specific renaming of enumerations, please refer to API changes.

  2. Channel media relay

    To improve interface usability, this release removes some methods and callbacks for channel media relay. Use the alternative options listed in the table below:

    Deleted methods and callbacksAlternative methods and callbacks
    • startChannelMediaRelay
    • updateChannelMediaRelay
    startOrUpdateChannelMediaRelay
    • startChannelMediaRelayEx
    • updateChannelMediaRelayEx
    startOrUpdateChannelMediaRelayEx
    onChannelMediaRelayEventonChannelMediaRelayStateChanged
  3. Audio route

    Starting with this release, routeBluetooth in AudioRoute is renamed to routeHeadsetbluetooth, representing a Bluetooth device using the HFP protocol. routeBluetoothSpeaker(10) is added to represent a Bluetooth device using the A2DP protocol.

  4. Log encryption behavior changes

    For security and performance reasons, as of this release, the SDK encrypts logs and no longer supports printing plaintext logs via the console.

    Refer to the following solutions for different needs:

    • If you need to know the API call status, please check the API logs and print the SDK callback logs yourself.
    • For any other special requirements, please contact technical support and provide the corresponding encrypted logs.
  5. Audio loopback capturing (Windows, macOS)

    • Before v6.3.0, if you call the disableAudio method to disable the audio module, audio loopback capturing will not be disabled.
    • As of v6.3.0, if you call the disableAudio method to disable the audio module, audio loopback capturing will be disabled as well. If you need to enable audio loopback capturing, you need to enable the audio module by calling the enableAudio method and then call enableLoopbackRecording.

New features

  1. Local preview with multiple views

    This release supports local preview with simultaneous display of multiple frames, where the videos shown in the frames are positioned at different observation positions along the video link. Examples of usage are as follows:

    1. Call setupLocalVideo to set the first view: Set the position parameter to positionPostCapturerOrigin (introduced in this release) in VideoCanvas. This corresponds to the position after local video capture and before preprocessing. The video observed here does not have preprocessing effects.
    2. Call setupLocalVideo to set the second view: Set the position parameter to positionPostCapturer in VideoCanvas, the video observed here has the effect of video preprocessing.
    3. Observe the local preview effect: The first view is the original video of a real person; the second view is the virtual portrait after video preprocessing (including image enhancement, virtual background, and local preview of watermarks) effects.
  2. Query device score

    This release adds the queryDeviceScore method to query the device's score level to ensure that the user-set parameters do not exceed the device's capabilities. For example, in HD or UHD video use-cases, you can first call this method to query the device's score. If the returned score is low (for example, below 60), you need to lower the video resolution to avoid affecting the video experience. The minimum device score required for different business use-cases is varied. For specific score recommendations, please contact technical support.

  3. Select different audio tracks for local playback and streaming

    This release introduces the selectMultiAudioTrack method that allows you to select different audio tracks for local playback and streaming to remote users. For example, in use-cases like online karaoke, the host can choose to play the original sound locally and publish the accompaniment in the channel. Before using this function, you need to open the media file through the openWithMediaSource method and enable this function by setting the enableMultiAudioTrack parameter in MediaSource.

  4. Others

    This release has passed the test verification of the following APIs and can be applied to the entire series of RTC 4.x SDK.

Improvements

  1. SDK task processing scheduling optimization

    This release optimizes the scheduling mechanism for internal tasks within the SDK, with improvements in the following aspects:

    • The speed of video rendering and audio playback for both remote and local first frames improves by 10% to 20%.
    • The API call duration and response time are reduced by 5% to 50%.
    • The SDK's parallel processing capability significantly improves, delivering higher video quality (720P, 24 fps) even on lower-end devices. Additionally, image processing remains more stable in use-cases involving high resolutions and frame rates.
    • The stability of the SDK is further enhanced, leading to a noticeable decrease in the crash rate across various specific use-cases.
  2. In-ear monitoring volume boost

    This release provides users with more flexible in-ear monitoring audio adjustment options, supporting the ability to set the in-ear monitoring volume to four times the original volume by calling setInEarMonitoringVolume.

  3. Spatial audio effects usability improvement

    • This release optimizes the design of the setZones method, supporting the ability to set the zones parameter to NULL, indicating the clearing of all echo cancellation zones.
    • As of this release, it is no longer necessary to unsubscribe from the audio streams of all remote users within the channel before calling the LocalSpatialAudioEngine method.
  4. Other Improvements

    This release also includes the following improvements:

    • The onPlayerCacheStats callback is added to reports the statistics of the media file being cached. This callback is triggered once per second after file caching is started.
    • The onPlayerPlaybackStats callback is added to reports the statistics of the media file being played. This callback is triggered once per second after the media file starts playing. You can obtain information like the audio and video bitrate of the media file through PlayerPlaybackStats.
    • This release optimizes the SDK's domain name resolution strategy, improving the stability of calling setLocalAccessPoint to resolve domain names in complex network environments.
    • This release adds the earMonitorDelay and aecEstimatedDelay members in LocalAudioStats to report ear monitor delay and acoustic echo cancellation (AEC) delay, respectively.

Issues fixed

This release fixed the following issue:

  • The SDK failed to detect any changes in the audio routing after plugging in and out 3.5mm earphones (Windows).

API changes

Added

Modified

  • routeBluetooth is renamed as routeHeadsetbluetooth
  • All Error fields in the following enumerations are changed to Reason:
    • localAudioStreamErrorOk
    • localAudioStreamErrorFailure
    • localAudioStreamErrorDeviceNoPermission
    • localAudioStreamErrorDeviceBusy
    • localAudioStreamErrorRecordFailure
    • localAudioStreamErrorEncodeFailure
    • localAudioStreamErrorRecordInvalidId (Windows)
    • localAudioStreamErrorPlayoutInvalidId (Windows)
    • localVideoStreamErrorOk
    • localVideoStreamErrorFailure
    • localVideoStreamErrorDeviceNoPermission
    • localVideoStreamErrorDeviceBusy
    • localVideoStreamErrorCaptureFailure
    • localVideoStreamErrorCodecNotSupport
    • localVideoStreamErrorCaptureInbackground (iOS)
    • localVideoStreamErrorCaptureMultipleForegroundApps (iOS)
    • localVideoStreamErrorDeviceNotFound
    • localVideoStreamErrorDeviceDisconnected
    • localVideoStreamErrorDeviceInvalidId
    • localVideoStreamErrorScreenCaptureWindowMinimized
    • localVideoStreamErrorScreenCaptureWindowClosed
    • localVideoStreamErrorScreenCaptureWindowOccluded
    • localVideoStreamErrorScreenCaptureNoPermission (Windows)
    • localVideoStreamErrorScreenCapturePaused (Windows)
    • localVideoStreamErrorScreenCaptureResumed (Windows)
    • localVideoStreamErrorScreenCaptureWindowHidden (Windows)
    • localVideoStreamErrorScreenCaptureWindowRecoverFromHidden (Windows)
    • localVideoStreamErrorScreenCaptureWindowRecoverFromMinimized (Windows)
    • localVideoStreamErrorScreenCaptureFailure (Windows)
    • localVideoStreamErrorDeviceSystemPressure (Windows)
    • directCdnStreamingErrorOk
    • directCdnStreamingErrorFailed
    • directCdnStreamingErrorAudioPublication
    • directCdnStreamingErrorVideoPublication
    • directCdnStreamingErrorNetConnect
    • directCdnStreamingErrorBadName
    • playerErrorNone
    • playerErrorInvalidArguments
    • playerErrorInternal
    • playerErrorNoResource
    • playerErrorInvalidMediaSource
    • playerErrorUnknownStreamType
    • playerErrorObjNotInitialized
    • playerErrorCodecNotSupported
    • playerErrorVideoRenderFailed
    • playerErrorInvalidState
    • playerErrorUrlNotFound
    • playerErrorInvalidConnectionState
    • playerErrorSrcBufferUnderflow
    • playerErrorInterrupted
    • playerErrorNotSupported
    • playerErrorTokenExpired
    • playerErrorUnknown
    • rtmpStreamPublishErrorOk
    • rtmpStreamPublishErrorInvalidArgument
    • rtmpStreamPublishErrorEncryptedStreamNotAllowed
    • rtmpStreamPublishErrorConnectionTimeout
    • rtmpStreamPublishErrorInternalServerError
    • rtmpStreamPublishErrorRtmpServerError
    • rtmpStreamPublishErrorTooOften
    • rtmpStreamPublishErrorReachLimit
    • rtmpStreamPublishErrorNotAuthorized
    • rtmpStreamPublishErrorStreamNotFound
    • rtmpStreamPublishErrorFormatNotSupported
    • rtmpStreamPublishErrorNotBroadcaster
    • rtmpStreamPublishErrorTranscodingNoMixStream
    • rtmpStreamPublishErrorNetDown
    • rtmpStreamPublishErrorInvalidPrivilege
    • rtmpStreamUnpublishErrorOk

Deleted

  • startChannelMediaRelay
  • updateChannelMediaRelay
  • startChannelMediaRelayEx
  • updateChannelMediaRelayEx
  • onChannelMediaRelayEvent
  • ChannelMediaRelayEvent

v6.2.6

v6.2.6 was released on November 24, 2023.

Issues fixed

This release fixed the following issue:

  • When using an iOS 16 or later device with Bluetooth headphones connected before joining the channel, the audio routing after joining the channel was not as expected: Audio was played from the speaker, not the Bluetooth headphones (iOS).

v6.2.4

v6.2.4 was released on October 25, 2023.

Issues fixed

This release fixes the following issue:

The AgoraRtcWrapper version number in CFBundleShortVersionString on iOS and macOS is wrong, which interferes with submitting the App to the App Store.

v6.2.3

v6.2.3 was released on October 20, 2023.

Improvements

This release optimizes the logic of Token parsing, in order to prevent an app from crashing when an invalid token is passed in.

Issues fixed

This release fixed the following issues:

  • Occasional crashes when joining a channel on macOS.
  • Occasional failure of joining a channel when the local system time was not set correctly.
  • When calling the playEffect method to play two audio files using the same soundId, the first audio file was sometimes played repeatedly.
  • When the host called the startAudioMixing method to play music, sometimes the host couldn't hear the music while the remote users could hear it on Android.
  • Occasional crashes occurred on certain Android devices.
  • In channels joined by calling joinChannelEx exclusively, calling setEnableSpeakerphone did not result in switching audio route from the speaker to the headphone on Android.

API changes

Added

  • The following enumerations in onLocalVideoStateChanged on Windows and macOS:
    • localVideoStreamErrorScreenCapturePaused
    • localVideoStreamErrorScreenCaptureResumed
    • localVideoStreamErrorScreenCaptureWindowHidden
    • localVideoStreamErrorScreenCaptureWindowRecoverFromHidden
    • localVideoStreamErrorScreenCaptureWindowRecoverFromMinimized
  • textureSliceIndex members in ExternalVideoFrame on Windows
  • videoTextureId3d11texture2d in VideoPixelFormat on Windows
  • enableContentInspectEx
  • contentInspectImageModeration in ContentInspectType.
  • serverConfig in ContentInspectConfig
  • isFeatureAvailableOnDevice
  • FeatureType

v6.2.2

v6.2.2 was released on August 1, 2023.

New features

  1. Wildcard token

    This release introduces wildcard tokens. Agora supports setting the channel name used for generating a token as a wildcard character. The token generated can be used to join any channel if you use the same user id. In use-cases involving multiple channels, such as switching between different channels, using a wildcard token can avoid repeated application of tokens every time users joining a new channel, which reduces the pressure on your token server. See Secure authentication with tokens.

    All 4.x SDKs support using wildcard tokens.

  2. Preloading channels

    This release adds preloadChannel and preloadChannelWithUserAccount methods, which allows a user whose role is set as audience to preload channels before joining one. Calling the method can help shortening the time of joining a channel, thus reducing the time it takes for audience members to hear the host.

    When preloading more than one channels, Agora recommends that you use a wildcard token for preloading to avoid repeated application of tokens every time you joining a new channel, thus saving the time for switching between channels. See Secure authentication with tokens.

Improvements

  1. Channel media relay

    The number of target channels for media relay has been increased to 6. When calling startOrUpdateChannelMediaRelay and startOrUpdateChannelMediaRelayEx, you can specify up to 6 target channels.

This release includes the following additional improvements:

  1. To improve the switching experience between multiple audio routes, this release adds the setRouteInCommunicationMode method. This method can switch the audio route from a Bluetooth headphone to the earpiece, wired headphone or speaker in communication volume mode (MODE_IN_COMMUNICATION). (Android)

Issues fixed

This release fixed the following issues:

  • Occasionally, noise occurred when the local user listened to their own and remote audio after joining the channel. (macOS)
  • Slow channel reconnection after the connection was interrupted due to network reasons.
  • In multi-device audio recording use-cases, after repeatedly plugging and unplugging or enabling/disabling the audio recording device, no sound could be heard occasionally when calling the startRecordingDeviceTest to start an audio capturing device test. (Windows)

API changes

Added

  • preloadChannel
  • preloadChannelWithUserAccount
  • updatePreloadChannelToken
  • setRouteInCommunicationMode (Android)

v6.2.1

This version was released on June 21, 2023.

Improvements

This version improves the network transmission strategy, enhancing the smoothness of audio interactions.

Issues fixed

This version fixed the following issues:

  • Inability to join channels caused by SDK's incompatibility with some older versions of AccessToken.
  • After the sending end called setAINSMode to activate AI noise reduction, occasional echo was observed by the receiving end.
  • Brief noise occurred while playing media files using the media player.
  • Occasional crash after calling the destroyMediaPlayer method. (iOS)

v6.2.0

v6.2.0 was released on May 29, 2023.

Compatibility changes

If you use the features mentioned in this section, ensure that you modify the implementation of the relevant features after upgrading the SDK.

1. Channel media options

  • publishCustomAudioTrackEnableAec in ChannelMediaOptions is deleted. Use publishCustomAudioTrack instead.
  • publishCustomAudioSourceId in ChannelMediaOptions is renamed to publishCustomAudioTrackId.

2. Miscellaneous

  • onApiCallExecuted is deleted. Agora recommends getting the results of the API implementation through relevant channels and media callbacks.
  • The IAudioFrameObserver class is renamed to IAudioPcmFrameSink, thus the prototypes of the following methods are updated accordingly:
    • onFrame
    • registerAudioFrameObserver and unregisterAudioFrameObserver in MediaPlayer
  • startChannelMediaRelay, updateChannelMediaRelay, startChannelMediaRelayEx, and updateChannelMediaRelayEx are deprecated. Use startOrUpdateChannelMediaRelay and startOrUpdateChannelMediaRelayEx instead.

New features

1. AI Noise Suppression

This release introduces public APIs for the AI Noise Suppression function. Once enabled, the SDK automatically detects and reduces background noises. Whether in bustling public venues or real-time competitive arenas that demand lightning-fast responsiveness, this function guarantees optimal audio clarity, providing users with an elevated audio experience. You can enable this function through the newly-introduced setAINSMode method and set the noise reduction mode as balance, aggressive, or low latency according to your use-case.

Agora charges separately for this function. See AI Noise Suppression unit pricing.

2. Cross-device synchronization

In real-time collaborative singing use-cases, network issues can cause inconsistencies in the downlinks of different client devices. To address this, this release introduces getNtpWallTimeInMs for obtaining the current Network Time Protocol (NTP) time. By using this method to synchronize lyrics and music across multiple client devices, users can achieve synchronized singing and lyrics progression, resulting in a better collaborative experience.

3. Instant frame rendering

This release adds the enableInstantMediaRendering method to enable instant rendering mode for audio frames, which can speed up the first audio frame rendering after the user joins the channel.

Improvements

1. Voice changer

This release introduces the setLocalVoiceFormant method that allows you to adjust the formant ratio to change the timbre of the voice. This method can be used together with the setLocalVoicePitch method to adjust the pitch and timbre of voice at the same time, enabling a wider range of voice transformation effects.

2. Improved compatibility with audio file types (Android)

As of this release, you can use the following methods to open files with a URI starting with content://:

  • startAudioMixing
  • playEffect
  • openWithMediaSource

3. Channel media relay

This release introduces startOrUpdateChannelMediaRelay and startOrUpdateChannelMediaRelayEx, allowing for a simpler and smoother way to start and update media relay across channels. With these methods, developers can easily start the media relay across channels and update the target channels for media relay with a single method. Additionally, the internal interaction frequency has been optimized, effectively reducing latency in function calls.

4. Custom audio tracks

To better meet the needs of custom audio capture use-cases, this release adds createCustomAudioTrack and destroyCustomAudioTrack for creating and destroying custom audio tracks. Two types of audio tracks are also provided for users to choose from, further improving the flexibility of capturing external audio source:

  • Mixable audio track: Supports mixing multiple external audio sources and publishing them to the same channel, suitable for multi-channel audio capture use-cases.
  • Direct audio track: Only supports publishing one external audio source to a single channel, suitable for low-latency audio capture use-cases.

Issues fixed

This release fixed the following issues:

  • Occasional crashes occurred on Android devices when users joining or leaving a channel (Android).
  • When the host frequently switched the user role between broadcaster and audience in a short period of time, the audience members could not hear the audio of the host.
  • Occasional failure when enabling in-ear monitoring (Android).
  • Occasional echo (Android).
  • Abnormal client status caused by an exception in the onRemoteAudioStateChanged callback (Android, iOS).
  • Playing audio files with a sample rate of 48 kHz failed.
  • In real-time chorus use-cases, remote users heard noises and echoes when an OPPO R11 device joined the channel in the loudspeaker mode (Android).
  • When the playback of the local music finished, the onAudioMixingFinished callback was not properly triggered (Android).
  • At the moment when a user left a channel, a request for leaving was not sent to the server and the leaving behavior was incorrectly determined by the server as timed out.

API changes

Added

  • startOrUpdateChannelMediaRelay
  • startOrUpdateChannelMediaRelayEx
  • getNtpWallTimeInMs
  • setAINSMode
  • createAudioCustomTrack
  • destroyAudioCustomTrack
  • AudioTrackConfig
  • AudioAinsMode
  • AudioTrackType
  • The domainLimit and autoRegisterAgoraExtensions members in RtcEngineContext
  • enableInstantMediaRendering

Deprecated

  • startChannelMediaRelay
  • startChannelMediaRelayEx
  • updateChannelMediaRelay
  • updateChannelMediaRelayEx
  • onChannelMediaRelayEvent
  • ChannelMediaRelayEvent

Deleted

  • onApiCallExecuted
  • publishCustomAudioTrackEnableAec in ChannelMediaOptions

v6.1.0

v6.1.0 was released on December 20, 2022.

New features

1. In-ear monitoring

This release adds support for in-ear monitoring. You can call enableInEarMonitoring to enable the in-ear monitoring function.

After successfully enabling the in-ear monitoring function, you can call registerAudioFrameObserver to register the audio observer, and the SDK triggers the onEarMonitoringAudioFrame callback to report the audio frame data. You can use your own audio effect processing module to preprocess the audio frame data of the in-ear monitoring to implement custom audio effects. Agora recommends that you call the setEarMonitoringAudioFrameParameters method to set the audio data format of in-ear monitoring. The SDK calculates the sampling interval based on the parameters in this method and triggers the onEarMonitoringAudioFrame callback based on the sampling interval.

To adjust the in-ear monitoring volume, you can call setInEarMonitoringVolume.

2. Audio capture device test (Android)

This release adds support for testing local audio capture devices before joining a channel. You can call startRecordingDeviceTest to start the audio capture device test. After the test is complete, call the stopPlaybackDeviceTest method to stop the audio capture device test.

3. Local network connection types

To make it easier for users to know the connection type of the local network at any stage, this release adds the getNetworkType method. You can use this method to get the type of network connection in use. The available values are UNKNOWN, DISCONNECTED, LAN, WIFI, 2G, 3G, 4G, and 5G. When the local network connection type changes, the SDK triggers the onNetworkTypeChanged callback to report the current network connection type.

4. Audio stream filter

This release introduces filtering audio streams based on volume. Once this function is enabled, the Agora server ranks all audio streams by volume and transports the three audio streams with the highest volumes to the receivers by default. The number of audio streams to be transported can be adjusted; contact support@agora.io to adjust this number according to your use-case.

Agora also supports publishers in choosing whether the audio streams being published are to be filtered based on volume. Streams that are not filtered bypass this filter mechanism and are transported directly to the receivers. In use-cases with a number of publishers, enabling this function helps reduce the bandwidth and device system pressure for the receivers.

To enable this function, contact support@agora.io.

5. Loopback device (Windows)

The SDK uses the playback device as the loopback device by default. As of 6.1.0, you can specify a loopback device separately and publish the captured audio to the remote end.

  • setLoopbackDevice: Specifies the loopback device. If you do not want the current playback device to be the loopback device, you can call this method to specify another device as the loopback device.
  • getLoopbackDevice: Gets the current loopback device.
  • followSystemLoopbackDevice: Whether the loopback device follows the default playback device of the system.

6. Spatial audio effect

This release adds the following features applicable to spatial audio effect use-cases, which can effectively enhance the user's sense-of-presence experience in virtual interactive use-cases.

  • Sound insulation area: You can set a sound insulation area and sound attenuation parameter by calling setZones. When the sound source (which can be a user or the media player) and the listener belong to the inside and outside of the sound insulation area, the listener experiences an attenuation effect similar to that of the sound in the real environment when it encounters a building partition. You can also set the sound attenuation parameter for the media player and the user by calling setPlayerAttenuation and setRemoteAudioAttenuation respectively, and specify whether to use that setting to force an override of the sound attenuation parameter in setZones.
  • Doppler sound: You can enable Doppler sound by setting the enableDoppler parameter in SpatialAudioParams. The receiver experiences noticeable tonal changes in the event of a high-speed relative displacement between the source and receiver (such as in a racing game use-case).
  • Headphone equalizer: You can use a preset headphone equalization effect by calling the setHeadphoneEQPreset method to improve the audio experience for users with headphones.

7. Headphone equalization effect

This release adds the setHeadphoneEQParameters method, which is used to adjust the low- and high-frequency parameters of the headphone EQ. This mainly useful in spatial audio use-cases. If you cannot achieve the expected headphone EQ effect after calling setHeadphoneEQPreset, you can call setHeadphoneEQParameters to adjust the EQ.

8. MPUDP (MultiPath UDP) (Beta)

As of this release, the SDK supports MPUDP protocol, which enables you to connect and use multiple paths to maximize the use of channel resources based on the UDP protocol. You can use different physical NICs on both mobile and desktop and aggregate them to effectively combat network jitter and improve transmission quality.

To enable this feature, contact support@agora.io.

9. Register extensions (Windows)

This release adds the registerExtension method for registering extensions. When using a third-party extension, you need to call the extension-related APIs in the following order:

loadExtensionProvider -> registerExtension -> setExtensionProviderProperty -> enableExtension

10. Device management (Windows, macOS)

This release adds a series of callbacks to help you better understand the status of your audio devices:

  • onAudioDeviceStateChanged: Occurs when the status of the audio device changes.
  • onAudioDeviceVolumeChanged: Occurs when the volume of an audio device or app changes.

11. Multi-channel management

This release adds a series of multi-channel-related methods that you can call to manage audio streams in multi-channel use-cases.

  • The muteLocalAudioStreamEx method is used to cancel or resume publishing a local audio stream.
  • The muteAllRemoteAudioStreamsEx method is used to cancel or resume the subscription of all remote users to audio streams.
  • The startRtmpStreamWithoutTranscodingEx, startRtmpStreamWithTranscodingEx, updateRtmpTranscodingEx, and stopRtmpStreamEx methods are used to implement Media Push in multi-channel use-cases.
  • The startChannelMediaRelayEx, updateChannelMediaRelayEx, pauseAllChannelMediaRelayEx, resumeAllChannelMediaRelayEx, and stopChannelMediaRelayEx methods are used to relay media streams across channels in multi-channel use-cases.
  • The options parameter in the leaveChannelEx method is used to choose whether to stop recording with the microphone when leaving a channel in a multi-channel use-case.

12. Client role switching

In order to enable users to know whether the switched user role is low-latency or ultra-low-latency, this release adds the newRoleOptions parameter to the onClientRoleChanged callback. The value of this parameter is as follows:

  • audienceLatencyLevelLowLatency (1): Low latency.
  • audienceLatencyLevelUltraLowLatency (2): Ultra-low latency.

Improvements

1. Bluetooth permissions (Android)

To simplify integration, as of this release, you can use the SDK to enable Android users to use Bluetooth normally without adding the BLUETOOTH_CONNECT permission.

2. Relaying media streams across channels

This release optimizes the updateChannelMediaRelay method as follows:

  • Before v6.1.0: If the target channel update fails due to internal reasons in the server, the SDK returns the error code relayEventPacketUpdateDestChannelRefused (8), and you need to call the updateChannelMediaRelay method again.
  • v6.1.0 and later: If the target channel update fails due to internal server reasons, the SDK retries the update until the target channel update is successful.

3. Reconstructed AIAEC algorithm

This release reconstructs the AEC algorithm based on the AI method. Compared with the traditional AEC algorithm, the new algorithm can preserve the complete, clear, and smooth near-end vocals under poor echo-to-signal conditions, significantly improving the system's echo cancellation and dual-talk performance. This gives users a more comfortable call and live-broadcast experience. AIAEC is suitable for conference calls, chats, karaoke, and other scenarios.

Other improvements

This release includes the following additional improvements:

  • Reduces the latency when pushing external audio sources.
  • Improves the performance of echo cancellation when using the audioScenarioMeeting scenario.
  • Enhances the ability to identify different network protocol stacks and improves the SDK's access capabilities in multiple-operator network use-cases.

Issues fixed

This release fixes the following issues:

All

  • When entering a live streaming room that has been played for a long time as an audience, the time for the first frame to be rendered was shortened.
  • The call getExtensionProperty failed and returned an empty string.
  • Audience members heard buzzing noises when the host switched between speakers and earphones during live streaming.

Android

  • In online meeting use-cases, the local user and the remote user occasionally could not hear each other after the local user was interrupted by a call.
  • After calling setCloudProxy to set the cloud proxy, calling joinChannelEx to join multiple channels failed.

iOS

  • Calling startAudioMixing to play music files in the ipod-library://item path failed.

Windows

  • When the host started screen sharing during live streaming, the audience members sometimes heard echoes.
  • In screen sharing use-cases, the system volume of the local user occasionally decreased.
  • The uplink network quality reported by the onNetworkQuality callback was inaccurate for the user who was sharing a screen.

macOS

  • In screen sharing use-cases, the system volume of the local user occasionally decreased.
  • The uplink network quality reported by the onNetworkQuality callback was inaccurate for the user who was sharing a screen.
  • After starting and stopping the audio capture device test, there was no sound when the audio playback device was subsequently started.

API changes

Added

  • getNativeHandle
  • getPlaybackDefaultDevice
  • getRecordingDefaultDevice
  • SimulcastStreamMode
  • getNetworkType
  • setLoopbackDevice (Windows)
  • getLoopbackDevice (Windows)
  • followSystemLoopbackDevice (Windows)
  • setZones
  • setPlayerAttenuation
  • setRemoteAudioAttenuation
  • setHeadphoneEQPreset
  • setHeadphoneEQParameters
  • HeadphoneEqualizerPreset
  • AdvanceOptions
  • EncodingPreference
  • CompressionPreference
  • adjustUserPlaybackSignalVolumeEx
  • onRhythmPlayerStateChanged (Android, iOS)
  • RhythmPlayerStateType
  • RhythmPlayerErrorType
  • enableAudioVolumeIndicationEx
  • onAudioDeviceStateChanged (Windows, macOS)
  • onAudioDeviceVolumeChanged (Windows, macOS)
  • registerExtension (Windows)
  • muteLocalAudioStreamEx
  • muteAllRemoteAudioStreamsEx
  • startRtmpStreamWithoutTranscodingEx
  • startRtmpStreamWithTranscodingEx
  • updateRtmpTranscodingEx
  • stopRtmpStreamEx
  • startChannelMediaRelayEx
  • updateChannelMediaRelayEx
  • pauseAllChannelMediaRelayEx
  • resumeAllChannelMediaRelayEx
  • stopChannelMediaRelayEx

Modified

  • Adds isAudioFilterable in ChannelMediaOptions
  • Adds enableDoppler in SpatialAudioParams
  • Adds options in leaveChannelEx
  • Adds newRoleOptions in onClientRoleChanged
  • enableInEarMonitoring: Supports Windows and macOS
  • setEarMonitoringAudioFrameParameters: Supports Windows and macOS
  • setInEarMonitoringVolume: Supports Windows and macOS
  • onEarMonitoringAudioFrame: Supports Windows and macOS

Deprecated

  • onApiCallExecuted: Use the callbacks triggered by specific methods instead.
  • relayEventPacketUpdateDestChannelRefused (8) in ChannelMediaRelayEvent

v6.0.0

v6.0.0 was released on September 29, 2022.

Compatibility changes

This release changed SDK package name from agora_rtc_ng to agora_rtc_engine, and optimized the implementation of some features, resulting in incompatibility with v5.x. The following are the main features with compatibility changes:

  • Multiple channel
  • Media stream publishing control
  • Error codes and warning codes

After upgrading the SDK, you need to update the code in your app according to the business use-cases. See Migration guide for details.

New features

1. Multiple media tracks

This release supports one RtcEngine instance to collect multiple audio sources at the same time and publish them to the remote users by setting RtcEngineEx and ChannelMediaOptions.

  • After calling joinChannel to join the first channel, call joinChannelEx multiple times to join multiple channels, and publish the specified stream to different channels through different user ID (localUid) and ChannelMediaOptions settings.

You can also experience the following features with the multi-channel capability:

  • Publish multiple sets of audio streams to the remote users through different user IDs (uid).
  • Mix multiple audio streams and publish to the remote users through a user ID (uid).

2. Agora media player

To make it easier for users to integrate the Agora SDK and reduce the SDK's package size, this release introduces the Agora media player. After calling the createMediaPlayer method to create a media player object, you can then call the methods in the MediaPlayer class to experience a series of functions, such as playing local and online media files, preloading a media file, changing the CDN route for playing according to your network conditions, or sharing the audio streams being played with remote users.

  • Plays local and online media files.
  • Preloads media files.
  • Changes the CDN route for playing media files according your network conditions.
  • Shares the audio streams being played with remote users.
  • Caches data when playing media files.
  1. Brand-new AI Noise Suppression

    The SDK supports a new version of Noise Suppression (versus the basic AI Noise Suppression in agora_rtc_engine: ^5.x). Compared to the previous Noise Suppression, the new AI Noise Suppression has better vocal fidelity, cleaner noise suppression, and add the Dereverberation capability. To enable this feature, contact support@agora.io.

4. Ultra-high audio quality

To make audios sound clearer and stay true to the original sound of audio files, this release adds the ultraHighQualityVoice enumeration. In use-cases that involve human voices, such as chatting or singing, you can call setVoiceBeautifierPreset and use this enumeration to experience ultra-high audio quality.

5. Spatial audio

NOTE: This feature is in experimental status. To enable this feature, contact support@agora.io. Contact Technical Support if needed.

You can set the spatial audio for the remote user as following:

  • Local Cartesian Coordinate System Calculation Solution: This solution uses the LocalSpatialAudioEngine class to implement spatial audio by calculating the spatial coordinates of the remote user. You need to call updateSelfPosition and updateRemotePosition to update the spatial coordinates of the local and remote users respectively, so that the local user can hear the spatial audio of the remote user.

  • Local Cartesian Coordinate System Calculation Solution: This solution uses the LocalSpatialAudioEngine class to implement spatial audio. You need to call updateSelfPosition and updatePlayerPositionInfo to update the spatial coordinates of the local user and media player, respectively, so that the local user can hear the spatial audio effect of media player.

6. Real-time chorus

This release gives real-time chorus the following abilities:

  • Two or more choruses are supported.
  • Each singer is independent of each other. If one singer fails or quits the chorus, the other singers can continue to sing.
  • Very low latency experience. Each singer can hear each other in real time, and the audience can also hear each singer in real time.

This release adds the audioScenarioChorus enumeration in AudioScenarioType. With this enumeration, users can experience ultra-low latency in real-time chorus when the network conditions are good.

7. Enhanced channel management

To meet the channel management requirements of various business use-cases, this release adds the following functions to the ChannelMediaOptions structure:

  • Sets or switches the publishing of multiple audio sources.
  • Sets or switches channel profile and user role.
  • Controls audio publishing delay.

Set ChannelMediaOptions when calling joinChannel or joinChannelEx to specify the publishing and subscription behavior of a media stream, for example, whether to subscribe to the audio of remote users. After joining the channel, call updateChannelMediaOptions to update the settings in ChannelMediaOptions at any time, for example, to switch the published audio sources.

8. Subscription allowlists and blocklists

This release introduces subscription allowlists and blocklists for remote audio streams. You can add the user ID that you want to subscribe to in your allowlist, or in your blocklist if you do not want to subscribe to. You can experience this feature through the following APIs, and in use-cases that involve multiple channels, you can call the following methods in the RtcEngineEx interface.

  • setSubscribeAudioBlacklist: Set the audio subscription blocklist.
  • setSubscribeAudioWhitelist: Set the audio subscription allowlist.

If a user is added in a blocklist and allowlist at the same time, only the blocklist takes effect.

9. Set audio scenarios

To make it easier to change audio scenarios, this release adds the setAudioScenario method. For example, if you want to change the audio scenario from AudioScenarioDefault to AudioScenarioGameStreaming when you are in a channel, you can call this method.

Improvements

1. Fast channel switching

This release can achieve the same switching speed as switchChannel in agora_rtc_engine: ^5.x through the leaveChannel and joinChannel methods so that you don't need to take the time to call the switchChannel method.

2. Voice pitch of the local user

This release adds voicePitch in AudioVolumeInfo of onAudioVolumeIndication. You can use voicePitch to get the local user's voice pitch and perform business functions such as rating for singing.