Custom video source
Updated
Integrate a custom video or audio capture into your client
Custom video capture refers to the collection of a video stream from a custom source. Unlike the default video capture method, custom video capture enables you to control the capture source, and precisely adjust video attributes. You can dynamically adjust parameters such as video quality, resolution, and frame rate to adapt to various application use-cases. For example, you can capture video from high-definition cameras, and drone cameras.
Agora recommends default video capture for its stability, reliability, and ease of integration. Custom video capture offers flexibility and customization for specific video capture use-cases where default video capture does not fulfill your requirements.
Understand the tech
Video SDK provides a custom video track method for video self-collection. You can create and publish custom video tracks to one or more channels. You use the self-capture module to drive the capture device, and send the captured video frames to the SDK through the video track.
The following figure illustrates the video data transmission process when custom video capture is implemented:
Prerequisites
Ensure that you have implemented the SDK quickstart in your project.
Implement the logic
This section shows you how to implement custom video capture and custom video rendering in your app.
Custom video capture
The following figure shows the workflow you implement to capture and stream a custom video source in your app.
Custom video capture
Take the following steps to implement this workflow:
- Create a custom video track
To create a custom video track and obtain the video track ID, call createCustomVideoTrack after initializing an instance of IRtcEngine. To create multiple custom video tracks, call the method multiple times.
// For creating multiple custom video tracks, call createCustomVideoTrack multiple times
int videoTrackId = m_rtcEngine->createCustomVideoTrack();
m_trackVideoTrackIds[trackIndex] = videoTrackId;-
Join a channel and publish the custom video track
// Create a ChannelMediaOptions instance ChannelMediaOptions mediaOptions; // Set the client role to broadcaster mediaOptions.clientRoleType = CLIENT_ROLE_BROADCASTER; // Publish the self-captured video stream mediaOptions.publishCustomVideoTrack = true; // Disable auto subscription for video and audio mediaOptions.autoSubscribeVideo = false; mediaOptions.autoSubscribeAudio = false; // Set the custom video track ID mediaOptions.customVideoTrackId = videoTrackId; // Join the channel with the specified options int ret = m_rtcEngine->joinChannel(APP_TOKEN, szChannelId.data(), 0, mediaOptions); -
Implement self-capture module
Agora provides the YUVReader.cpp and YUVReader.h demo projects that show you how to read YUV format video data from a local file. In a production environment, create a custom video module for your device using Video SDK based on your business requirements.
// Use the custom YUVReader class to continuously read YUV-format video data in the YUVReader thread and pass the data to the OnYUVRead callback for further processing
m_yuvReaderHandlers[trackIndex].Setup(m_rtcEngine, m_mediaEngine.get(), videoTrackId);
m_yuvReaders[trackIndex].start(std::bind(&MultiVideoSourceTracksYUVReaderHander::OnYUVRead, m_yuvReaderHandlers[trackIndex], std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4));- Push video data to the SDK
Call pushVideoFrame to push the captured video frames through the video track to Video SDK. Ensure that the videoTrackId matches the track ID you specified when joining the channel. Customize parameters like pixel format, data type, and timestamp in the VideoFrame.
To ensure audio-video synchronization, set the timestamp parameter of VideoFrame to the system's Monotonic Time. Use getCurrentMonotonicTimeInMs to obtain the current Monotonic Time.
void MultiVideoSourceTracksYUVReaderHander::OnYUVRead(int width, int height,
unsigned char* buffer,
int size) {
if (m_mediaEngine == nullptr || m_rtcEngine == nullptr) {
return;
}
// Set the video pixel format to I420
m_videoFrame.format = agora::media::base::VIDEO_PIXEL_I420;
// Set the video data type to raw data
m_videoFrame.type = agora::media::base::ExternalVideoFrame::
VIDEO_BUFFER_TYPE::VIDEO_BUFFER_RAW_DATA;
// Pass the width, height, and buffer of the captured YUV video data to videoFrame
m_videoFrame.height = height;
m_videoFrame.stride = width;
m_videoFrame.buffer = buffer;
// Get the current Monotonic Time from the SDK and assign it to the timestamp parameter of videoFrame
m_videoFrame.timestamp = m_rtcEngine->getCurrentMonotonicTimeInMs();
// Push the video frame to the SDK
m_mediaEngine->pushVideoFrame(&m_videoFrame, m_videoTrackId);
}The sample code demonstrates converting YUV format to raw video data in I420 format. Agora video self-capture supports pushing external video frames in other formats; refer to VIDEO_PIXEL_FORMAT.
If the captured custom video format is Texture and remote users experience flickering or distortion in the captured video, it is recommended to first duplicate the video data and then send both the original and duplicated video data back to the Video SDK. This helps eliminate anomalies during internal data encoding processes.
- Destroy custom video tracks
To stop custom video capture and destroy the video track, call destroyCustomVideoTrack. To destroy multiple video tracks, call the method for each track.
// Stop self-captured video data
m_yuvReaders[trackIndex].stop();
m_yuvReaderHandlers[trackIndex].Release();
// Destroy the custom video track
m_rtcEngine->destroyCustomVideoTrack(m_trackVideoTrackIds[trackIndex]);
// Leave the channel
m_rtcEngine->leaveChannelEx(m_trackConnections[trackIndex]);Custom video rendering
To implement custom video rendering in your app, refer to the following steps:
- Set up
onCaptureVideoFrameoronRenderVideoFramecallback to obtain the video data to be played. - Implement video rendering and playback yourself.
Reference
This section contains content that completes the information on this page, or points you to documentation that explains other aspects to this product.
Applicable use-cases
Use custom video capture in the following industries and use-cases:
Specialized video processing and enhancement
In specific gaming or virtual reality use-cases, real-time effects processing, filter handling, or other enhancement effects necessitate direct access to the original video stream. Custom video capture facilitates this, enabling seamless real-time processing and enhances the overall gaming or virtual reality experience for a more realistic outcome.
High-precision video capture
In video surveillance applications, detailed observation and analysis of scene details is necessary. Custom video capture enables higher image quality and finer control over capture to meet the requirements of video monitoring.
Capture from specific video sources
Industries such as IoT and live streaming often require the use of specific cameras, monitoring devices, or non-camera video sources, such as video capture cards or screen recording data. In such situations, default Video SDK capture may not meet your requirements, necessitating use of custom video capture.
Seamless integration with specific devices or third-party applications
In smart home or IoT applications, transmitting video from devices to users' smartphones or computers for monitoring and control may require the use of specific devices or applications for video capture. Custom video capture facilitates seamless integration of specific devices or applications with the Video SDK.
Specific video encoding formats
In certain live streaming use-cases, specific video encoding formats may be needed to meet business requirements. In such cases, Video SDK default capture might not suffice, and custom video capture is required to capture and encode videos in specific formats.
Advantages
Using custom video capture offers the following advantages:
More types of video streams
Custom video capture allows the use of higher quality and a greater variety of capture devices and cameras, resulting in clearer and smoother video streams. This enhances the user viewing experience and makes the product more competitive.
More flexible video effects
Custom video capture enables you to implement richer and more personalized video effects and filters, enhancing the user experience. You can implement effects such as beautification filters and dynamic stickers.
Adaptation to diverse use-case requirements
Custom video capture helps applications better adapt to the requirements of various use-cases, such as live streaming, video conferencing, and online education. You can customize different video capture solutions based on the use-case requirements to provide a more robust application.
Sample project
Agora provides the following open-source sample projects for your reference. Download the project or view the source code for a more detailed example.
- MultiVideoSourceTracks: Video self-capture
- CustomVideoCapture: Custom video rendering
