Custom video source
Updated
Integrate a custom video or audio capture into your client
Custom video capture refers to the collection of a video stream from a custom source. Unlike the default video capture method, custom video capture enables you to control the capture source, and precisely adjust video attributes. You can dynamically adjust parameters such as video quality, resolution, and frame rate to adapt to various application use-cases. For example, you can capture video from high-definition cameras, and drone cameras.
Agora recommends default video capture for its stability, reliability, and ease of integration. Custom video capture offers flexibility and customization for specific video capture use-cases where default video capture does not fulfill your requirements.
Understand the tech
Video SDK provides a custom video track method for video self-collection. You can create and publish custom video tracks to one or more channels. You use the self-capture module to drive the capture device, and send the captured video frames to the SDK through the video track.
The following figure illustrates the video data transmission process when custom video capture is implemented:
Prerequisites
Ensure that you have implemented the SDK quickstart in your project.
Implement the logic
This section shows you how to implement custom video capture and custom video rendering in your game.
Initialize MediaEngine
Before implementing custom video features, obtain the MediaEngine interface from the initialized RtcEngine:
void InitAgoraEngine(FString APP_ID, FString TOKEN, FString CHANNEL_NAME)
{
// Initialize RtcEngine context and event handler
agora::rtc::RtcEngineContext RtcEngineContext;
UserRtcEventHandler = MakeShared<FUserRtcEventHandler>(this);
std::string StdStrAppId = TCHAR_TO_UTF8(*APP_ID);
RtcEngineContext.appId = StdStrAppId.c_str();
RtcEngineContext.eventHandler = UserRtcEventHandler.Get();
RtcEngineContext.channelProfile = agora::CHANNEL_PROFILE_TYPE::CHANNEL_PROFILE_LIVE_BROADCASTING;
// Initialize the RtcEngine
int ret = AgoraUERtcEngine::Get()->initialize(RtcEngineContext);
// Query for the MediaEngine interface
int ret = AgoraUERtcEngine::Get()->queryInterface(INTERFACE_ID_TYPE::AGORA_IID_MEDIA_ENGINE, (void**)&MediaEngineManager);
}The MediaEngine is not created directly. Instead, it's obtained as an interface from the initialized RtcEngine using the queryInterface method with AGORA_IID_MEDIA_ENGINE.
Custom video capture
The following figure shows the workflow you implement to capture and stream a custom video source in your game.
Custom video capture
Take the following steps to implement this workflow:
- Set up the external video source
To use custom video frames instead of the camera feed, configure the SDK to accept external video data.
The following code enables the external video source mode and specifies the type as VIDEO_FRAME, indicating you will push raw pixel data to the SDK.
void SetExternalVideoSource()
{
agora::rtc::SenderOptions sendoptions;
int ret = MediaEngineManager->setExternalVideoSource(true, false, agora::media::EXTERNAL_VIDEO_SOURCE_TYPE::VIDEO_FRAME, sendoptions);
UBFL_Logger::Print(FString::Printf(TEXT("%s setExternalVideoSource ret %d"), *FString(FUNCTION_MACRO), ret), LogMsgViewPtr);
}- Join a channel
Enable audio and video, set the client role, and join the channel.
void JoinChannel()
{
AgoraUERtcEngine::Get()->enableAudio();
AgoraUERtcEngine::Get()->enableVideo();
AgoraUERtcEngine::Get()->setClientRole(CLIENT_ROLE_BROADCASTER);
int ret = AgoraUERtcEngine::Get()->joinChannel(TCHAR_TO_UTF8(*Token), TCHAR_TO_UTF8(*ChannelName), "", 0);
}- Implement custom video capture
Set up a callback to capture frames from Unreal Engine's rendering pipeline. Register for the back buffer ready event to capture rendered frames.
void InitAgoraWidget(FString APP_ID, FString TOKEN, FString CHANNEL_NAME)
{
// ... other initialization code ...
// Register for back buffer ready callback
if (FSlateApplication::IsInitialized())
{
eventId = FSlateApplication::Get().GetRenderer()->OnBackBufferReadyToPresent().AddUObject(this, &UCustomCaptureVideoScene::OnBackBufferReady_RenderThread);
}
}- Push video frames
Capture frames from Unreal Engine's rendering pipeline on the render thread, convert them to raw BGRA pixel format, and send them to the Agora SDK as external video frames.
Timestamp Sync
To synchronize audio and video streams, use system timestamp for the timestamp field in the ExternalVideoFrame.
void OnBackBufferReady_RenderThread(SWindow& window, const FTexture2DRHIRef& BackBuffer)
{
FRHICommandListImmediate& RHICmdList = FRHICommandListExecutor::GetImmediateCommandList();
auto width = BackBuffer->GetSizeX();
auto height = BackBuffer->GetSizeY();
FIntRect Rect(0, 0, BackBuffer->GetSizeX(), BackBuffer->GetSizeY());
TArray<FColor> Data;
RHICmdList.ReadSurfaceData(BackBuffer, Rect, Data, FReadSurfaceDataFlags());
if (UserExternalVideoFrame == nullptr)
{
UserExternalVideoFrame = new agora::media::base::ExternalVideoFrame();
}
// Configure the video frame
UserExternalVideoFrame->type = agora::media::base::ExternalVideoFrame::VIDEO_BUFFER_TYPE::VIDEO_BUFFER_RAW_DATA;
UserExternalVideoFrame->format = agora::media::base::VIDEO_PIXEL_FORMAT::VIDEO_PIXEL_BGRA;
UserExternalVideoFrame->stride = BackBuffer->GetSizeX();
UserExternalVideoFrame->height = BackBuffer->GetSizeY();
UserExternalVideoFrame->cropLeft = 10;
UserExternalVideoFrame->cropTop = 10;
UserExternalVideoFrame->cropRight = 10;
UserExternalVideoFrame->cropBottom = 10;
UserExternalVideoFrame->rotation = 0;
UserExternalVideoFrame->timestamp = getTimeStamp();
if (UserExternalVideoFrame->buffer == nullptr)
{
UserExternalVideoFrame->buffer = (uint8*)FMemory::Malloc(BackBuffer->GetSizeX() * BackBuffer->GetSizeY() * 4);
}
if (Data.Num() > 4)
{
FMemory::Memcpy(UserExternalVideoFrame->buffer, Data.GetData(), BackBuffer->GetSizeX() * BackBuffer->GetSizeY() * 4);
if (MediaEngineManager != nullptr)
{
// Push the video frame to the SDK
MediaEngineManager->pushVideoFrame(UserExternalVideoFrame);
}
}
}
std::time_t getTimeStamp()
{
std::chrono::time_point<std::chrono::system_clock, std::chrono::milliseconds> tp =
std::chrono::time_point_cast<std::chrono::milliseconds>(std::chrono::system_clock::now());
std::time_t timestamp = tp.time_since_epoch().count();
return timestamp;
}The sample code demonstrates converting Unreal's BGRA format to raw video data. Agora video capture supports pushing external video frames in other formats; refer to VIDEO_PIXEL_FORMAT.
- Cleanup
When finished unregister the callback and clean up resources.
void NativeDestruct()
{
Super::NativeDestruct();
// Remove the back buffer callback
FSlateApplication::Get().GetRenderer()->OnBackBufferReadyToPresent().Remove(eventId);
UnInitAgoraEngine();
}
void UnInitAgoraEngine()
{
if (AgoraUERtcEngine::Get() != nullptr)
{
AgoraUERtcEngine::Get()->leaveChannel();
AgoraUERtcEngine::Get()->unregisterEventHandler(UserRtcEventHandler.Get());
AgoraUERtcEngine::Release();
MediaEngineManager = nullptr;
}
}Custom video rendering
To implement custom video rendering in your game, refer to the following steps:
- Set up
onCaptureVideoFrameoronRenderVideoFramecallback to obtain the video data to be played. - Implement video rendering and playback yourself.
Reference
This section contains content that completes the information on this page, or points you to documentation that explains other aspects to this product.
Applicable use-cases
Use custom video capture in the following industries and use-cases:
Specialized video processing and enhancement
In specific gaming or virtual reality use-cases, real-time effects processing, filter handling, or other enhancement effects necessitate direct access to the original video stream. Custom video capture facilitates this, enabling seamless real-time processing and enhances the overall gaming or virtual reality experience for a more realistic outcome.
High-precision video capture
In video surveillance applications, detailed observation and analysis of scene details is necessary. Custom video capture enables higher image quality and finer control over capture to meet the requirements of video monitoring.
Capture from specific video sources
Industries such as IoT and live streaming often require the use of specific cameras, monitoring devices, or non-camera video sources, such as video capture cards or screen recording data. In such situations, default Video SDK capture may not meet your requirements, necessitating use of custom video capture.
Seamless integration with specific devices or third-party applications
In smart home or IoT applications, transmitting video from devices to users' smartphones or computers for monitoring and control may require the use of specific devices or applications for video capture. Custom video capture facilitates seamless integration of specific devices or applications with the Video SDK.
Specific video encoding formats
In certain live streaming use-cases, specific video encoding formats may be needed to meet business requirements. In such cases, Video SDK default capture might not suffice, and custom video capture is required to capture and encode videos in specific formats.
Advantages
Using custom video capture offers the following advantages:
More types of video streams
Custom video capture allows the use of higher quality and a greater variety of capture devices and cameras, resulting in clearer and smoother video streams. This enhances the user viewing experience and makes the product more competitive.
More flexible video effects
Custom video capture enables you to implement richer and more personalized video effects and filters, enhancing the user experience. You can implement effects such as beautification filters and dynamic stickers.
Adaptation to diverse use-case requirements
Custom video capture helps applications better adapt to the requirements of various use-cases, such as live streaming, video conferencing, and online education. You can customize different video capture solutions based on the use-case requirements to provide a more robust application.
Sample projects
Agora provides a open-source sample project for your reference. Download CustomCaptureVideo or view the source code for a more detailed example.
