Custom audio source

Updated

Integrate a custom video or audio capture into your client

The default audio module of Video SDK meets the need of using basic audio functions in your app. For adding advanced audio functions, Video SDK supports using custom audio sources and custom audio rendering modules.

Video SDK uses the basic audio module on the device your app runs on by default. However, there are certain use-cases where you want to integrate a custom audio source into your app, such as:

  • Your app has its own audio module.
  • You need to process the captured audio with a pre-processing library for audio enhancement.
  • You need flexible device resource allocation to avoid conflicts with other services.

This page shows you how to capture and render audio from custom sources.

Understand the tech

To set an external audio source, you configure the Agora Engine before joining a channel. To manage the capture and processing of audio frames, you use methods from outside the Video SDK that are specific to your custom source. Video SDK enables you to push processed audio data to the subscribers in a channel.

Capture custom audio

The following figure illustrates the process of custom audio capture.

  • You implement the capture module using external methods provided by the SDK.

  • You call pushExternalAudioFrame to send the captured audio frames to the SDK.

Render custom audio

The following figure illustrates the process of custom audio rendering.

  • You implement the rendering module using external methods provided by the SDK.

  • You call pullPlaybackAudioFrame to retrieve the audio data sent by remote users.

Prerequisites

Ensure that you have implemented the SDK quickstart in your project.

Implementation

This section shows you how to implement custom audio capture and render audio from a custom source.

Customize the audio source

Refer to the following call sequence diagram to implement custom audio capture in your app:

Custom audio capture

Follow these steps to implement custom audio capture in your project:

  1. After initializing AgoraRtcEngineKit, call createCustomAudioTrack to create a custom audio track and retrieve the audio track ID.

    let audioTrack = AgoraAudioTrackConfig()
    audioTrack.enableLocalPlayback = true
    trackId = agoraKit.createCustomAudioTrack(.mixable, config: audioTrack)
  2. Use joinChannelByToken to join the channel. In AgoraRtcChannelMediaOptions, set the publishCustomAudioTrackId parameter to the audio track ID you obtained. Set publishCustomAudioTrack to YES to publish the custom audio track in the channel.

    To play an external audio source locally using enableCustomAudioLocalPlayback, or to adjust the local playback volume of a custom audio track using adjustCustomAudioPlayoutVolume, set enableAudioRecordingOrPlayout to YES in AgoraRtcChannelMediaOptions.

let option = AgoraRtcChannelMediaOptions()
// Disable microphone track
option.publishMicrophoneTrack = false
// Enable the custom audio track
option.publishCustomAudioTrack = true
// Set the custom audio track ID
option.publishCustomAudioTrackId = Int(trackId)
option.clientRoleType = GlobalSettings.shared.getUserRole()
NetworkManager.shared.generateToken(channelName: channelName, success: { token in
  // Join the channel
  let result = self.agoraKit.joinChannel(byToken: token, channelId: channelName, uid: 0, mediaOptions: option)
  if result != 0 {
    self.showAlert(title: "Error", message: "Failed to join the channel: \(result). Check your parameters.")
  }
})
  1. Implement the custom audio acquisition module

Agora provides a sample project CustomAudioSource.swift to demonstrate how to read PCM audio data from a local file. In production, create a custom audio acquisition module tailored to your business needs.

  1. Call pushExternalAudioFrameRawData to send captured audio frames to the SDK via the custom audio track. Ensure trackId matches the one used when joining the channel in step 2. Set sampleRate, channels, and samples to configure the external audio frame.

    • For audio-video synchronization, Agora recommends using getCurrentMonotonicTimeInMs to obtain the system’s monotonic time and set the timestamp.
    • To push audio frames in CMSampleBuffer format, use pushExternalAudioFrameSampleBuffer.
extension CustomAudioSource: AgoraPcmSourcePushDelegate {
  func onAudioFrame(data: UnsafeMutablePointer<UInt8>) {
    agoraKit.pushExternalAudioFrameRawData(data,
                      samples: samples,
                      sampleRate: Int(sampleRate),
                      channels: Int(audioChannel),
                      trackId: Int(trackId),
                      timestamp: 0)
  }
}
  1. To stop publishing custom audio, call destroyCustomAudioTrack to remove the custom audio track.

    agoraKit.destroyCustomAudioTrack(Int(trackId))

Custom audio rendering

This section shows you how to implement custom audio rendering.

To retrieve audio data for playback, implement collection and processing of raw audio data. Refer to Raw audio processing.

Follow these steps to call the raw audio data API in your project for custom audio rendering:

  1. Retrieve the audio data to be played from onRecordAudioFrame, onPlaybackAudioFrame, onMixedAudioFrame, or onPlaybackAudioFrameBeforeMixing.

  2. Independently render and play the audio data.

Reference

This section explains how to implement different sound effects and audio mixing in your app, covering essential steps and code snippets.

Sample projects

Agora provides the following open-source sample projects for audio self-capture and audio self-rendering for your reference:

API reference