For AI agents: see the complete documentation index at /llms.txt.
Configure video encoding
Updated
Customer satisfaction with your Video Calling integrated app depends on the quality of video and audio it provides. The sharpness, smoothness, and overall quality of the video is directly linked to the frame rate, bitrate, and other video encoder settings. Choosing improper settings can result in poor video quality. Conversely, if the settings are too demanding, the available bandwidth quickly gets choked, leading to a suboptimal experience for your users.
This page guides you on configuring the video encoder settings to ensure optimal video quality in your Interactive Live Streaming app.
Understand the tech
In Video SDK you can set the video dimensions, framerate, bitrate, orientation mode, and mirror mode by specifying a video profile. You can also set the degradation preference to specify how video quality is degraded under suboptimal network conditions.
Resolution, frame rate, and bitrate
-
Resolution: Defines the video encoding resolution in pixels. The default value is
960 × 540. Higher resolutions generally result in better video clarity. Note that this parameter does not determine the final video orientation. Refer to Video orientation for setting the video output orientation. -
Frame rate: Represents the number of frames encoded per second (FPS). The default value is
15FPS. A higher frame rate contributes to smoother video playback. For use-cases demanding high video smoothness, consider setting this parameter to20or25. It is advised not to exceed a frame rate of30. -
Bitrate: Indicates the video encoding bitrate in Kbps. The default mode is set to Standard Bitrate. In this mode, the Video SDK dynamically sets an appropriate bitrate based on the channel profile, resolution, and frame rate.
-
Minimum bitrate: Sets the minimum video encoding bitrate in Kbps. The SDK automatically adjusts bitrate based on network conditions. The default value for this parameter allows the SDK to determine the minimum bitrate automatically, which is recommended for most use cases. Setting this parameter higher than the default value forces the video encoder to maintain higher quality, but may increase packet loss and affect video playback smoothness.
Video SDK offers a variety of resolutions and frame rates to choose from. To specify your own configuration, refer to the Video profiles table.
To achieve high video quality, it's crucial to maintain a balanced relationship between resolution, bitrate, and frame rate. Higher resolutions necessitate a higher bitrate. If the bitrate is fixed, an excessively high frame rate can reduce the resolution.
The configured parameter settings represent maximum values under ideal conditions. In cases where video quality cannot reach the set maximum values due to network constraints or other factors, the actual values are adjusted to match the specified maximum resolution, frame rate, or bitrate as closely as possible.
Billing is based on actual video resolution, not configured settings. For example, if network adaptation reduces your video from 1280×720 to 640×360, you are billed for the lower resolution that users actually receive.
Video orientation
The way video is displayed on the playing device depends on orientationMode used on the encoding device, orientation of the capturing device, orientation of the playing device, and whether screen rotation is enabled on the playing device. On the capturing device, you can set the orientationMode to:
-
Adaptive
In the this mode, the direction of the video output is consistent with the direction of the captured video. The receiving end rotates the video based on the received video rotation information. This mode is suitable for use-cases where the receiving end can adjust the video direction. No matter which mode you choose, Video SDK ensures that the relative position of the video and the status bar is always consistent at the capturing end and playback end.
-
Fixed Portrait
In this mode, the output video is always in portrait mode relative to the Status Bar. If the captured video is in landscape mode, the video encoder crops it. This method is suitable for situations where the receiving end cannot process the rotation information.
-
Fixed Landscape
In this mode, the output video is always in landscape mode relative to the Status Bar. If the captured video is in portrait mode, the video encoder crops it. This method is suitable for situations where the receiving end cannot process the rotation information, such as web browsers or legacy applications.
The following table shows how video orientation behaves under different mode and device configurations:
| Orientation mode | Screen rotation | Capturing device | Recording server | Receiving end display |
|---|---|---|---|---|
| Adaptive | Disabled | Landscape | Landscape | Landscape. Does not change with device rotation |
| Adaptive | Disabled | Portrait | Portrait | Portrait. Does not change with device rotation |
| Adaptive | Enabled | Landscape | Landscape | Landscape. Rotates with device orientation |
| Adaptive | Enabled | Portrait | Portrait | Portrait. Rotates with device orientation |
| Fixed landscape | Landscape | Landscape | Always landscape | |
| Fixed landscape | Portrait | Landscape (cropped) | Always landscape (cropped) | |
| Fixed portrait | Portrait | Portrait | Always portrait | |
| Fixed portrait | Landscape | Portrait (cropped) | Always portrait (cropped) |
The following images illustrate the orientation behavior:
Adaptive orientation mode
-
Screen rotation: Disabled
-
Capturing device orientation: Landscape
-
Screen rotation: Disabled
-
Capturing device orientation: Portrait
-
Screen rotation: Enabled
-
Capturing device orientation: Landscape
-
Screen rotation: Enabled
-
Capturing device orientation: Portrait
Landscape orientation mode
-
Capturing device orientation: Landscape
-
Capturing device orientation: Portrait
Portrait orientation mode
-
Capturing device orientation: Portrait
-
Capturing device orientation: Landscape
Degradation preference
To enhance the video experience for users in low-bandwidth conditions, the Video SDK offers the degradationPreference parameter. This parameter determines how video adapts when bandwidth is limited: prioritize frame rate for smooth playback, prioritize resolution for visual clarity, balance both qualities, or let the SDK decide automatically based on the scenario.
Mirror mode
By default, Video SDK does not mirror the video during encoding. You use the mirrorMode parameter to decide whether to mirror the video that remote users see.
Prerequisites
Ensure that you have implemented the SDK quickstart in your project.
Implementation
Use the setVideoEncoderConfiguration method to configure video encoding parameters. Best practice is to call this method before calling enableVideo to speed up the time required for the first frame to appear. Alternatively, call this method within the channel to flexibly adjust video encoding properties.
The recommended video settings vary by use-case. For example, in a one-to-one video call, larger video windows call for higher resolution. In group calls with multiple participants, smaller video windows allow you to use lower resolution to conserve bandwidth. Low-bandwidth scenarios may need reduced resolution and frame rate.
The following table shows sample settings for common use-cases:
| Use case | Resolution | Frame rate | Bitrate | Degradation preference | Notes |
|---|---|---|---|---|---|
| Video calls (one-to-one) | 640×360 | 15 fps | STANDARD_BITRATE or 400 Kbps | MAINTAIN_BALANCED | Larger video windows |
| Video calls (group) | 320×240 | 15 fps | STANDARD_BITRATE or 200 Kbps | MAINTAIN_BALANCED | Multiple smaller windows |
| Live streaming | 1280×720 | 30 fps | STANDARD_BITRATE | MAINTAIN_QUALITY | Broadcast quality |
| Low-bandwidth use cases | 320×180 | 10 fps | STANDARD_BITRATE | MAINTAIN_FRAMERATE | Conserve bandwidth |
For screen sharing video configuration, refer to the Screen sharing guide.
To set video encoder configuration, refer to the following sample configurations.
Standard video calls
Use the following as a starting configuration for one-to-one and group video calls:
// Configure video encoder settings
VideoEncoderConfiguration videoConfig = new VideoEncoderConfiguration(
// Use VD_640x360 for one-to-one calls with larger video windows
// Use VD_320x240 for group calls with multiple smaller video windows
VideoEncoderConfiguration.VD_640x360,
VideoEncoderConfiguration.FRAME_RATE.FRAME_RATE_FPS_15, // 15 fps balances smoothness and bandwidth
VideoEncoderConfiguration.STANDARD_BITRATE, // SDK calculates optimal bitrate automatically
VideoEncoderConfiguration.ORIENTATION_MODE.ORIENTATION_MODE_ADAPTIVE, // Adjusts to device rotation
VideoEncoderConfiguration.DEGRADATION_PREFERENCE.MAINTAIN_BALANCED // Balance quality and framerate under poor network
);
// Mirror mode: AUTO lets SDK decide based on camera (front/back)
videoConfig.mirrorMode = VideoEncoderConfiguration.MIRROR_MODE.VIDEO_MIRROR_MODE_AUTO;
// Minimum bitrate: Use default (-1) for most cases; higher values may cause packet loss
videoConfig.minBitrate = VideoEncoderConfiguration.STANDARD_BITRATE;
// Apply configuration (call before enableVideo() for faster first frame)
engine.setVideoEncoderConfiguration(videoConfig);// Configure video encoder settings
val videoConfig = VideoEncoderConfiguration(
// Use VD_640x360 for one-to-one calls with larger video windows
// Use VD_320x240 for group calls with multiple smaller video windows
VideoEncoderConfiguration.VD_640x360,
VideoEncoderConfiguration.FRAME_RATE.FRAME_RATE_FPS_15, // 15 fps balances smoothness and bandwidth
VideoEncoderConfiguration.STANDARD_BITRATE, // SDK calculates optimal bitrate automatically
VideoEncoderConfiguration.ORIENTATION_MODE.ORIENTATION_MODE_ADAPTIVE, // Adjusts to device rotation
VideoEncoderConfiguration.DEGRADATION_PREFERENCE.MAINTAIN_BALANCED // Balance quality and framerate under poor network
)
// Mirror mode: AUTO lets SDK decide based on camera (front/back)
videoConfig.mirrorMode = VideoEncoderConfiguration.MIRROR_MODE.VIDEO_MIRROR_MODE_AUTO
// Minimum bitrate: Use default (-1) for most cases; higher values may cause packet loss
videoConfig.minBitrate = VideoEncoderConfiguration.STANDARD_BITRATE
// Apply configuration (call before enableVideo() for faster first frame)
engine.setVideoEncoderConfiguration(videoConfig)Live streaming or broadcasting
Use the following as a starting configuration for Interactive live streaming or Broadcasting streaming use-cases:
// Configure video encoder settings for live streaming
VideoEncoderConfiguration liveStreamConfig = new VideoEncoderConfiguration(
VideoEncoderConfiguration.VD_1280x720, // HD resolution for broadcast quality
VideoEncoderConfiguration.FRAME_RATE.FRAME_RATE_FPS_30, // Higher framerate for smooth motion
VideoEncoderConfiguration.STANDARD_BITRATE, // SDK calculates optimal bitrate
VideoEncoderConfiguration.ORIENTATION_MODE.ORIENTATION_MODE_ADAPTIVE, // Adjusts to device rotation
VideoEncoderConfiguration.DEGRADATION_PREFERENCE.MAINTAIN_QUALITY // Prioritize video quality
);
// Mirror mode: AUTO lets SDK decide based on camera (front/back)
liveStreamConfig.mirrorMode = VideoEncoderConfiguration.MIRROR_MODE.VIDEO_MIRROR_MODE_AUTO;
// Minimum bitrate: Use default (-1) for most cases; higher values may cause packet loss
liveStreamConfig.minBitrate = VideoEncoderConfiguration.STANDARD_BITRATE;
// Apply configuration (call before enableVideo() for faster first frame)
engine.setVideoEncoderConfiguration(liveStreamConfig);// Configure video encoder settings for live streaming
val liveStreamConfig = VideoEncoderConfiguration(
VideoEncoderConfiguration.VD_1280x720, // HD resolution for broadcast quality
VideoEncoderConfiguration.FRAME_RATE.FRAME_RATE_FPS_30, // Higher framerate for smooth motion
VideoEncoderConfiguration.STANDARD_BITRATE, // SDK calculates optimal bitrate
VideoEncoderConfiguration.ORIENTATION_MODE.ORIENTATION_MODE_ADAPTIVE, // Adjusts to device rotation
VideoEncoderConfiguration.DEGRADATION_PREFERENCE.MAINTAIN_QUALITY // Prioritize video quality
)
// Mirror mode: AUTO lets SDK decide based on camera (front/back)
liveStreamConfig.mirrorMode = VideoEncoderConfiguration.MIRROR_MODE.VIDEO_MIRROR_MODE_AUTO
// Minimum bitrate: Use default (-1) for most cases; higher values may cause packet loss
liveStreamConfig.minBitrate = VideoEncoderConfiguration.STANDARD_BITRATE
// Apply configuration (call before enableVideo() for faster first frame)
engine.setVideoEncoderConfiguration(liveStreamConfig)Low-bandwidth use-cases
Use the following as a starting configuration for limited bandwidth or mobile networks:
// Configure video encoder settings for low-bandwidth scenarios
VideoEncoderConfiguration lowBandwidthConfig = new VideoEncoderConfiguration(
VideoEncoderConfiguration.VD_320x180, // Minimal resolution to save bandwidth
VideoEncoderConfiguration.FRAME_RATE.FRAME_RATE_FPS_10, // Lower framerate reduces bandwidth usage
VideoEncoderConfiguration.STANDARD_BITRATE, // SDK calculates optimal bitrate
VideoEncoderConfiguration.ORIENTATION_MODE.ORIENTATION_MODE_ADAPTIVE, // Adjusts to device rotation
VideoEncoderConfiguration.DEGRADATION_PREFERENCE.MAINTAIN_FRAMERATE // Keep playback smooth
);
// Mirror mode: AUTO lets SDK decide based on camera (front/back)
lowBandwidthConfig.mirrorMode = VideoEncoderConfiguration.MIRROR_MODE.VIDEO_MIRROR_MODE_AUTO;
// Minimum bitrate: Use default (-1) for most cases; higher values may cause packet loss
lowBandwidthConfig.minBitrate = VideoEncoderConfiguration.STANDARD_BITRATE;
// Apply configuration (call before enableVideo() for faster first frame)
engine.setVideoEncoderConfiguration(lowBandwidthConfig);// Configure video encoder settings for low-bandwidth scenarios
val lowBandwidthConfig = VideoEncoderConfiguration(
VideoEncoderConfiguration.VD_320x180, // Minimal resolution to save bandwidth
VideoEncoderConfiguration.FRAME_RATE.FRAME_RATE_FPS_10, // Lower framerate reduces bandwidth usage
VideoEncoderConfiguration.STANDARD_BITRATE, // SDK calculates optimal bitrate
VideoEncoderConfiguration.ORIENTATION_MODE.ORIENTATION_MODE_ADAPTIVE, // Adjusts to device rotation
VideoEncoderConfiguration.DEGRADATION_PREFERENCE.MAINTAIN_FRAMERATE // Keep playback smooth
)
// Mirror mode: AUTO lets SDK decide based on camera (front/back)
lowBandwidthConfig.mirrorMode = VideoEncoderConfiguration.MIRROR_MODE.VIDEO_MIRROR_MODE_AUTO
// Minimum bitrate: Use default (-1) for most cases; higher values may cause packet loss
lowBandwidthConfig.minBitrate = VideoEncoderConfiguration.STANDARD_BITRATE
// Apply configuration (call before enableVideo() for faster first frame)
engine.setVideoEncoderConfiguration(lowBandwidthConfig)Troubleshooting
The following are some common issues and their solutions:
| Issue | Possible solution |
|---|---|
| Blurry video | Increase resolution or bitrate |
| Choppy/laggy playback | Reduce resolution, increase minimum bitrate, or use maintain framerate degradation |
| High bandwidth usage | Lower resolution or frame rate |
| Video orientation incorrect | Use fixed portrait or fixed landscape orientation mode |
Reference
This section contains content that completes the information on this page, or points you to documentation that explains other aspects to this product.
Video profiles table
Video SDK provides a selection of video dimensions and frame rates to choose from. You can also customize the values according to the following table:
| Resolution (width × height) | Frame rate (fps) |
|---|---|
| 160 × 120 | 15 |
| 120 × 120 | 15 |
| 320 × 180 | 15 |
| 180 × 180 | 15 |
| 240 × 180 | 15 |
| 320 × 240 | 15 |
| 240 × 240 | 15 |
| 424 × 240 | 15 |
| 640 × 360 | 15 |
| 360 × 360 | 15 |
| 640 × 360 | 30 |
| 360 × 360 | 30 |
| 480 × 360 | 15 |
| 480 × 360 | 30 |
| 640 × 480 | 15 |
| 480 × 480 | 15 |
| 640 × 480 | 30 |
| 480 × 480 | 30 |
| 848 × 480 | 15 |
| 848 × 480 | 30 |
| 640 × 480 | 10 |
| 960 × 540 | 15 |
| 960 × 540 | 30 |
| 1280 × 720 | 15 |
| 1280 × 720 | 30 |
| 960 × 720 | 15 |
| 960 × 720 | 30 |
| 1920 × 1080 | 15 |
| 1920 × 1080 | 30 |
| 1920 × 1080 | 60 |
| 2560 × 1440 | 30 |
| 2560 × 1440 | 60 |
| 3840 × 2160 | 30 |
| 3840 × 2160 | 60 |
After you set the resolution and frame rate, the SDK automatically sets the corresponding bitrate. Agora does not recommend that you modify the bitrate manually.
Sample project
Agora provides open source sample projects for your reference. Download or view the JoinChannelVideo source code for a more detailed example.
API reference
Customer satisfaction with your Video Calling integrated app depends on the quality of video and audio it provides. The sharpness, smoothness, and overall quality of the video is directly linked to the frame rate, bitrate, and other video encoder settings. Choosing improper settings can result in poor video quality. Conversely, if the settings are too demanding, the available bandwidth quickly gets choked, leading to a suboptimal experience for your users.
This page guides you on configuring the video encoder settings to ensure optimal video quality in your Interactive Live Streaming app.
Understand the tech
In Video SDK you can set the video dimensions, framerate, bitrate, orientation mode, and mirror mode by specifying a video profile. You can also set the degradation preference to specify how video quality is degraded under suboptimal network conditions.
Resolution, frame rate, and bitrate
-
Resolution: Defines the video encoding resolution in pixels. The default value is
960 × 540. Higher resolutions generally result in better video clarity. Note that this parameter does not determine the final video orientation. Refer to Video orientation for setting the video output orientation. -
Frame rate: Represents the number of frames encoded per second (FPS). The default value is
15FPS. A higher frame rate contributes to smoother video playback. For use-cases demanding high video smoothness, consider setting this parameter to20or25. It is advised not to exceed a frame rate of30. -
Bitrate: Indicates the video encoding bitrate in Kbps. The default mode is set to Standard Bitrate. In this mode, the Video SDK dynamically sets an appropriate bitrate based on the channel profile, resolution, and frame rate.
-
Minimum bitrate: Sets the minimum video encoding bitrate in Kbps. The SDK automatically adjusts bitrate based on network conditions. The default value for this parameter allows the SDK to determine the minimum bitrate automatically, which is recommended for most use cases. Setting this parameter higher than the default value forces the video encoder to maintain higher quality, but may increase packet loss and affect video playback smoothness.
Video SDK offers a variety of resolutions and frame rates to choose from. To specify your own configuration, refer to the Video profiles table.
To achieve high video quality, it's crucial to maintain a balanced relationship between resolution, bitrate, and frame rate. Higher resolutions necessitate a higher bitrate. If the bitrate is fixed, an excessively high frame rate can reduce the resolution.
The configured parameter settings represent maximum values under ideal conditions. In cases where video quality cannot reach the set maximum values due to network constraints or other factors, the actual values are adjusted to match the specified maximum resolution, frame rate, or bitrate as closely as possible.
Billing is based on actual video resolution, not configured settings. For example, if network adaptation reduces your video from 1280×720 to 640×360, you are billed for the lower resolution that users actually receive.
Video orientation
The way video is displayed on the playing device depends on orientationMode used on the encoding device, orientation of the capturing device, orientation of the playing device, and whether screen rotation is enabled on the playing device. On the capturing device, you can set the orientationMode to:
-
Adaptive
In the this mode, the direction of the video output is consistent with the direction of the captured video. The receiving end rotates the video based on the received video rotation information. This mode is suitable for use-cases where the receiving end can adjust the video direction. No matter which mode you choose, Video SDK ensures that the relative position of the video and the status bar is always consistent at the capturing end and playback end.
-
Fixed Portrait
In this mode, the output video is always in portrait mode relative to the Status Bar. If the captured video is in landscape mode, the video encoder crops it. This method is suitable for situations where the receiving end cannot process the rotation information.
-
Fixed Landscape
In this mode, the output video is always in landscape mode relative to the Status Bar. If the captured video is in portrait mode, the video encoder crops it. This method is suitable for situations where the receiving end cannot process the rotation information, such as web browsers or legacy applications.
On the macOS platform, the Status Bar is always positioned directly above the vertical ground direction, so there is no UI (Screen rotation) lock. The UI lock below applies only to the iOS platform.
The following table shows how video orientation behaves under different mode and device configurations:
| Orientation mode | Screen rotation | Capturing device | Recording server | Receiving end display |
|---|---|---|---|---|
| Adaptive | Disabled | Landscape | Landscape | Landscape. Does not change with device rotation |
| Adaptive | Disabled | Portrait | Portrait | Portrait. Does not change with device rotation |
| Adaptive | Enabled | Landscape | Landscape | Landscape. Rotates with device orientation |
| Adaptive | Enabled | Portrait | Portrait | Portrait. Rotates with device orientation |
| Fixed landscape | Landscape | Landscape | Always landscape | |
| Fixed landscape | Portrait | Landscape (cropped) | Always landscape (cropped) | |
| Fixed portrait | Portrait | Portrait | Always portrait | |
| Fixed portrait | Landscape | Portrait (cropped) | Always portrait (cropped) |
The following images illustrate the orientation behavior:
Adaptive orientation mode
-
Screen rotation: Disabled
-
Capturing device orientation: Landscape
-
Screen rotation: Disabled
-
Capturing device orientation: Portrait
-
Screen rotation: Enabled
-
Capturing device orientation: Landscape
-
Screen rotation: Enabled
-
Capturing device orientation: Portrait
Landscape orientation mode
-
Capturing device orientation: Landscape
-
Capturing device orientation: Portrait
Portrait orientation mode
-
Capturing device orientation: Portrait
-
Capturing device orientation: Landscape
Degradation preference
To enhance the video experience for users in low-bandwidth conditions, the Video SDK offers the degradationPreference parameter. This parameter determines how video adapts when bandwidth is limited: prioritize frame rate for smooth playback, prioritize resolution for visual clarity, balance both qualities, or let the SDK decide automatically based on the scenario.
Mirror mode
By default, Video SDK does not mirror the video during encoding. You use the mirrorMode parameter to decide whether to mirror the video that remote users see.
Prerequisites
Ensure that you have implemented the SDK quickstart in your project.
Implementation
Use the setVideoEncoderConfiguration method to configure video encoding parameters. Best practice is to call this method before calling enableVideo to speed up the time required for the first frame to appear. Alternatively, call this method within the channel to flexibly adjust video encoding properties.
The recommended video settings vary by use-case. For example, in a one-to-one video call, larger video windows call for higher resolution. In group calls with multiple participants, smaller video windows allow you to use lower resolution to conserve bandwidth. Low-bandwidth scenarios may need reduced resolution and frame rate.
The following table shows sample settings for common use-cases:
| Use case | Resolution | Frame rate | Bitrate | Degradation preference | Notes |
|---|---|---|---|---|---|
| Video calls (one-to-one) | 640×360 | 15 fps | Standard bitrate or 400 Kbps | Balanced | Larger video windows |
| Video calls (group) | 320×240 | 15 fps | Standard bitrate or 200 Kbps | Balanced | Multiple smaller windows |
| Live streaming | 1280×720 | 30 fps | Standard bitrate | Maintain quality | Broadcast quality |
| Low-bandwidth use cases | 320×180 | 10 fps | Standard bitrate | Maintain framerate | Conserve bandwidth |
For screen sharing video configuration, refer to the Screen sharing guide.
To set video encoder configuration, refer to the following sample configurations.
Standard video calls
Use the following as a starting configuration for one-to-one and group video calls:
// Configure video encoder settings
// Use AgoraVideoDimension640x360 (or CGSize(width: 640, height: 360)) for one-to-one calls
// Use CGSize(width: 320, height: 240) for group calls with multiple smaller video windows
let videoConfig = AgoraVideoEncoderConfiguration(
size: AgoraVideoDimension640x360,
frameRate: .fps15, // 15 fps balances smoothness and bandwidth
bitrate: AgoraVideoBitrateStandard, // SDK calculates optimal bitrate automatically
orientationMode: .adaptative, // Adjusts to device rotation
mirrorMode: .auto // AUTO lets SDK decide based on camera (front/back)
)
// Degradation preference: Balance quality and framerate under poor network
videoConfig.degradationPreference = .maintainBalanced
// Minimum bitrate: Use default (standard bitrate) for most cases; higher values may cause packet loss
videoConfig.minBitrate = AgoraVideoBitrateStandard
// Apply configuration (call before enableVideo() for faster first frame)
agoraKit.setVideoEncoderConfiguration(videoConfig)Live streaming or broadcasting
Use the following as a starting configuration for Interactive live streaming or Broadcasting streaming use-cases:
// Configure video encoder settings for live streaming
let liveStreamConfig = AgoraVideoEncoderConfiguration(
size: CGSize(width: 1280, height: 720), // HD resolution for broadcast quality
frameRate: .fps30, // Higher framerate for smooth motion
bitrate: AgoraVideoBitrateStandard, // SDK calculates optimal bitrate automatically
orientationMode: .adaptative, // Adjusts to device rotation
mirrorMode: .auto // AUTO lets SDK decide based on camera (front/back)
)
// Degradation preference: Prioritize video quality
liveStreamConfig.degradationPreference = .maintainQuality
// Minimum bitrate: Use default (standard bitrate) for most cases; higher values may cause packet loss
liveStreamConfig.minBitrate = AgoraVideoBitrateStandard
// Apply configuration (call before enableVideo() for faster first frame)
agoraKit.setVideoEncoderConfiguration(liveStreamConfig)Low-bandwidth use-cases
Use the following as a starting configuration for limited bandwidth or mobile networks:
// Configure video encoder settings for low-bandwidth scenarios
let lowBandwidthConfig = AgoraVideoEncoderConfiguration(
size: CGSize(width: 320, height: 180), // Minimal resolution to save bandwidth
frameRate: .fps10, // Lower framerate reduces bandwidth usage
bitrate: AgoraVideoBitrateStandard, // SDK calculates optimal bitrate automatically
orientationMode: .adaptative, // Adjusts to device rotation
mirrorMode: .auto // AUTO lets SDK decide based on camera (front/back)
)
// Degradation preference: Keep playback smooth
lowBandwidthConfig.degradationPreference = .maintainFramerate
// Minimum bitrate: Use default (standard bitrate) for most cases; higher values may cause packet loss
lowBandwidthConfig.minBitrate = AgoraVideoBitrateStandard
// Apply configuration (call before enableVideo() for faster first frame)
agoraKit.setVideoEncoderConfiguration(lowBandwidthConfig)Troubleshooting
The following are some common issues and their solutions:
| Issue | Possible solution |
|---|---|
| Blurry video | Increase resolution or bitrate |
| Choppy/laggy playback | Reduce resolution, increase minimum bitrate, or use maintain framerate degradation |
| High bandwidth usage | Lower resolution or frame rate |
| Video orientation incorrect | Use fixed portrait or fixed landscape orientation mode |
Reference
This section contains content that completes the information on this page, or points you to documentation that explains other aspects to this product.
Video profiles table
Video SDK provides a selection of video dimensions and frame rates to choose from. You can also customize the values according to the following table:
| Resolution (width × height) | Frame rate (fps) |
|---|---|
| 160 × 120 | 15 |
| 120 × 120 | 15 |
| 320 × 180 | 15 |
| 180 × 180 | 15 |
| 240 × 180 | 15 |
| 320 × 240 | 15 |
| 240 × 240 | 15 |
| 424 × 240 | 15 |
| 640 × 360 | 15 |
| 360 × 360 | 15 |
| 640 × 360 | 30 |
| 360 × 360 | 30 |
| 480 × 360 | 15 |
| 480 × 360 | 30 |
| 640 × 480 | 15 |
| 480 × 480 | 15 |
| 640 × 480 | 30 |
| 480 × 480 | 30 |
| 848 × 480 | 15 |
| 848 × 480 | 30 |
| 640 × 480 | 10 |
| 960 × 540 | 15 |
| 960 × 540 | 30 |
| 1280 × 720 | 15 |
| 1280 × 720 | 30 |
| 960 × 720 | 15 |
| 960 × 720 | 30 |
| 1920 × 1080 | 15 |
| 1920 × 1080 | 30 |
| 1920 × 1080 | 60 |
| 2560 × 1440 | 30 |
| 2560 × 1440 | 60 |
| 3840 × 2160 | 30 |
| 3840 × 2160 | 60 |
After you set the resolution and frame rate, the SDK automatically sets the corresponding bitrate. Agora does not recommend that you modify the bitrate manually.
Sample project
Agora provides open source sample projects for your reference. Download or view the JoinChannelVideo source code for a more detailed example.
API reference
Customer satisfaction with your Video Calling integrated app depends on the quality of video and audio it provides. The sharpness, smoothness, and overall quality of the video is directly linked to the frame rate, bitrate, and other video encoder settings. Choosing improper settings can result in poor video quality. Conversely, if the settings are too demanding, the available bandwidth quickly gets choked, leading to a suboptimal experience for your users.
This page guides you on configuring the video encoder settings to ensure optimal video quality in your Interactive Live Streaming app.
Understand the tech
In Video SDK you can set the video dimensions, framerate, bitrate, orientation mode, and mirror mode by specifying a video profile. You can also set the degradation preference to specify how video quality is degraded under suboptimal network conditions.
Resolution, frame rate, and bitrate
-
Resolution: Defines the video encoding resolution in pixels. The default value is
960 × 540. Higher resolutions generally result in better video clarity. Note that this parameter does not determine the final video orientation. Refer to Video orientation for setting the video output orientation. -
Frame rate: Represents the number of frames encoded per second (FPS). The default value is
15FPS. A higher frame rate contributes to smoother video playback. For use-cases demanding high video smoothness, consider setting this parameter to20or25. It is advised not to exceed a frame rate of30. -
Bitrate: Indicates the video encoding bitrate in Kbps. The default mode is set to Standard Bitrate. In this mode, the Video SDK dynamically sets an appropriate bitrate based on the channel profile, resolution, and frame rate.
-
Minimum bitrate: Sets the minimum video encoding bitrate in Kbps. The SDK automatically adjusts bitrate based on network conditions. The default value for this parameter allows the SDK to determine the minimum bitrate automatically, which is recommended for most use cases. Setting this parameter higher than the default value forces the video encoder to maintain higher quality, but may increase packet loss and affect video playback smoothness.
Video SDK offers a variety of resolutions and frame rates to choose from. To specify your own configuration, refer to the Video profiles table.
To achieve high video quality, it's crucial to maintain a balanced relationship between resolution, bitrate, and frame rate. Higher resolutions necessitate a higher bitrate. If the bitrate is fixed, an excessively high frame rate can reduce the resolution.
The configured parameter settings represent maximum values under ideal conditions. In cases where video quality cannot reach the set maximum values due to network constraints or other factors, the actual values are adjusted to match the specified maximum resolution, frame rate, or bitrate as closely as possible.
Billing is based on actual video resolution, not configured settings. For example, if network adaptation reduces your video from 1280×720 to 640×360, you are billed for the lower resolution that users actually receive.
Video orientation
The way video is displayed on the playing device depends on orientationMode used on the encoding device, orientation of the capturing device, orientation of the playing device, and whether screen rotation is enabled on the playing device. On the capturing device, you can set the orientationMode to:
-
Adaptive
In the this mode, the direction of the video output is consistent with the direction of the captured video. The receiving end rotates the video based on the received video rotation information. This mode is suitable for use-cases where the receiving end can adjust the video direction. No matter which mode you choose, Video SDK ensures that the relative position of the video and the status bar is always consistent at the capturing end and playback end.
-
Fixed Portrait
In this mode, the output video is always in portrait mode relative to the Status Bar. If the captured video is in landscape mode, the video encoder crops it. This method is suitable for situations where the receiving end cannot process the rotation information.
-
Fixed Landscape
In this mode, the output video is always in landscape mode relative to the Status Bar. If the captured video is in portrait mode, the video encoder crops it. This method is suitable for situations where the receiving end cannot process the rotation information, such as web browsers or legacy applications.
On the macOS platform, the Status Bar is always positioned directly above the vertical ground direction, so there is no UI (Screen rotation) lock. The UI lock below applies only to the iOS platform.
The following table shows how video orientation behaves under different mode and device configurations:
| Orientation mode | Screen rotation | Capturing device | Recording server | Receiving end display |
|---|---|---|---|---|
| Adaptive | Disabled | Landscape | Landscape | Landscape. Does not change with device rotation |
| Adaptive | Disabled | Portrait | Portrait | Portrait. Does not change with device rotation |
| Adaptive | Enabled | Landscape | Landscape | Landscape. Rotates with device orientation |
| Adaptive | Enabled | Portrait | Portrait | Portrait. Rotates with device orientation |
| Fixed landscape | Landscape | Landscape | Always landscape | |
| Fixed landscape | Portrait | Landscape (cropped) | Always landscape (cropped) | |
| Fixed portrait | Portrait | Portrait | Always portrait | |
| Fixed portrait | Landscape | Portrait (cropped) | Always portrait (cropped) |
The following images illustrate the orientation behavior:
Adaptive orientation mode
-
Screen rotation: Disabled
-
Capturing device orientation: Landscape
-
Screen rotation: Disabled
-
Capturing device orientation: Portrait
-
Screen rotation: Enabled
-
Capturing device orientation: Landscape
-
Screen rotation: Enabled
-
Capturing device orientation: Portrait
Landscape orientation mode
-
Capturing device orientation: Landscape
-
Capturing device orientation: Portrait
Portrait orientation mode
-
Capturing device orientation: Portrait
-
Capturing device orientation: Landscape
Degradation preference
To enhance the video experience for users in low-bandwidth conditions, the Video SDK offers the degradationPreference parameter. This parameter determines how video adapts when bandwidth is limited: prioritize frame rate for smooth playback, prioritize resolution for visual clarity, balance both qualities, or let the SDK decide automatically based on the scenario.
Mirror mode
By default, Video SDK does not mirror the video during encoding. You use the mirrorMode parameter to decide whether to mirror the video that remote users see.
Prerequisites
Ensure that you have implemented the SDK quickstart in your project.
Implementation
Use the setVideoEncoderConfiguration method to configure video encoding parameters. Best practice is to call this method before calling enableVideo to speed up the time required for the first frame to appear. Alternatively, call this method within the channel to flexibly adjust video encoding properties.
The recommended video settings vary by use-case. For example, in a one-to-one video call, larger video windows call for higher resolution. In group calls with multiple participants, smaller video windows allow you to use lower resolution to conserve bandwidth. Low-bandwidth scenarios may need reduced resolution and frame rate.
The following table shows sample settings for common use-cases:
| Use case | Resolution | Frame rate | Bitrate | Degradation preference | Notes |
|---|---|---|---|---|---|
| Video calls (one-to-one) | 640×360 | 15 fps | Standard bitrate or 400 Kbps | Balanced | Larger video windows |
| Video calls (group) | 320×240 | 15 fps | Standard bitrate or 200 Kbps | Balanced | Multiple smaller windows |
| Live streaming | 1280×720 | 30 fps | Standard bitrate | Maintain quality | Broadcast quality |
| Low-bandwidth use cases | 320×180 | 10 fps | Standard bitrate | Maintain framerate | Conserve bandwidth |
For screen sharing video configuration, refer to the Screen sharing guide.
To set video encoder configuration, refer to the following sample configurations.
Standard video calls
Use the following as a starting configuration for one-to-one and group video calls:
// Configure video encoder settings
// Use AgoraVideoDimension640x360 (or CGSize(width: 640, height: 360)) for one-to-one calls
// Use CGSize(width: 320, height: 240) for group calls with multiple smaller video windows
let videoConfig = AgoraVideoEncoderConfiguration(
size: AgoraVideoDimension640x360,
frameRate: .fps15, // 15 fps balances smoothness and bandwidth
bitrate: AgoraVideoBitrateStandard, // SDK calculates optimal bitrate automatically
orientationMode: .adaptative, // Adjusts to device rotation
mirrorMode: .auto // AUTO lets SDK decide based on camera (front/back)
)
// Degradation preference: Balance quality and framerate under poor network
videoConfig.degradationPreference = .maintainBalanced
// Minimum bitrate: Use default (standard bitrate) for most cases; higher values may cause packet loss
videoConfig.minBitrate = AgoraVideoBitrateStandard
// Apply configuration (call before enableVideo() for faster first frame)
agoraKit.setVideoEncoderConfiguration(videoConfig)Live streaming or broadcasting
Use the following as a starting configuration for Interactive live streaming or Broadcasting streaming use-cases:
// Configure video encoder settings for live streaming
let liveStreamConfig = AgoraVideoEncoderConfiguration(
size: CGSize(width: 1280, height: 720), // HD resolution for broadcast quality
frameRate: .fps30, // Higher framerate for smooth motion
bitrate: AgoraVideoBitrateStandard, // SDK calculates optimal bitrate automatically
orientationMode: .adaptative, // Adjusts to device rotation
mirrorMode: .auto // AUTO lets SDK decide based on camera (front/back)
)
// Degradation preference: Prioritize video quality
liveStreamConfig.degradationPreference = .maintainQuality
// Minimum bitrate: Use default (standard bitrate) for most cases; higher values may cause packet loss
liveStreamConfig.minBitrate = AgoraVideoBitrateStandard
// Apply configuration (call before enableVideo() for faster first frame)
agoraKit.setVideoEncoderConfiguration(liveStreamConfig)Low-bandwidth use-cases
Use the following as a starting configuration for limited bandwidth or mobile networks:
// Configure video encoder settings for low-bandwidth scenarios
let lowBandwidthConfig = AgoraVideoEncoderConfiguration(
size: CGSize(width: 320, height: 180), // Minimal resolution to save bandwidth
frameRate: .fps10, // Lower framerate reduces bandwidth usage
bitrate: AgoraVideoBitrateStandard, // SDK calculates optimal bitrate automatically
orientationMode: .adaptative, // Adjusts to device rotation
mirrorMode: .auto // AUTO lets SDK decide based on camera (front/back)
)
// Degradation preference: Keep playback smooth
lowBandwidthConfig.degradationPreference = .maintainFramerate
// Minimum bitrate: Use default (standard bitrate) for most cases; higher values may cause packet loss
lowBandwidthConfig.minBitrate = AgoraVideoBitrateStandard
// Apply configuration (call before enableVideo() for faster first frame)
agoraKit.setVideoEncoderConfiguration(lowBandwidthConfig)Troubleshooting
The following are some common issues and their solutions:
| Issue | Possible solution |
|---|---|
| Blurry video | Increase resolution or bitrate |
| Choppy/laggy playback | Reduce resolution, increase minimum bitrate, or use maintain framerate degradation |
| High bandwidth usage | Lower resolution or frame rate |
| Video orientation incorrect | Use fixed portrait or fixed landscape orientation mode |
Reference
This section contains content that completes the information on this page, or points you to documentation that explains other aspects to this product.
Video profiles table
Video SDK provides a selection of video dimensions and frame rates to choose from. You can also customize the values according to the following table:
| Resolution (width × height) | Frame rate (fps) |
|---|---|
| 160 × 120 | 15 |
| 120 × 120 | 15 |
| 320 × 180 | 15 |
| 180 × 180 | 15 |
| 240 × 180 | 15 |
| 320 × 240 | 15 |
| 240 × 240 | 15 |
| 424 × 240 | 15 |
| 640 × 360 | 15 |
| 360 × 360 | 15 |
| 640 × 360 | 30 |
| 360 × 360 | 30 |
| 480 × 360 | 15 |
| 480 × 360 | 30 |
| 640 × 480 | 15 |
| 480 × 480 | 15 |
| 640 × 480 | 30 |
| 480 × 480 | 30 |
| 848 × 480 | 15 |
| 848 × 480 | 30 |
| 640 × 480 | 10 |
| 960 × 540 | 15 |
| 960 × 540 | 30 |
| 1280 × 720 | 15 |
| 1280 × 720 | 30 |
| 960 × 720 | 15 |
| 960 × 720 | 30 |
| 1920 × 1080 | 15 |
| 1920 × 1080 | 30 |
| 1920 × 1080 | 60 |
| 2560 × 1440 | 30 |
| 2560 × 1440 | 60 |
| 3840 × 2160 | 30 |
| 3840 × 2160 | 60 |
After you set the resolution and frame rate, the SDK automatically sets the corresponding bitrate. Agora does not recommend that you modify the bitrate manually.
Sample project
Agora provides open source sample projects for your reference. Download or view the JoinChannelVideo source code for a more detailed example.
API reference
Customer satisfaction with your Video Calling integrated app depends on the quality of video and audio it provides. The sharpness, smoothness, and overall quality of the video is directly linked to the frame rate, bitrate, and other video encoder settings. Choosing improper settings can result in poor video quality. Conversely, if the settings are too demanding, the available bandwidth quickly gets choked, leading to a suboptimal experience for your users.
This page guides you on configuring the video encoder settings to ensure optimal video quality in your Interactive Live Streaming app.
Understand the tech
In Video SDK you can set the video dimensions, framerate, bitrate, orientation mode, and mirror mode by specifying a video profile. You can also set the degradation preference to specify how video quality is degraded under suboptimal network conditions.
Prerequisites
Ensure that you have implemented the SDK quickstart in your project.
Implementation
Video SDK provides two methods to set video properties:
-
Setting video properties when creating the video track: Use
encoderConfigparameter inAgoraRTC.createCameraVideoTrack,AgoraRTC.createScreenVideoTrack, orAgoraRTC.createCustomVideoTrack. -
Dynamically adjust video track properties after creation: Use
CameraVideoTrack.setEncoderConfigurationorLocalVideoTrack.setEncoderConfiguration(supported before and after publishing).
The recommended video settings vary by use-case. For example, in a one-to-one video call, larger video windows call for higher resolution. In group calls with multiple participants, smaller video windows allow you to use lower resolution to conserve bandwidth. Low-bandwidth scenarios may need reduced resolution and frame rate.
The following table shows sample settings for common use-cases:
| Use case | Resolution | Frame rate | Preset | Notes |
|---|---|---|---|---|
| Video calls (one-to-one) | 640×360 | 15 fps | 480p_1 | Larger video windows |
| Video calls (group) | 320×240 | 15 fps | 240p_1 | Multiple smaller windows |
| Live streaming | 1280×720 | 30 fps | 720p_2 | Broadcast quality |
| Low-bandwidth use cases | 320×180 | 15 fps | 180p_4 | Conserve bandwidth |
For screen sharing video configuration, refer to the Screen sharing guide.
To set video encoder configuration, refer to the following sample configurations.
Standard video calls
Use the following as a starting configuration for one-to-one and group video calls:
// Configure video track for standard video calls
// Use 640×360 for one-to-one calls with larger video windows
// Use 320×240 for group calls with multiple smaller video windows
AgoraRTC.createCameraVideoTrack({
encoderConfig: {
width: 640,
height: 360,
frameRate: 15, // 15 fps balances smoothness and bandwidth
bitrateMin: 200, // Minimum bitrate in Kbps
bitrateMax: 1000, // Maximum bitrate in Kbps
},
}).then(localVideoTrack => {
// Publish the track
});Using preset:
AgoraRTC.createCameraVideoTrack({
encoderConfig: "480p_1", // Preset for 640×480 at 15fps
}).then(localVideoTrack => {
// Publish the track
});Live streaming or broadcasting
Use the following as a starting configuration for Interactive live streaming or Broadcasting streaming use-cases:
// Configure video track for live streaming
AgoraRTC.createCameraVideoTrack({
encoderConfig: {
width: 1280,
height: 720, // HD resolution for broadcast quality
frameRate: 30, // Higher framerate for smooth motion
bitrateMin: 600, // Minimum bitrate in Kbps
bitrateMax: 3000, // Maximum bitrate in Kbps
},
}).then(localVideoTrack => {
// Publish the track
});Using preset:
AgoraRTC.createCameraVideoTrack({
encoderConfig: "720p_2", // Preset for 1280×720 at 30fps
}).then(localVideoTrack => {
// Publish the track
});Low-bandwidth use-cases
Use the following as a starting configuration for limited bandwidth or mobile networks:
// Configure video track for low-bandwidth scenarios
AgoraRTC.createCameraVideoTrack({
encoderConfig: {
width: 320,
height: 180, // Minimal resolution to save bandwidth
frameRate: 10, // Lower framerate reduces bandwidth usage
bitrateMin: 65, // Minimum bitrate in Kbps
bitrateMax: 500, // Maximum bitrate in Kbps
},
}).then(localVideoTrack => {
// Publish the track
});Using preset:
AgoraRTC.createCameraVideoTrack({
encoderConfig: "180p_4", // Preset for 320×180 at 15fps
}).then(localVideoTrack => {
// Publish the track
});Dynamically adjust video properties
You can adjust video properties after creating the track:
// Change to a different preset
localVideoTrack.setEncoderConfiguration("720p_1").then(() => {
// Configuration updated
});
// Or use custom configuration
localVideoTrack.setEncoderConfiguration({
width: 1280,
height: 720,
frameRate: 30,
bitrateMin: 600,
bitrateMax: 3000,
}).then(() => {
// Configuration updated
});Try out the adjust video profile online demo.
Troubleshooting
The following are some common issues and their solutions:
| Issue | Possible solution |
|---|---|
| Blurry video | Increase resolution or bitrate |
| Choppy/laggy playback | Reduce resolution, increase minimum bitrate, or use maintain framerate degradation |
| High bandwidth usage | Lower resolution or frame rate |
| Video orientation incorrect | Use fixed portrait or fixed landscape orientation mode |
Reference
This section contains content that completes the information on this page, or points you to documentation that explains other aspects to this product.
Video profiles table
The following table lists the Web SDK preset video profiles and the corresponding parameters. Choose a preset profile or refer to the table to customize your settings.
| Preset | Resolution (Width × Height) | Frame rate (fps) | Bitrate (Kbps) |
|---|---|---|---|
120p | 160 × 120 | 15 | 65 |
120p_1 | 160 × 120 | 15 | 65 |
120p_3 | 120 × 120 | 15 | 50 |
180p | 320 × 180 | 15 | 140 |
180p_1 | 320 × 180 | 15 | 140 |
180p_3 | 180 × 180 | 15 | 100 |
180p_4 | 240 × 180 | 15 | 120 |
240p | 320 × 240 | 15 | 200 |
240p_1 | 320 × 240 | 15 | 200 |
240p_3 | 240 × 240 | 15 | 140 |
240p_4 | 424 × 240 | 15 | 220 |
360p | 640 × 360 | 15 | 400 |
360p_1 | 640 × 360 | 15 | 400 |
360p_3 | 360 × 360 | 15 | 260 |
360p_4 | 640 × 360 | 30 | 600 |
360p_6 | 360 × 360 | 30 | 400 |
360p_7 | 480 × 360 | 15 | 320 |
360p_8 | 480 × 360 | 30 | 490 |
360p_9 | 640 × 360 | 15 | 800 |
360p_10 | 640 × 360 | 24 | 800 |
360p_11 | 640 × 360 | 24 | 1000 |
480p | 640 × 480 | 15 | 500 |
480p_1 | 640 × 480 | 15 | 500 |
480p_2 | 640 × 480 | 30 | 1000 |
480p_3 | 480 × 480 | 15 | 400 |
480p_4 | 640 × 480 | 30 | 750 |
480p_6 | 480 × 480 | 30 | 600 |
480p_8 | 848 × 480 | 15 | 610 |
480p_9 | 848 × 480 | 30 | 930 |
480p_10 | 640 × 480 | 10 | 400 |
720p | 1280 × 720 | 15 | 1130 |
720p_1 | 1280 × 720 | 15 | 1130 |
720p_2 | 1280 × 720 | 30 | 2000 |
720p_3 | 1280 × 720 | 30 | 1710 |
720p_auto* | 1280 × 720 | 30 | 3000 |
720p_5 | 960 × 720 | 15 | 910 |
720p_6 | 960 × 720 | 30 | 1380 |
1080p | 1920 × 1080 | 15 | 2080 |
1080p_1 | 1920 × 1080 | 15 | 2080 |
1080p_2 | 1920 × 1080 | 30 | 3000 |
1080p_3 | 1920 × 1080 | 30 | 3150 |
1080p_5 | 1920 × 1080 | 60 | 4780 |
- The
720p_autopreset profile is only recommended for Safari to ensure that the encoding resolution is dynamically adjusted. See release notes for details.
Sample project
For a working example, see Adjust video profile.
API reference
Customer satisfaction with your Video Calling integrated app depends on the quality of video and audio it provides. The sharpness, smoothness, and overall quality of the video is directly linked to the frame rate, bitrate, and other video encoder settings. Choosing improper settings can result in poor video quality. Conversely, if the settings are too demanding, the available bandwidth quickly gets choked, leading to a suboptimal experience for your users.
This page guides you on configuring the video encoder settings to ensure optimal video quality in your Interactive Live Streaming app.
Understand the tech
In Video SDK you can set the video dimensions, framerate, bitrate, orientation mode, and mirror mode by specifying a video profile. You can also set the degradation preference to specify how video quality is degraded under suboptimal network conditions.
Resolution, frame rate, and bitrate
-
Resolution: Defines the video encoding resolution in pixels. The default value is
960 × 540. Higher resolutions generally result in better video clarity. Note that this parameter does not determine the final video orientation. Refer to Video orientation for setting the video output orientation. -
Frame rate: Represents the number of frames encoded per second (FPS). The default value is
15FPS. A higher frame rate contributes to smoother video playback. For use-cases demanding high video smoothness, consider setting this parameter to20or25. It is advised not to exceed a frame rate of30. -
Bitrate: Indicates the video encoding bitrate in Kbps. The default mode is set to Standard Bitrate. In this mode, the Video SDK dynamically sets an appropriate bitrate based on the channel profile, resolution, and frame rate.
-
Minimum bitrate: Sets the minimum video encoding bitrate in Kbps. The SDK automatically adjusts bitrate based on network conditions. The default value for this parameter allows the SDK to determine the minimum bitrate automatically, which is recommended for most use cases. Setting this parameter higher than the default value forces the video encoder to maintain higher quality, but may increase packet loss and affect video playback smoothness.
Video SDK offers a variety of resolutions and frame rates to choose from. To specify your own configuration, refer to the Video profiles table.
To achieve high video quality, it's crucial to maintain a balanced relationship between resolution, bitrate, and frame rate. Higher resolutions necessitate a higher bitrate. If the bitrate is fixed, an excessively high frame rate can reduce the resolution.
The configured parameter settings represent maximum values under ideal conditions. In cases where video quality cannot reach the set maximum values due to network constraints or other factors, the actual values are adjusted to match the specified maximum resolution, frame rate, or bitrate as closely as possible.
Billing is based on actual video resolution, not configured settings. For example, if network adaptation reduces your video from 1280×720 to 640×360, you are billed for the lower resolution that users actually receive.
Video orientation
The way video is displayed on the playing device depends on orientationMode used on the encoding device, orientation of the capturing device, orientation of the playing device, and whether screen rotation is enabled on the playing device. On the capturing device, you can set the orientationMode to:
-
Adaptive
In the this mode, the direction of the video output is consistent with the direction of the captured video. The receiving end rotates the video based on the received video rotation information. This mode is suitable for use-cases where the receiving end can adjust the video direction. No matter which mode you choose, Video SDK ensures that the relative position of the video and the status bar is always consistent at the capturing end and playback end.
-
Fixed Portrait
In this mode, the output video is always in portrait mode relative to the Status Bar. If the captured video is in landscape mode, the video encoder crops it. This method is suitable for situations where the receiving end cannot process the rotation information.
-
Fixed Landscape
In this mode, the output video is always in landscape mode relative to the Status Bar. If the captured video is in portrait mode, the video encoder crops it. This method is suitable for situations where the receiving end cannot process the rotation information, such as web browsers or legacy applications.
The following table shows how video orientation behaves under different mode and device configurations:
| Orientation mode | Screen rotation | Capturing device | Recording server | Receiving end display |
|---|---|---|---|---|
| Adaptive | Disabled | Landscape | Landscape | Landscape. Does not change with device rotation |
| Adaptive | Disabled | Portrait | Portrait | Portrait. Does not change with device rotation |
| Adaptive | Enabled | Landscape | Landscape | Landscape. Rotates with device orientation |
| Adaptive | Enabled | Portrait | Portrait | Portrait. Rotates with device orientation |
| Fixed landscape | Landscape | Landscape | Always landscape | |
| Fixed landscape | Portrait | Landscape (cropped) | Always landscape (cropped) | |
| Fixed portrait | Portrait | Portrait | Always portrait | |
| Fixed portrait | Landscape | Portrait (cropped) | Always portrait (cropped) |
The following images illustrate the orientation behavior:
Adaptive orientation mode
-
Screen rotation: Disabled
-
Capturing device orientation: Landscape
-
Screen rotation: Disabled
-
Capturing device orientation: Portrait
-
Screen rotation: Enabled
-
Capturing device orientation: Landscape
-
Screen rotation: Enabled
-
Capturing device orientation: Portrait
Landscape orientation mode
-
Capturing device orientation: Landscape
-
Capturing device orientation: Portrait
Portrait orientation mode
-
Capturing device orientation: Portrait
-
Capturing device orientation: Landscape
Degradation preference
To enhance the video experience for users in low-bandwidth conditions, the Video SDK offers the degradationPreference parameter. This parameter determines how video adapts when bandwidth is limited: prioritize frame rate for smooth playback, prioritize resolution for visual clarity, balance both qualities, or let the SDK decide automatically based on the scenario.
Mirror mode
By default, Video SDK does not mirror the video during encoding. You use the mirrorMode parameter to decide whether to mirror the video that remote users see.
Prerequisites
Ensure that you have implemented the SDK quickstart in your project.
Implementation
Use the setVideoEncoderConfiguration method to configure video encoding parameters. Best practice is to call this method before calling enableVideo to speed up the time required for the first frame to appear. Alternatively, call this method within the channel to flexibly adjust video encoding properties.
The recommended video settings vary by use-case. For example, in a one-to-one video call, larger video windows call for higher resolution. In group calls with multiple participants, smaller video windows allow you to use lower resolution to conserve bandwidth. Low-bandwidth scenarios may need reduced resolution and frame rate.
The following table shows sample settings for common use-cases:
| Use case | Resolution | Frame rate | Bitrate | Degradation preference | Notes |
|---|---|---|---|---|---|
| Video calls (one-to-one) | 640×360 | 15 fps | Standard bitrate or 400 Kbps | Balanced | Larger video windows |
| Video calls (group) | 320×240 | 15 fps | Standard bitrate or 200 Kbps | Balanced | Multiple smaller windows |
| Live streaming | 1280×720 | 30 fps | Standard bitrate | Maintain quality | Broadcast quality |
| Low-bandwidth use cases | 320×180 | 10 fps | Standard bitrate | Maintain framerate | Conserve bandwidth |
For screen sharing video configuration, refer to the Screen sharing guide.
To set video encoder configuration, refer to the following sample configurations.
Standard video calls
Use the following as a starting configuration for one-to-one and group video calls:
// Configure video encoder settings
// Use 640×360 for one-to-one calls with larger video windows
// Use 320×240 for group calls with multiple smaller video windows
VideoEncoderConfiguration videoConfig(
640, 360,
FRAME_RATE_FPS_15, // 15 fps balances smoothness and bandwidth
STANDARD_BITRATE, // SDK calculates optimal bitrate automatically
ORIENTATION_MODE_ADAPTIVE, // Adjusts to device rotation
VIDEO_MIRROR_MODE_AUTO // AUTO lets SDK decide based on camera (front/back)
);
videoConfig.degradationPreference = MAINTAIN_BALANCED; // Balance quality and framerate under poor network
videoConfig.minBitrate = DEFAULT_MIN_BITRATE; // Use default for most cases; higher values may cause packet loss
// Apply configuration (call before enableVideo() for faster first frame)
rtcEngine->setVideoEncoderConfiguration(videoConfig);Live streaming or broadcasting
Use the following as a starting configuration for Interactive live streaming or Broadcasting streaming use-cases:
// Configure video encoder settings for live streaming
VideoEncoderConfiguration liveStreamConfig(
1280, 720, // HD resolution for broadcast quality
FRAME_RATE_FPS_30, // Higher framerate for smooth motion
STANDARD_BITRATE, // SDK calculates optimal bitrate automatically
ORIENTATION_MODE_ADAPTIVE, // Adjusts to device rotation
VIDEO_MIRROR_MODE_AUTO // AUTO lets SDK decide based on camera (front/back)
);
liveStreamConfig.degradationPreference = MAINTAIN_RESOLUTION; // Prioritize video quality
liveStreamConfig.minBitrate = DEFAULT_MIN_BITRATE; // Use default for most cases; higher values may cause packet loss
// Apply configuration (call before enableVideo() for faster first frame)
rtcEngine->setVideoEncoderConfiguration(liveStreamConfig);Low-bandwidth use-cases
Use the following as a starting configuration for limited bandwidth or mobile networks:
// Configure video encoder settings for low-bandwidth scenarios
VideoEncoderConfiguration lowBandwidthConfig(
320, 180, // Minimal resolution to save bandwidth
FRAME_RATE_FPS_10, // Lower framerate reduces bandwidth usage
STANDARD_BITRATE, // SDK calculates optimal bitrate automatically
ORIENTATION_MODE_ADAPTIVE, // Adjusts to device rotation
VIDEO_MIRROR_MODE_AUTO // AUTO lets SDK decide based on camera (front/back)
);
lowBandwidthConfig.degradationPreference = MAINTAIN_FRAMERATE; // Keep playback smooth
lowBandwidthConfig.minBitrate = DEFAULT_MIN_BITRATE; // Use default for most cases; higher values may cause packet loss
// Apply configuration (call before enableVideo() for faster first frame)
rtcEngine->setVideoEncoderConfiguration(lowBandwidthConfig);Troubleshooting
The following are some common issues and their solutions:
| Issue | Possible solution |
|---|---|
| Blurry video | Increase resolution or bitrate |
| Choppy/laggy playback | Reduce resolution, increase minimum bitrate, or use maintain framerate degradation |
| High bandwidth usage | Lower resolution or frame rate |
| Video orientation incorrect | Use fixed portrait or fixed landscape orientation mode |
Reference
This section contains content that completes the information on this page, or points you to documentation that explains other aspects to this product.
Video profiles table
Video SDK provides a selection of video dimensions and frame rates to choose from. You can also customize the values according to the following table:
| Resolution (width × height) | Frame rate (fps) |
|---|---|
| 160 × 120 | 15 |
| 120 × 120 | 15 |
| 320 × 180 | 15 |
| 180 × 180 | 15 |
| 240 × 180 | 15 |
| 320 × 240 | 15 |
| 240 × 240 | 15 |
| 424 × 240 | 15 |
| 640 × 360 | 15 |
| 360 × 360 | 15 |
| 640 × 360 | 30 |
| 360 × 360 | 30 |
| 480 × 360 | 15 |
| 480 × 360 | 30 |
| 640 × 480 | 15 |
| 480 × 480 | 15 |
| 640 × 480 | 30 |
| 480 × 480 | 30 |
| 848 × 480 | 15 |
| 848 × 480 | 30 |
| 640 × 480 | 10 |
| 960 × 540 | 15 |
| 960 × 540 | 30 |
| 1280 × 720 | 15 |
| 1280 × 720 | 30 |
| 960 × 720 | 15 |
| 960 × 720 | 30 |
| 1920 × 1080 | 15 |
| 1920 × 1080 | 30 |
| 1920 × 1080 | 60 |
| 2560 × 1440 | 30 |
| 2560 × 1440 | 60 |
| 3840 × 2160 | 30 |
| 3840 × 2160 | 60 |
After you set the resolution and frame rate, the SDK automatically sets the corresponding bitrate. Agora does not recommend that you modify the bitrate manually.
Sample project
Agora provides open source sample projects for your reference. Download or view the JoinChannelVideo source code for a more detailed example.
API reference
Customer satisfaction with your Video Calling integrated app depends on the quality of video and audio it provides. The sharpness, smoothness, and overall quality of the video is directly linked to the frame rate, bitrate, and other video encoder settings. Choosing improper settings can result in poor video quality. Conversely, if the settings are too demanding, the available bandwidth quickly gets choked, leading to a suboptimal experience for your users.
This page guides you on configuring the video encoder settings to ensure optimal video quality in your Interactive Live Streaming app.
Understand the tech
In Video SDK you can set the video dimensions, framerate, bitrate, orientation mode, and mirror mode by specifying a video profile. You can also set the degradation preference to specify how video quality is degraded under suboptimal network conditions.
Resolution, frame rate, and bitrate
-
Resolution: Defines the video encoding resolution in pixels. The default value is
960 × 540. Higher resolutions generally result in better video clarity. Note that this parameter does not determine the final video orientation. Refer to Video orientation for setting the video output orientation. -
Frame rate: Represents the number of frames encoded per second (FPS). The default value is
15FPS. A higher frame rate contributes to smoother video playback. For use-cases demanding high video smoothness, consider setting this parameter to20or25. It is advised not to exceed a frame rate of30. -
Bitrate: Indicates the video encoding bitrate in Kbps. The default mode is set to Standard Bitrate. In this mode, the Video SDK dynamically sets an appropriate bitrate based on the channel profile, resolution, and frame rate.
-
Minimum bitrate: Sets the minimum video encoding bitrate in Kbps. The SDK automatically adjusts bitrate based on network conditions. The default value for this parameter allows the SDK to determine the minimum bitrate automatically, which is recommended for most use cases. Setting this parameter higher than the default value forces the video encoder to maintain higher quality, but may increase packet loss and affect video playback smoothness.
Video SDK offers a variety of resolutions and frame rates to choose from. To specify your own configuration, refer to the Video profiles table.
To achieve high video quality, it's crucial to maintain a balanced relationship between resolution, bitrate, and frame rate. Higher resolutions necessitate a higher bitrate. If the bitrate is fixed, an excessively high frame rate can reduce the resolution.
The configured parameter settings represent maximum values under ideal conditions. In cases where video quality cannot reach the set maximum values due to network constraints or other factors, the actual values are adjusted to match the specified maximum resolution, frame rate, or bitrate as closely as possible.
Billing is based on actual video resolution, not configured settings. For example, if network adaptation reduces your video from 1280×720 to 640×360, you are billed for the lower resolution that users actually receive.
Video orientation
The way video is displayed on the playing device depends on orientationMode used on the encoding device, orientation of the capturing device, orientation of the playing device, and whether screen rotation is enabled on the playing device. On the capturing device, you can set the orientationMode to:
-
Adaptive
In the this mode, the direction of the video output is consistent with the direction of the captured video. The receiving end rotates the video based on the received video rotation information. This mode is suitable for use-cases where the receiving end can adjust the video direction. No matter which mode you choose, Video SDK ensures that the relative position of the video and the status bar is always consistent at the capturing end and playback end.
-
Fixed Portrait
In this mode, the output video is always in portrait mode relative to the Status Bar. If the captured video is in landscape mode, the video encoder crops it. This method is suitable for situations where the receiving end cannot process the rotation information.
-
Fixed Landscape
In this mode, the output video is always in landscape mode relative to the Status Bar. If the captured video is in portrait mode, the video encoder crops it. This method is suitable for situations where the receiving end cannot process the rotation information, such as web browsers or legacy applications.
The following table shows how video orientation behaves under different mode and device configurations:
| Orientation mode | Screen rotation | Capturing device | Recording server | Receiving end display |
|---|---|---|---|---|
| Adaptive | Disabled | Landscape | Landscape | Landscape. Does not change with device rotation |
| Adaptive | Disabled | Portrait | Portrait | Portrait. Does not change with device rotation |
| Adaptive | Enabled | Landscape | Landscape | Landscape. Rotates with device orientation |
| Adaptive | Enabled | Portrait | Portrait | Portrait. Rotates with device orientation |
| Fixed landscape | Landscape | Landscape | Always landscape | |
| Fixed landscape | Portrait | Landscape (cropped) | Always landscape (cropped) | |
| Fixed portrait | Portrait | Portrait | Always portrait | |
| Fixed portrait | Landscape | Portrait (cropped) | Always portrait (cropped) |
The following images illustrate the orientation behavior:
Adaptive orientation mode
-
Screen rotation: Disabled
-
Capturing device orientation: Landscape
-
Screen rotation: Disabled
-
Capturing device orientation: Portrait
-
Screen rotation: Enabled
-
Capturing device orientation: Landscape
-
Screen rotation: Enabled
-
Capturing device orientation: Portrait
Landscape orientation mode
-
Capturing device orientation: Landscape
-
Capturing device orientation: Portrait
Portrait orientation mode
-
Capturing device orientation: Portrait
-
Capturing device orientation: Landscape
Degradation preference
To enhance the video experience for users in low-bandwidth conditions, the Video SDK offers the degradationPreference parameter. This parameter determines how video adapts when bandwidth is limited: prioritize frame rate for smooth playback, prioritize resolution for visual clarity, balance both qualities, or let the SDK decide automatically based on the scenario.
Mirror mode
By default, Video SDK does not mirror the video during encoding. You use the mirrorMode parameter to decide whether to mirror the video that remote users see.
Prerequisites
Ensure that you have implemented the SDK quickstart in your project.
Implementation
Use the setVideoEncoderConfiguration method to configure video encoding parameters. Best practice is to call this method before calling enableVideo to speed up the time required for the first frame to appear. Alternatively, call this method within the channel to flexibly adjust video encoding properties.
The recommended video settings vary by use-case. For example, in a one-to-one video call, larger video windows call for higher resolution. In group calls with multiple participants, smaller video windows allow you to use lower resolution to conserve bandwidth. Low-bandwidth scenarios may need reduced resolution and frame rate.
The following table shows sample settings for common use-cases:
| Use case | Resolution | Frame rate | Bitrate | Degradation preference | Notes |
|---|---|---|---|---|---|
| Video calls (one-to-one) | 640×360 | 15 fps | Standard bitrate or 400 Kbps | Balanced | Larger video windows |
| Video calls (group) | 320×240 | 15 fps | Standard bitrate or 200 Kbps | Balanced | Multiple smaller windows |
| Live streaming | 1280×720 | 30 fps | Standard bitrate | Maintain quality | Broadcast quality |
| Low-bandwidth use cases | 320×180 | 10 fps | Standard bitrate | Maintain framerate | Conserve bandwidth |
For screen sharing video configuration, refer to the Screen sharing guide.
To set video encoder configuration, refer to the following sample configurations.
Standard video calls
Use the following as a starting configuration for one-to-one and group video calls:
// Configure video encoder settings
// Use 640×360 for one-to-one calls with larger video windows
// Use 320×240 for group calls with multiple smaller video windows
this.engine?.setVideoEncoderConfiguration({
dimensions: { width: 640, height: 360 },
frameRate: FrameRate.FrameRateFps15, // 15 fps balances smoothness and bandwidth
bitrate: 0, // 0 = STANDARD_BITRATE, SDK calculates optimal bitrate automatically
orientationMode: OrientationMode.OrientationModeAdaptive, // Adjusts to device rotation
degradationPreference: DegradationPreference.MaintainBalanced, // Balance quality and framerate under poor network
mirrorMode: VideoMirrorModeType.VideoMirrorModeAuto, // AUTO lets SDK decide based on camera (front/back)
minBitrate: -1, // Use default (-1) for most cases; higher values may cause packet loss
});Live streaming or broadcasting
Use the following as a starting configuration for Interactive live streaming or Broadcasting streaming use-cases:
// Configure video encoder settings for live streaming
this.engine?.setVideoEncoderConfiguration({
dimensions: { width: 1280, height: 720 }, // HD resolution for broadcast quality
frameRate: FrameRate.FrameRateFps30, // Higher framerate for smooth motion
bitrate: 0, // 0 = STANDARD_BITRATE, SDK calculates optimal bitrate automatically
orientationMode: OrientationMode.OrientationModeAdaptive, // Adjusts to device rotation
degradationPreference: DegradationPreference.MaintainResolution, // Prioritize video quality
mirrorMode: VideoMirrorModeType.VideoMirrorModeAuto, // AUTO lets SDK decide based on camera (front/back)
minBitrate: -1, // Use default (-1) for most cases; higher values may cause packet loss
});Low-bandwidth use-cases
Use the following as a starting configuration for limited bandwidth or mobile networks:
// Configure video encoder settings for low-bandwidth scenarios
this.engine?.setVideoEncoderConfiguration({
dimensions: { width: 320, height: 180 }, // Minimal resolution to save bandwidth
frameRate: FrameRate.FrameRateFps10, // Lower framerate reduces bandwidth usage
bitrate: 0, // 0 = STANDARD_BITRATE, SDK calculates optimal bitrate automatically
orientationMode: OrientationMode.OrientationModeAdaptive, // Adjusts to device rotation
degradationPreference: DegradationPreference.MaintainFramerate, // Keep playback smooth
mirrorMode: VideoMirrorModeType.VideoMirrorModeAuto, // AUTO lets SDK decide based on camera (front/back)
minBitrate: -1, // Use default (-1) for most cases; higher values may cause packet loss
});Troubleshooting
The following are some common issues and their solutions:
| Issue | Possible solution |
|---|---|
| Blurry video | Increase resolution or bitrate |
| Choppy/laggy playback | Reduce resolution, increase minimum bitrate, or use maintain framerate degradation |
| High bandwidth usage | Lower resolution or frame rate |
| Video orientation incorrect | Use fixed portrait or fixed landscape orientation mode |
Reference
This section contains content that completes the information on this page, or points you to documentation that explains other aspects to this product.
Video profiles table
Video SDK provides a selection of video dimensions and frame rates to choose from. You can also customize the values according to the following table:
| Resolution (width × height) | Frame rate (fps) |
|---|---|
| 160 × 120 | 15 |
| 120 × 120 | 15 |
| 320 × 180 | 15 |
| 180 × 180 | 15 |
| 240 × 180 | 15 |
| 320 × 240 | 15 |
| 240 × 240 | 15 |
| 424 × 240 | 15 |
| 640 × 360 | 15 |
| 360 × 360 | 15 |
| 640 × 360 | 30 |
| 360 × 360 | 30 |
| 480 × 360 | 15 |
| 480 × 360 | 30 |
| 640 × 480 | 15 |
| 480 × 480 | 15 |
| 640 × 480 | 30 |
| 480 × 480 | 30 |
| 848 × 480 | 15 |
| 848 × 480 | 30 |
| 640 × 480 | 10 |
| 960 × 540 | 15 |
| 960 × 540 | 30 |
| 1280 × 720 | 15 |
| 1280 × 720 | 30 |
| 960 × 720 | 15 |
| 960 × 720 | 30 |
| 1920 × 1080 | 15 |
| 1920 × 1080 | 30 |
| 1920 × 1080 | 60 |
| 2560 × 1440 | 30 |
| 2560 × 1440 | 60 |
| 3840 × 2160 | 30 |
| 3840 × 2160 | 60 |
After you set the resolution and frame rate, the SDK automatically sets the corresponding bitrate. Agora does not recommend that you modify the bitrate manually.
API reference
Customer satisfaction with your Video Calling integrated app depends on the quality of video and audio it provides. The sharpness, smoothness, and overall quality of the video is directly linked to the frame rate, bitrate, and other video encoder settings. Choosing improper settings can result in poor video quality. Conversely, if the settings are too demanding, the available bandwidth quickly gets choked, leading to a suboptimal experience for your users.
This page guides you on configuring the video encoder settings to ensure optimal video quality in your Interactive Live Streaming app.
Understand the tech
In Video SDK you can set the video dimensions, framerate, bitrate, orientation mode, and mirror mode by specifying a video profile. You can also set the degradation preference to specify how video quality is degraded under suboptimal network conditions.
Resolution, frame rate, and bitrate
-
Resolution: Defines the video encoding resolution in pixels. The default value is
960 × 540. Higher resolutions generally result in better video clarity. Note that this parameter does not determine the final video orientation. Refer to Video orientation for setting the video output orientation. -
Frame rate: Represents the number of frames encoded per second (FPS). The default value is
15FPS. A higher frame rate contributes to smoother video playback. For use-cases demanding high video smoothness, consider setting this parameter to20or25. It is advised not to exceed a frame rate of30. -
Bitrate: Indicates the video encoding bitrate in Kbps. The default mode is set to Standard Bitrate. In this mode, the Video SDK dynamically sets an appropriate bitrate based on the channel profile, resolution, and frame rate.
-
Minimum bitrate: Sets the minimum video encoding bitrate in Kbps. The SDK automatically adjusts bitrate based on network conditions. The default value for this parameter allows the SDK to determine the minimum bitrate automatically, which is recommended for most use cases. Setting this parameter higher than the default value forces the video encoder to maintain higher quality, but may increase packet loss and affect video playback smoothness.
Video SDK offers a variety of resolutions and frame rates to choose from. To specify your own configuration, refer to the Video profiles table.
To achieve high video quality, it's crucial to maintain a balanced relationship between resolution, bitrate, and frame rate. Higher resolutions necessitate a higher bitrate. If the bitrate is fixed, an excessively high frame rate can reduce the resolution.
The configured parameter settings represent maximum values under ideal conditions. In cases where video quality cannot reach the set maximum values due to network constraints or other factors, the actual values are adjusted to match the specified maximum resolution, frame rate, or bitrate as closely as possible.
Billing is based on actual video resolution, not configured settings. For example, if network adaptation reduces your video from 1280×720 to 640×360, you are billed for the lower resolution that users actually receive.
Video orientation
The way video is displayed on the playing device depends on orientationMode used on the encoding device, orientation of the capturing device, orientation of the playing device, and whether screen rotation is enabled on the playing device. On the capturing device, you can set the orientationMode to:
-
Adaptive
In the this mode, the direction of the video output is consistent with the direction of the captured video. The receiving end rotates the video based on the received video rotation information. This mode is suitable for use-cases where the receiving end can adjust the video direction. No matter which mode you choose, Video SDK ensures that the relative position of the video and the status bar is always consistent at the capturing end and playback end.
-
Fixed Portrait
In this mode, the output video is always in portrait mode relative to the Status Bar. If the captured video is in landscape mode, the video encoder crops it. This method is suitable for situations where the receiving end cannot process the rotation information.
-
Fixed Landscape
In this mode, the output video is always in landscape mode relative to the Status Bar. If the captured video is in portrait mode, the video encoder crops it. This method is suitable for situations where the receiving end cannot process the rotation information, such as web browsers or legacy applications.
The following table shows how video orientation behaves under different mode and device configurations:
| Orientation mode | Screen rotation | Capturing device | Recording server | Receiving end display |
|---|---|---|---|---|
| Adaptive | Disabled | Landscape | Landscape | Landscape. Does not change with device rotation |
| Adaptive | Disabled | Portrait | Portrait | Portrait. Does not change with device rotation |
| Adaptive | Enabled | Landscape | Landscape | Landscape. Rotates with device orientation |
| Adaptive | Enabled | Portrait | Portrait | Portrait. Rotates with device orientation |
| Fixed landscape | Landscape | Landscape | Always landscape | |
| Fixed landscape | Portrait | Landscape (cropped) | Always landscape (cropped) | |
| Fixed portrait | Portrait | Portrait | Always portrait | |
| Fixed portrait | Landscape | Portrait (cropped) | Always portrait (cropped) |
The following images illustrate the orientation behavior:
Adaptive orientation mode
-
Screen rotation: Disabled
-
Capturing device orientation: Landscape
-
Screen rotation: Disabled
-
Capturing device orientation: Portrait
-
Screen rotation: Enabled
-
Capturing device orientation: Landscape
-
Screen rotation: Enabled
-
Capturing device orientation: Portrait
Landscape orientation mode
-
Capturing device orientation: Landscape
-
Capturing device orientation: Portrait
Portrait orientation mode
-
Capturing device orientation: Portrait
-
Capturing device orientation: Landscape
Degradation preference
To enhance the video experience for users in low-bandwidth conditions, the Video SDK offers the degradationPreference parameter. This parameter determines how video adapts when bandwidth is limited: prioritize frame rate for smooth playback, prioritize resolution for visual clarity, balance both qualities, or let the SDK decide automatically based on the scenario.
Mirror mode
By default, Video SDK does not mirror the video during encoding. You use the mirrorMode parameter to decide whether to mirror the video that remote users see.
Prerequisites
Ensure that you have implemented the SDK quickstart in your project.
Implementation
Use the setVideoEncoderConfiguration method to configure video encoding parameters. Best practice is to call this method before calling enableVideo to speed up the time required for the first frame to appear. Alternatively, call this method within the channel to flexibly adjust video encoding properties.
The recommended video settings vary by use-case. For example, in a one-to-one video call, larger video windows call for higher resolution. In group calls with multiple participants, smaller video windows allow you to use lower resolution to conserve bandwidth. Low-bandwidth scenarios may need reduced resolution and frame rate.
The following table shows sample settings for common use-cases:
| Use case | Resolution | Frame rate | Bitrate | Degradation preference | Notes |
|---|---|---|---|---|---|
| Video calls (one-to-one) | 640×360 | 15 fps | Standard bitrate or 400 Kbps | Balanced | Larger video windows |
| Video calls (group) | 320×240 | 15 fps | Standard bitrate or 200 Kbps | Balanced | Multiple smaller windows |
| Live streaming | 1280×720 | 30 fps | Standard bitrate | Maintain quality | Broadcast quality |
| Low-bandwidth use cases | 320×180 | 10 fps | Standard bitrate | Maintain framerate | Conserve bandwidth |
For screen sharing video configuration, refer to the Screen sharing guide.
To set video encoder configuration, refer to the following sample configurations.
Standard video calls
Use the following as a starting configuration for one-to-one and group video calls:
// Configure video encoder settings
// Use 640×360 for one-to-one calls with larger video windows
// Use 320×240 for group calls with multiple smaller video windows
await _engine.setVideoEncoderConfiguration(
const VideoEncoderConfiguration(
dimensions: VideoDimensions(width: 640, height: 360),
frameRate: 15, // 15 fps balances smoothness and bandwidth
bitrate: 0, // 0 = standard bitrate, SDK calculates optimal bitrate automatically
orientationMode: OrientationMode.orientationModeAdaptive, // Adjusts to device rotation
degradationPreference: DegradationPreference.maintainBalanced, // Balance quality and framerate under poor network
mirrorMode: VideoMirrorModeType.videoMirrorModeAuto, // AUTO lets SDK decide based on camera (front/back)
minBitrate: -1, // Use default (-1) for most cases; higher values may cause packet loss
),
);Live streaming or broadcasting
Use the following as a starting configuration for Interactive live streaming or Broadcasting streaming use-cases:
// Configure video encoder settings for live streaming
await _engine.setVideoEncoderConfiguration(
const VideoEncoderConfiguration(
dimensions: VideoDimensions(width: 1280, height: 720), // HD resolution for broadcast quality
frameRate: 30, // Higher framerate for smooth motion
bitrate: 0, // 0 = standard bitrate, SDK calculates optimal bitrate automatically
orientationMode: OrientationMode.orientationModeAdaptive, // Adjusts to device rotation
degradationPreference: DegradationPreference.maintainResolution, // Prioritize video quality
mirrorMode: VideoMirrorModeType.videoMirrorModeAuto, // AUTO lets SDK decide based on camera (front/back)
minBitrate: -1, // Use default (-1) for most cases; higher values may cause packet loss
),
);Low-bandwidth use-cases
Use the following as a starting configuration for limited bandwidth or mobile networks:
// Configure video encoder settings for low-bandwidth scenarios
await _engine.setVideoEncoderConfiguration(
const VideoEncoderConfiguration(
dimensions: VideoDimensions(width: 320, height: 180), // Minimal resolution to save bandwidth
frameRate: 10, // Lower framerate reduces bandwidth usage
bitrate: 0, // 0 = standard bitrate, SDK calculates optimal bitrate automatically
orientationMode: OrientationMode.orientationModeAdaptive, // Adjusts to device rotation
degradationPreference: DegradationPreference.maintainFramerate, // Keep playback smooth
mirrorMode: VideoMirrorModeType.videoMirrorModeAuto, // AUTO lets SDK decide based on camera (front/back)
minBitrate: -1, // Use default (-1) for most cases; higher values may cause packet loss
),
);Troubleshooting
The following are some common issues and their solutions:
| Issue | Possible solution |
|---|---|
| Blurry video | Increase resolution or bitrate |
| Choppy/laggy playback | Reduce resolution, increase minimum bitrate, or use maintain framerate degradation |
| High bandwidth usage | Lower resolution or frame rate |
| Video orientation incorrect | Use fixed portrait or fixed landscape orientation mode |
Reference
This section contains content that completes the information on this page, or points you to documentation that explains other aspects to this product.
Video profiles table
Video SDK provides a selection of video dimensions and frame rates to choose from. You can also customize the values according to the following table:
| Resolution (width × height) | Frame rate (fps) |
|---|---|
| 160 × 120 | 15 |
| 120 × 120 | 15 |
| 320 × 180 | 15 |
| 180 × 180 | 15 |
| 240 × 180 | 15 |
| 320 × 240 | 15 |
| 240 × 240 | 15 |
| 424 × 240 | 15 |
| 640 × 360 | 15 |
| 360 × 360 | 15 |
| 640 × 360 | 30 |
| 360 × 360 | 30 |
| 480 × 360 | 15 |
| 480 × 360 | 30 |
| 640 × 480 | 15 |
| 480 × 480 | 15 |
| 640 × 480 | 30 |
| 480 × 480 | 30 |
| 848 × 480 | 15 |
| 848 × 480 | 30 |
| 640 × 480 | 10 |
| 960 × 540 | 15 |
| 960 × 540 | 30 |
| 1280 × 720 | 15 |
| 1280 × 720 | 30 |
| 960 × 720 | 15 |
| 960 × 720 | 30 |
| 1920 × 1080 | 15 |
| 1920 × 1080 | 30 |
| 1920 × 1080 | 60 |
| 2560 × 1440 | 30 |
| 2560 × 1440 | 60 |
| 3840 × 2160 | 30 |
| 3840 × 2160 | 60 |
After you set the resolution and frame rate, the SDK automatically sets the corresponding bitrate. Agora does not recommend that you modify the bitrate manually.
API reference
Customer satisfaction with your Video Calling integrated app depends on the quality of video and audio it provides. The sharpness, smoothness, and overall quality of the video is directly linked to the frame rate, bitrate, and other video encoder settings. Choosing improper settings can result in poor video quality. Conversely, if the settings are too demanding, the available bandwidth quickly gets choked, leading to a suboptimal experience for your users.
This page guides you on configuring the video encoder settings to ensure optimal video quality in your Interactive Live Streaming app.
Understand the tech
In Video SDK you can set the video dimensions, framerate, bitrate, orientation mode, and mirror mode by specifying a video profile. You can also set the degradation preference to specify how video quality is degraded under suboptimal network conditions.
Resolution, frame rate, and bitrate
-
Resolution: Defines the video encoding resolution in pixels. The default value is
960 × 540. Higher resolutions generally result in better video clarity. Note that this parameter does not determine the final video orientation. Refer to Video orientation for setting the video output orientation. -
Frame rate: Represents the number of frames encoded per second (FPS). The default value is
15FPS. A higher frame rate contributes to smoother video playback. For use-cases demanding high video smoothness, consider setting this parameter to20or25. It is advised not to exceed a frame rate of30. -
Bitrate: Indicates the video encoding bitrate in Kbps. The default mode is set to Standard Bitrate. In this mode, the Video SDK dynamically sets an appropriate bitrate based on the channel profile, resolution, and frame rate.
-
Minimum bitrate: Sets the minimum video encoding bitrate in Kbps. The SDK automatically adjusts bitrate based on network conditions. The default value for this parameter allows the SDK to determine the minimum bitrate automatically, which is recommended for most use cases. Setting this parameter higher than the default value forces the video encoder to maintain higher quality, but may increase packet loss and affect video playback smoothness.
Video SDK offers a variety of resolutions and frame rates to choose from. To specify your own configuration, refer to the Video profiles table.
To achieve high video quality, it's crucial to maintain a balanced relationship between resolution, bitrate, and frame rate. Higher resolutions necessitate a higher bitrate. If the bitrate is fixed, an excessively high frame rate can reduce the resolution.
The configured parameter settings represent maximum values under ideal conditions. In cases where video quality cannot reach the set maximum values due to network constraints or other factors, the actual values are adjusted to match the specified maximum resolution, frame rate, or bitrate as closely as possible.
Billing is based on actual video resolution, not configured settings. For example, if network adaptation reduces your video from 1280×720 to 640×360, you are billed for the lower resolution that users actually receive.
Video orientation
The way video is displayed on the playing device depends on orientationMode used on the encoding device, orientation of the capturing device, orientation of the playing device, and whether screen rotation is enabled on the playing device. On the capturing device, you can set the orientationMode to:
-
Adaptive
In the this mode, the direction of the video output is consistent with the direction of the captured video. The receiving end rotates the video based on the received video rotation information. This mode is suitable for use-cases where the receiving end can adjust the video direction. No matter which mode you choose, Video SDK ensures that the relative position of the video and the status bar is always consistent at the capturing end and playback end.
-
Fixed Portrait
In this mode, the output video is always in portrait mode relative to the Status Bar. If the captured video is in landscape mode, the video encoder crops it. This method is suitable for situations where the receiving end cannot process the rotation information.
-
Fixed Landscape
In this mode, the output video is always in landscape mode relative to the Status Bar. If the captured video is in portrait mode, the video encoder crops it. This method is suitable for situations where the receiving end cannot process the rotation information, such as web browsers or legacy applications.
The following table shows how video orientation behaves under different mode and device configurations:
| Orientation mode | Screen rotation | Capturing device | Recording server | Receiving end display |
|---|---|---|---|---|
| Adaptive | Disabled | Landscape | Landscape | Landscape. Does not change with device rotation |
| Adaptive | Disabled | Portrait | Portrait | Portrait. Does not change with device rotation |
| Adaptive | Enabled | Landscape | Landscape | Landscape. Rotates with device orientation |
| Adaptive | Enabled | Portrait | Portrait | Portrait. Rotates with device orientation |
| Fixed landscape | Landscape | Landscape | Always landscape | |
| Fixed landscape | Portrait | Landscape (cropped) | Always landscape (cropped) | |
| Fixed portrait | Portrait | Portrait | Always portrait | |
| Fixed portrait | Landscape | Portrait (cropped) | Always portrait (cropped) |
The following images illustrate the orientation behavior:
Adaptive orientation mode
-
Screen rotation: Disabled
-
Capturing device orientation: Landscape
-
Screen rotation: Disabled
-
Capturing device orientation: Portrait
-
Screen rotation: Enabled
-
Capturing device orientation: Landscape
-
Screen rotation: Enabled
-
Capturing device orientation: Portrait
Landscape orientation mode
-
Capturing device orientation: Landscape
-
Capturing device orientation: Portrait
Portrait orientation mode
-
Capturing device orientation: Portrait
-
Capturing device orientation: Landscape
Degradation preference
To enhance the video experience for users in low-bandwidth conditions, the Video SDK offers the degradationPreference parameter. This parameter determines how video adapts when bandwidth is limited: prioritize frame rate for smooth playback, prioritize resolution for visual clarity, balance both qualities, or let the SDK decide automatically based on the scenario.
Mirror mode
By default, Video SDK does not mirror the video during encoding. You use the mirrorMode parameter to decide whether to mirror the video that remote users see.
Prerequisites
Ensure that you have implemented the SDK quickstart in your project.
Implementation
Use the setVideoEncoderConfiguration method to configure video encoding parameters. Best practice is to call this method before calling enableVideo to speed up the time required for the first frame to appear. Alternatively, call this method within the channel to flexibly adjust video encoding properties.
The recommended video settings vary by use-case. For example, in a one-to-one video call, larger video windows call for higher resolution. In group calls with multiple participants, smaller video windows allow you to use lower resolution to conserve bandwidth. Low-bandwidth scenarios may need reduced resolution and frame rate.
The following table shows sample settings for common use-cases:
| Use case | Resolution | Frame rate | Bitrate | Degradation preference | Notes |
|---|---|---|---|---|---|
| Video calls (one-to-one) | 640×360 | 15 fps | Standard bitrate or 400 Kbps | Balanced | Larger video windows |
| Video calls (group) | 320×240 | 15 fps | Standard bitrate or 200 Kbps | Balanced | Multiple smaller windows |
| Live streaming | 1280×720 | 30 fps | Standard bitrate | Maintain quality | Broadcast quality |
| Low-bandwidth use cases | 320×180 | 10 fps | Standard bitrate | Maintain framerate | Conserve bandwidth |
For screen sharing video configuration, refer to the Screen sharing guide.
To set video encoder configuration, refer to the following sample configurations.
Standard video calls
Use the following as a starting configuration for one-to-one and group video calls:
// Configure video encoder settings
// Use 640×360 for one-to-one calls with larger video windows
// Use 320×240 for group calls with multiple smaller video windows
this.engine?.setVideoEncoderConfiguration({
dimensions: { width: 640, height: 360 },
frameRate: 15, // 15 fps balances smoothness and bandwidth
bitrate: 0, // 0 = standard bitrate, SDK calculates optimal bitrate automatically
orientationMode: OrientationMode.OrientationModeAdaptive, // Adjusts to device rotation
degradationPreference: DegradationPreference.MaintainBalanced, // Balance quality and framerate under poor network
mirrorMode: VideoMirrorModeType.VideoMirrorModeAuto, // AUTO lets SDK decide based on camera (front/back)
minBitrate: -1, // Use default (-1) for most cases; higher values may cause packet loss
});Live streaming or broadcasting
Use the following as a starting configuration for Interactive live streaming or Broadcasting streaming use-cases:
// Configure video encoder settings for live streaming
this.engine?.setVideoEncoderConfiguration({
dimensions: { width: 1280, height: 720 }, // HD resolution for broadcast quality
frameRate: 30, // Higher framerate for smooth motion
bitrate: 0, // 0 = standard bitrate, SDK calculates optimal bitrate automatically
orientationMode: OrientationMode.OrientationModeAdaptive, // Adjusts to device rotation
degradationPreference: DegradationPreference.MaintainResolution, // Prioritize video quality
mirrorMode: VideoMirrorModeType.VideoMirrorModeAuto, // AUTO lets SDK decide based on camera (front/back)
minBitrate: -1, // Use default (-1) for most cases; higher values may cause packet loss
});Low-bandwidth use-cases
Use the following as a starting configuration for limited bandwidth or mobile networks:
// Configure video encoder settings for low-bandwidth scenarios
this.engine?.setVideoEncoderConfiguration({
dimensions: { width: 320, height: 180 }, // Minimal resolution to save bandwidth
frameRate: 10, // Lower framerate reduces bandwidth usage
bitrate: 0, // 0 = standard bitrate, SDK calculates optimal bitrate automatically
orientationMode: OrientationMode.OrientationModeAdaptive, // Adjusts to device rotation
degradationPreference: DegradationPreference.MaintainFramerate, // Keep playback smooth
mirrorMode: VideoMirrorModeType.VideoMirrorModeAuto, // AUTO lets SDK decide based on camera (front/back)
minBitrate: -1, // Use default (-1) for most cases; higher values may cause packet loss
});Troubleshooting
The following are some common issues and their solutions:
| Issue | Possible solution |
|---|---|
| Blurry video | Increase resolution or bitrate |
| Choppy/laggy playback | Reduce resolution, increase minimum bitrate, or use maintain framerate degradation |
| High bandwidth usage | Lower resolution or frame rate |
| Video orientation incorrect | Use fixed portrait or fixed landscape orientation mode |
Reference
This section contains content that completes the information on this page, or points you to documentation that explains other aspects to this product.
Video profiles table
Video SDK provides a selection of video dimensions and frame rates to choose from. You can also customize the values according to the following table:
| Resolution (width × height) | Frame rate (fps) |
|---|---|
| 160 × 120 | 15 |
| 120 × 120 | 15 |
| 320 × 180 | 15 |
| 180 × 180 | 15 |
| 240 × 180 | 15 |
| 320 × 240 | 15 |
| 240 × 240 | 15 |
| 424 × 240 | 15 |
| 640 × 360 | 15 |
| 360 × 360 | 15 |
| 640 × 360 | 30 |
| 360 × 360 | 30 |
| 480 × 360 | 15 |
| 480 × 360 | 30 |
| 640 × 480 | 15 |
| 480 × 480 | 15 |
| 640 × 480 | 30 |
| 480 × 480 | 30 |
| 848 × 480 | 15 |
| 848 × 480 | 30 |
| 640 × 480 | 10 |
| 960 × 540 | 15 |
| 960 × 540 | 30 |
| 1280 × 720 | 15 |
| 1280 × 720 | 30 |
| 960 × 720 | 15 |
| 960 × 720 | 30 |
| 1920 × 1080 | 15 |
| 1920 × 1080 | 30 |
| 1920 × 1080 | 60 |
| 2560 × 1440 | 30 |
| 2560 × 1440 | 60 |
| 3840 × 2160 | 30 |
| 3840 × 2160 | 60 |
After you set the resolution and frame rate, the SDK automatically sets the corresponding bitrate. Agora does not recommend that you modify the bitrate manually.
API reference
Customer satisfaction with your Video Calling integrated game depends on the quality of video and audio it provides. The sharpness, smoothness, and overall quality of the video is directly linked to the frame rate, bitrate, and other video encoder settings. Choosing improper settings can result in poor video quality. Conversely, if the settings are too demanding, the available bandwidth quickly gets choked, leading to a suboptimal experience for your users.
This page guides you on configuring the video encoder settings to ensure optimal video quality in your Interactive Live Streaming game.
Understand the tech
In Video SDK you can set the video dimensions, framerate, bitrate, orientation mode, and mirror mode by specifying a video profile. You can also set the degradation preference to specify how video quality is degraded under suboptimal network conditions.
Resolution, frame rate, and bitrate
-
Resolution: Defines the video encoding resolution in pixels. The default value is
960 × 540. Higher resolutions generally result in better video clarity. Note that this parameter does not determine the final video orientation. Refer to Video orientation for setting the video output orientation. -
Frame rate: Represents the number of frames encoded per second (FPS). The default value is
15FPS. A higher frame rate contributes to smoother video playback. For use-cases demanding high video smoothness, consider setting this parameter to20or25. It is advised not to exceed a frame rate of30. -
Bitrate: Indicates the video encoding bitrate in Kbps. The default mode is set to Standard Bitrate. In this mode, the Video SDK dynamically sets an appropriate bitrate based on the channel profile, resolution, and frame rate.
-
Minimum bitrate: Sets the minimum video encoding bitrate in Kbps. The SDK automatically adjusts bitrate based on network conditions. The default value for this parameter allows the SDK to determine the minimum bitrate automatically, which is recommended for most use cases. Setting this parameter higher than the default value forces the video encoder to maintain higher quality, but may increase packet loss and affect video playback smoothness.
Video SDK offers a variety of resolutions and frame rates to choose from. To specify your own configuration, refer to the Video profiles table.
To achieve high video quality, it's crucial to maintain a balanced relationship between resolution, bitrate, and frame rate. Higher resolutions necessitate a higher bitrate. If the bitrate is fixed, an excessively high frame rate can reduce the resolution.
The configured parameter settings represent maximum values under ideal conditions. In cases where video quality cannot reach the set maximum values due to network constraints or other factors, the actual values are adjusted to match the specified maximum resolution, frame rate, or bitrate as closely as possible.
Billing is based on actual video resolution, not configured settings. For example, if network adaptation reduces your video from 1280×720 to 640×360, you are billed for the lower resolution that users actually receive.
Video orientation
The way video is displayed on the playing device depends on orientationMode used on the encoding device, orientation of the capturing device, orientation of the playing device, and whether screen rotation is enabled on the playing device. On the capturing device, you can set the orientationMode to:
-
Adaptive
In the this mode, the direction of the video output is consistent with the direction of the captured video. The receiving end rotates the video based on the received video rotation information. This mode is suitable for use-cases where the receiving end can adjust the video direction. No matter which mode you choose, Video SDK ensures that the relative position of the video and the status bar is always consistent at the capturing end and playback end.
-
Fixed Portrait
In this mode, the output video is always in portrait mode relative to the Status Bar. If the captured video is in landscape mode, the video encoder crops it. This method is suitable for situations where the receiving end cannot process the rotation information.
-
Fixed Landscape
In this mode, the output video is always in landscape mode relative to the Status Bar. If the captured video is in portrait mode, the video encoder crops it. This method is suitable for situations where the receiving end cannot process the rotation information, such as web browsers or legacy applications.
The following table shows how video orientation behaves under different mode and device configurations:
| Orientation mode | Screen rotation | Capturing device | Recording server | Receiving end display |
|---|---|---|---|---|
| Adaptive | Disabled | Landscape | Landscape | Landscape. Does not change with device rotation |
| Adaptive | Disabled | Portrait | Portrait | Portrait. Does not change with device rotation |
| Adaptive | Enabled | Landscape | Landscape | Landscape. Rotates with device orientation |
| Adaptive | Enabled | Portrait | Portrait | Portrait. Rotates with device orientation |
| Fixed landscape | Landscape | Landscape | Always landscape | |
| Fixed landscape | Portrait | Landscape (cropped) | Always landscape (cropped) | |
| Fixed portrait | Portrait | Portrait | Always portrait | |
| Fixed portrait | Landscape | Portrait (cropped) | Always portrait (cropped) |
The following images illustrate the orientation behavior:
Adaptive orientation mode
-
Screen rotation: Disabled
-
Capturing device orientation: Landscape
-
Screen rotation: Disabled
-
Capturing device orientation: Portrait
-
Screen rotation: Enabled
-
Capturing device orientation: Landscape
-
Screen rotation: Enabled
-
Capturing device orientation: Portrait
Landscape orientation mode
-
Capturing device orientation: Landscape
-
Capturing device orientation: Portrait
Portrait orientation mode
-
Capturing device orientation: Portrait
-
Capturing device orientation: Landscape
Degradation preference
To enhance the video experience for users in low-bandwidth conditions, the Video SDK offers the degradationPreference parameter. This parameter determines how video adapts when bandwidth is limited: prioritize frame rate for smooth playback, prioritize resolution for visual clarity, balance both qualities, or let the SDK decide automatically based on the scenario.
Mirror mode
By default, Video SDK does not mirror the video during encoding. You use the mirrorMode parameter to decide whether to mirror the video that remote users see.
Prerequisites
Ensure that you have implemented the SDK quickstart in your project.
Implementation
Use the SetVideoEncoderConfiguration method to configure video encoding parameters. Best practice is to call this method before calling EnableVideo to speed up the time required for the first frame to appear. Alternatively, call this method within the channel to flexibly adjust video encoding properties.
The recommended video settings vary by use-case. For example, in a one-to-one video call, larger video windows call for higher resolution. In group calls with multiple participants, smaller video windows allow you to use lower resolution to conserve bandwidth. Low-bandwidth scenarios may need reduced resolution and frame rate.
The following table shows sample settings for common use-cases:
| Use case | Resolution | Frame rate | Bitrate | Degradation preference | Notes |
|---|---|---|---|---|---|
| Video calls (one-to-one) | 640×360 | 15 fps | Standard bitrate or 400 Kbps | Balanced | Larger video windows |
| Video calls (group) | 320×240 | 15 fps | Standard bitrate or 200 Kbps | Balanced | Multiple smaller windows |
| Live streaming | 1280×720 | 30 fps | Standard bitrate | Maintain quality | Broadcast quality |
| Low-bandwidth use cases | 320×180 | 10 fps | Standard bitrate | Maintain framerate | Conserve bandwidth |
For screen sharing video configuration, refer to the Screen sharing guide.
To set video encoder configuration, refer to the following sample configurations.
Standard video calls
Use the following as a starting configuration for one-to-one and group video calls:
// Configure video encoder settings
// Use 640×360 for one-to-one calls with larger video windows
// Use 320×240 for group calls with multiple smaller video windows
VideoEncoderConfiguration videoConfig = new VideoEncoderConfiguration
{
dimensions = new VideoDimensions { width = 640, height = 360 },
frameRate = 15, // 15 fps balances smoothness and bandwidth
bitrate = 0, // 0 = standard bitrate, SDK calculates optimal bitrate automatically
orientationMode = ORIENTATION_MODE.ORIENTATION_MODE_ADAPTIVE, // Adjusts to device rotation
degradationPreference = DEGRADATION_PREFERENCE.MAINTAIN_BALANCED, // Balance quality and framerate under poor network
mirrorMode = VIDEO_MIRROR_MODE_TYPE.VIDEO_MIRROR_MODE_AUTO, // AUTO lets SDK decide based on camera (front/back)
minBitrate = -1 // Use default (-1) for most cases; higher values may cause packet loss
};
// Apply configuration (call before EnableVideo() for faster first frame)
RtcEngine.SetVideoEncoderConfiguration(videoConfig);Live streaming or broadcasting
Use the following as a starting configuration for Interactive live streaming or Broadcasting streaming use-cases:
// Configure video encoder settings for live streaming
VideoEncoderConfiguration liveStreamConfig = new VideoEncoderConfiguration
{
dimensions = new VideoDimensions { width = 1280, height = 720 }, // HD resolution for broadcast quality
frameRate = 30, // Higher framerate for smooth motion
bitrate = 0, // 0 = standard bitrate, SDK calculates optimal bitrate automatically
orientationMode = ORIENTATION_MODE.ORIENTATION_MODE_ADAPTIVE, // Adjusts to device rotation
degradationPreference = DEGRADATION_PREFERENCE.MAINTAIN_RESOLUTION, // Prioritize video quality
mirrorMode = VIDEO_MIRROR_MODE_TYPE.VIDEO_MIRROR_MODE_AUTO, // AUTO lets SDK decide based on camera (front/back)
minBitrate = -1 // Use default (-1) for most cases; higher values may cause packet loss
};
// Apply configuration (call before EnableVideo() for faster first frame)
RtcEngine.SetVideoEncoderConfiguration(liveStreamConfig);Low-bandwidth use-cases
Use the following as a starting configuration for limited bandwidth or mobile networks:
// Configure video encoder settings for low-bandwidth scenarios
VideoEncoderConfiguration lowBandwidthConfig = new VideoEncoderConfiguration
{
dimensions = new VideoDimensions { width = 320, height = 180 }, // Minimal resolution to save bandwidth
frameRate = 10, // Lower framerate reduces bandwidth usage
bitrate = 0, // 0 = standard bitrate, SDK calculates optimal bitrate automatically
orientationMode = ORIENTATION_MODE.ORIENTATION_MODE_ADAPTIVE, // Adjusts to device rotation
degradationPreference = DEGRADATION_PREFERENCE.MAINTAIN_FRAMERATE, // Keep playback smooth
mirrorMode = VIDEO_MIRROR_MODE_TYPE.VIDEO_MIRROR_MODE_AUTO, // AUTO lets SDK decide based on camera (front/back)
minBitrate = -1 // Use default (-1) for most cases; higher values may cause packet loss
};
// Apply configuration (call before EnableVideo() for faster first frame)
RtcEngine.SetVideoEncoderConfiguration(lowBandwidthConfig);Troubleshooting
The following are some common issues and their solutions:
| Issue | Possible solution |
|---|---|
| Blurry video | Increase resolution or bitrate |
| Choppy/laggy playback | Reduce resolution, increase minimum bitrate, or use maintain framerate degradation |
| High bandwidth usage | Lower resolution or frame rate |
| Video orientation incorrect | Use fixed portrait or fixed landscape orientation mode |
Reference
This section contains content that completes the information on this page, or points you to documentation that explains other aspects to this product.
Video profiles table
Video SDK provides a selection of video dimensions and frame rates to choose from. You can also customize the values according to the following table:
| Resolution (width × height) | Frame rate (fps) |
|---|---|
| 160 × 120 | 15 |
| 120 × 120 | 15 |
| 320 × 180 | 15 |
| 180 × 180 | 15 |
| 240 × 180 | 15 |
| 320 × 240 | 15 |
| 240 × 240 | 15 |
| 424 × 240 | 15 |
| 640 × 360 | 15 |
| 360 × 360 | 15 |
| 640 × 360 | 30 |
| 360 × 360 | 30 |
| 480 × 360 | 15 |
| 480 × 360 | 30 |
| 640 × 480 | 15 |
| 480 × 480 | 15 |
| 640 × 480 | 30 |
| 480 × 480 | 30 |
| 848 × 480 | 15 |
| 848 × 480 | 30 |
| 640 × 480 | 10 |
| 960 × 540 | 15 |
| 960 × 540 | 30 |
| 1280 × 720 | 15 |
| 1280 × 720 | 30 |
| 960 × 720 | 15 |
| 960 × 720 | 30 |
| 1920 × 1080 | 15 |
| 1920 × 1080 | 30 |
| 1920 × 1080 | 60 |
| 2560 × 1440 | 30 |
| 2560 × 1440 | 60 |
| 3840 × 2160 | 30 |
| 3840 × 2160 | 60 |
After you set the resolution and frame rate, the SDK automatically sets the corresponding bitrate. Agora does not recommend that you modify the bitrate manually.
Sample project
Agora provides open source sample projects for your reference. Download or view the SetVideoEncodeConfiguration source code for a more detailed example.
API reference
Customer satisfaction with your Video Calling integrated game depends on the quality of video and audio it provides. The sharpness, smoothness, and overall quality of the video is directly linked to the frame rate, bitrate, and other video encoder settings. Choosing improper settings can result in poor video quality. Conversely, if the settings are too demanding, the available bandwidth quickly gets choked, leading to a suboptimal experience for your users.
This page guides you on configuring the video encoder settings to ensure optimal video quality in your Interactive Live Streaming game.
Understand the tech
In Video SDK you can set the video dimensions, framerate, bitrate, orientation mode, and mirror mode by specifying a video profile. You can also set the degradation preference to specify how video quality is degraded under suboptimal network conditions.
Resolution, frame rate, and bitrate
-
Resolution: Defines the video encoding resolution in pixels. The default value is
960 × 540. Higher resolutions generally result in better video clarity. Note that this parameter does not determine the final video orientation. Refer to Video orientation for setting the video output orientation. -
Frame rate: Represents the number of frames encoded per second (FPS). The default value is
15FPS. A higher frame rate contributes to smoother video playback. For use-cases demanding high video smoothness, consider setting this parameter to20or25. It is advised not to exceed a frame rate of30. -
Bitrate: Indicates the video encoding bitrate in Kbps. The default mode is set to Standard Bitrate. In this mode, the Video SDK dynamically sets an appropriate bitrate based on the channel profile, resolution, and frame rate.
-
Minimum bitrate: Sets the minimum video encoding bitrate in Kbps. The SDK automatically adjusts bitrate based on network conditions. The default value for this parameter allows the SDK to determine the minimum bitrate automatically, which is recommended for most use cases. Setting this parameter higher than the default value forces the video encoder to maintain higher quality, but may increase packet loss and affect video playback smoothness.
Video SDK offers a variety of resolutions and frame rates to choose from. To specify your own configuration, refer to the Video profiles table.
To achieve high video quality, it's crucial to maintain a balanced relationship between resolution, bitrate, and frame rate. Higher resolutions necessitate a higher bitrate. If the bitrate is fixed, an excessively high frame rate can reduce the resolution.
The configured parameter settings represent maximum values under ideal conditions. In cases where video quality cannot reach the set maximum values due to network constraints or other factors, the actual values are adjusted to match the specified maximum resolution, frame rate, or bitrate as closely as possible.
Billing is based on actual video resolution, not configured settings. For example, if network adaptation reduces your video from 1280×720 to 640×360, you are billed for the lower resolution that users actually receive.
Video orientation
The way video is displayed on the playing device depends on orientationMode used on the encoding device, orientation of the capturing device, orientation of the playing device, and whether screen rotation is enabled on the playing device. On the capturing device, you can set the orientationMode to:
-
Adaptive
In the this mode, the direction of the video output is consistent with the direction of the captured video. The receiving end rotates the video based on the received video rotation information. This mode is suitable for use-cases where the receiving end can adjust the video direction. No matter which mode you choose, Video SDK ensures that the relative position of the video and the status bar is always consistent at the capturing end and playback end.
-
Fixed Portrait
In this mode, the output video is always in portrait mode relative to the Status Bar. If the captured video is in landscape mode, the video encoder crops it. This method is suitable for situations where the receiving end cannot process the rotation information.
-
Fixed Landscape
In this mode, the output video is always in landscape mode relative to the Status Bar. If the captured video is in portrait mode, the video encoder crops it. This method is suitable for situations where the receiving end cannot process the rotation information, such as web browsers or legacy applications.
The following table shows how video orientation behaves under different mode and device configurations:
| Orientation mode | Screen rotation | Capturing device | Recording server | Receiving end display |
|---|---|---|---|---|
| Adaptive | Disabled | Landscape | Landscape | Landscape. Does not change with device rotation |
| Adaptive | Disabled | Portrait | Portrait | Portrait. Does not change with device rotation |
| Adaptive | Enabled | Landscape | Landscape | Landscape. Rotates with device orientation |
| Adaptive | Enabled | Portrait | Portrait | Portrait. Rotates with device orientation |
| Fixed landscape | Landscape | Landscape | Always landscape | |
| Fixed landscape | Portrait | Landscape (cropped) | Always landscape (cropped) | |
| Fixed portrait | Portrait | Portrait | Always portrait | |
| Fixed portrait | Landscape | Portrait (cropped) | Always portrait (cropped) |
The following images illustrate the orientation behavior:
Adaptive orientation mode
-
Screen rotation: Disabled
-
Capturing device orientation: Landscape
-
Screen rotation: Disabled
-
Capturing device orientation: Portrait
-
Screen rotation: Enabled
-
Capturing device orientation: Landscape
-
Screen rotation: Enabled
-
Capturing device orientation: Portrait
Landscape orientation mode
-
Capturing device orientation: Landscape
-
Capturing device orientation: Portrait
Portrait orientation mode
-
Capturing device orientation: Portrait
-
Capturing device orientation: Landscape
Degradation preference
To enhance the video experience for users in low-bandwidth conditions, the Video SDK offers the degradationPreference parameter. This parameter determines how video adapts when bandwidth is limited: prioritize frame rate for smooth playback, prioritize resolution for visual clarity, balance both qualities, or let the SDK decide automatically based on the scenario.
Mirror mode
By default, Video SDK does not mirror the video during encoding. You use the mirrorMode parameter to decide whether to mirror the video that remote users see.
Prerequisites
Ensure that you have implemented the SDK quickstart in your project.
Implementation
Use the setVideoEncoderConfiguration method to configure video encoding parameters. Best practice is to call this method before calling enableVideo to speed up the time required for the first frame to appear. Alternatively, call this method within the channel to flexibly adjust video encoding properties.
The recommended video settings vary by use-case. For example, in a one-to-one video call, larger video windows call for higher resolution. In group calls with multiple participants, smaller video windows allow you to use lower resolution to conserve bandwidth. Low-bandwidth scenarios may need reduced resolution and frame rate.
The following table shows sample settings for common use-cases:
| Use case | Resolution | Frame rate | Bitrate | Degradation preference | Notes |
|---|---|---|---|---|---|
| Video calls (one-to-one) | 640×360 | 15 fps | Standard bitrate or 400 Kbps | Balanced | Larger video windows |
| Video calls (group) | 320×240 | 15 fps | Standard bitrate or 200 Kbps | Balanced | Multiple smaller windows |
| Live streaming | 1280×720 | 30 fps | Standard bitrate | Maintain quality | Broadcast quality |
| Low-bandwidth use cases | 320×180 | 10 fps | Standard bitrate | Maintain framerate | Conserve bandwidth |
For screen sharing video configuration, refer to the Screen sharing guide.
To set video encoder configuration, refer to the following sample configurations.
Standard video calls
Use the following as a starting configuration for one-to-one and group video calls:
// Configure video encoder settings
VideoEncoderConfiguration videoConfig;
// Use 640×360 for one-to-one calls with larger video windows
// Use 320×240 for group calls with multiple smaller video windows
videoConfig.dimensions.width = 640;
videoConfig.dimensions.height = 360;
videoConfig.frameRate = FRAME_RATE_FPS_15; // 15 fps balances smoothness and bandwidth
videoConfig.bitrate = STANDARD_BITRATE; // SDK calculates optimal bitrate automatically
videoConfig.orientationMode = ORIENTATION_MODE_ADAPTIVE; // Adjusts to device rotation
videoConfig.degradationPreference = MAINTAIN_BALANCED; // Balance quality and framerate under poor network
videoConfig.mirrorMode = VIDEO_MIRROR_MODE_AUTO; // AUTO lets SDK decide based on camera (front/back)
videoConfig.minBitrate = DEFAULT_MIN_BITRATE; // Use default for most cases; higher values may cause packet loss
// Apply configuration (call before enableVideo() for faster first frame)
rtcEngine->setVideoEncoderConfiguration(videoConfig);Live streaming or broadcasting
Use the following as a starting configuration for Interactive live streaming or Broadcasting streaming use-cases:
// Configure video encoder settings for live streaming
VideoEncoderConfiguration liveStreamConfig;
liveStreamConfig.dimensions.width = 1280; // HD resolution for broadcast quality
liveStreamConfig.dimensions.height = 720;
liveStreamConfig.frameRate = FRAME_RATE_FPS_30; // Higher framerate for smooth motion
liveStreamConfig.bitrate = STANDARD_BITRATE; // SDK calculates optimal bitrate automatically
liveStreamConfig.orientationMode = ORIENTATION_MODE_ADAPTIVE; // Adjusts to device rotation
liveStreamConfig.degradationPreference = MAINTAIN_RESOLUTION; // Prioritize video quality
liveStreamConfig.mirrorMode = VIDEO_MIRROR_MODE_AUTO; // AUTO lets SDK decide based on camera (front/back)
liveStreamConfig.minBitrate = DEFAULT_MIN_BITRATE; // Use default for most cases; higher values may cause packet loss
// Apply configuration (call before enableVideo() for faster first frame)
rtcEngine->setVideoEncoderConfiguration(liveStreamConfig);Low-bandwidth use-cases
Use the following as a starting configuration for limited bandwidth or mobile networks:
// Configure video encoder settings for low-bandwidth scenarios
VideoEncoderConfiguration lowBandwidthConfig;
lowBandwidthConfig.dimensions.width = 320; // Minimal resolution to save bandwidth
lowBandwidthConfig.dimensions.height = 180;
lowBandwidthConfig.frameRate = FRAME_RATE_FPS_10; // Lower framerate reduces bandwidth usage
lowBandwidthConfig.bitrate = STANDARD_BITRATE; // SDK calculates optimal bitrate automatically
lowBandwidthConfig.orientationMode = ORIENTATION_MODE_ADAPTIVE; // Adjusts to device rotation
lowBandwidthConfig.degradationPreference = MAINTAIN_FRAMERATE; // Keep playback smooth
lowBandwidthConfig.mirrorMode = VIDEO_MIRROR_MODE_AUTO; // AUTO lets SDK decide based on camera (front/back)
lowBandwidthConfig.minBitrate = DEFAULT_MIN_BITRATE; // Use default for most cases; higher values may cause packet loss
// Apply configuration (call before enableVideo() for faster first frame)
rtcEngine->setVideoEncoderConfiguration(lowBandwidthConfig);Troubleshooting
The following are some common issues and their solutions:
| Issue | Possible solution |
|---|---|
| Blurry video | Increase resolution or bitrate |
| Choppy/laggy playback | Reduce resolution, increase minimum bitrate, or use maintain framerate degradation |
| High bandwidth usage | Lower resolution or frame rate |
| Video orientation incorrect | Use fixed portrait or fixed landscape orientation mode |
Reference
This section contains content that completes the information on this page, or points you to documentation that explains other aspects to this product.
Video profiles table
Video SDK provides a selection of video dimensions and frame rates to choose from. You can also customize the values according to the following table:
| Resolution (width × height) | Frame rate (fps) |
|---|---|
| 160 × 120 | 15 |
| 120 × 120 | 15 |
| 320 × 180 | 15 |
| 180 × 180 | 15 |
| 240 × 180 | 15 |
| 320 × 240 | 15 |
| 240 × 240 | 15 |
| 424 × 240 | 15 |
| 640 × 360 | 15 |
| 360 × 360 | 15 |
| 640 × 360 | 30 |
| 360 × 360 | 30 |
| 480 × 360 | 15 |
| 480 × 360 | 30 |
| 640 × 480 | 15 |
| 480 × 480 | 15 |
| 640 × 480 | 30 |
| 480 × 480 | 30 |
| 848 × 480 | 15 |
| 848 × 480 | 30 |
| 640 × 480 | 10 |
| 960 × 540 | 15 |
| 960 × 540 | 30 |
| 1280 × 720 | 15 |
| 1280 × 720 | 30 |
| 960 × 720 | 15 |
| 960 × 720 | 30 |
| 1920 × 1080 | 15 |
| 1920 × 1080 | 30 |
| 1920 × 1080 | 60 |
| 2560 × 1440 | 30 |
| 2560 × 1440 | 60 |
| 3840 × 2160 | 30 |
| 3840 × 2160 | 60 |
After you set the resolution and frame rate, the SDK automatically sets the corresponding bitrate. Agora does not recommend that you modify the bitrate manually.
Sample project
Agora provides open source sample projects for your reference. Download or view the SDK API-Example source code for a more detailed example.
API reference
Customer satisfaction with your Video Calling integrated game depends on the quality of video and audio it provides. The sharpness, smoothness, and overall quality of the video is directly linked to the frame rate, bitrate, and other video encoder settings. Choosing improper settings can result in poor video quality. Conversely, if the settings are too demanding, the available bandwidth quickly gets choked, leading to a suboptimal experience for your users.
This page guides you on configuring the video encoder settings to ensure optimal video quality in your Interactive Live Streaming game.
Understand the tech
In Video SDK you can set the video dimensions, framerate, bitrate, orientation mode, and mirror mode by specifying a video profile. You can also set the degradation preference to specify how video quality is degraded under suboptimal network conditions.
Resolution, frame rate, and bitrate
-
Resolution: Defines the video encoding resolution in pixels. The default value is
960 × 540. Higher resolutions generally result in better video clarity. Note that this parameter does not determine the final video orientation. Refer to Video orientation for setting the video output orientation. -
Frame rate: Represents the number of frames encoded per second (FPS). The default value is
15FPS. A higher frame rate contributes to smoother video playback. For use-cases demanding high video smoothness, consider setting this parameter to20or25. It is advised not to exceed a frame rate of30. -
Bitrate: Indicates the video encoding bitrate in Kbps. The default mode is set to Standard Bitrate. In this mode, the Video SDK dynamically sets an appropriate bitrate based on the channel profile, resolution, and frame rate.
-
Minimum bitrate: Sets the minimum video encoding bitrate in Kbps. The SDK automatically adjusts bitrate based on network conditions. The default value for this parameter allows the SDK to determine the minimum bitrate automatically, which is recommended for most use cases. Setting this parameter higher than the default value forces the video encoder to maintain higher quality, but may increase packet loss and affect video playback smoothness.
Video SDK offers a variety of resolutions and frame rates to choose from. To specify your own configuration, refer to the Video profiles table.
To achieve high video quality, it's crucial to maintain a balanced relationship between resolution, bitrate, and frame rate. Higher resolutions necessitate a higher bitrate. If the bitrate is fixed, an excessively high frame rate can reduce the resolution.
The configured parameter settings represent maximum values under ideal conditions. In cases where video quality cannot reach the set maximum values due to network constraints or other factors, the actual values are adjusted to match the specified maximum resolution, frame rate, or bitrate as closely as possible.
Billing is based on actual video resolution, not configured settings. For example, if network adaptation reduces your video from 1280×720 to 640×360, you are billed for the lower resolution that users actually receive.
Video orientation
The way video is displayed on the playing device depends on orientationMode used on the encoding device, orientation of the capturing device, orientation of the playing device, and whether screen rotation is enabled on the playing device. On the capturing device, you can set the orientationMode to:
-
Adaptive
In the this mode, the direction of the video output is consistent with the direction of the captured video. The receiving end rotates the video based on the received video rotation information. This mode is suitable for use-cases where the receiving end can adjust the video direction. No matter which mode you choose, Video SDK ensures that the relative position of the video and the status bar is always consistent at the capturing end and playback end.
-
Fixed Portrait
In this mode, the output video is always in portrait mode relative to the Status Bar. If the captured video is in landscape mode, the video encoder crops it. This method is suitable for situations where the receiving end cannot process the rotation information.
-
Fixed Landscape
In this mode, the output video is always in landscape mode relative to the Status Bar. If the captured video is in portrait mode, the video encoder crops it. This method is suitable for situations where the receiving end cannot process the rotation information, such as web browsers or legacy applications.
The following table shows how video orientation behaves under different mode and device configurations:
| Orientation mode | Screen rotation | Capturing device | Recording server | Receiving end display |
|---|---|---|---|---|
| Adaptive | Disabled | Landscape | Landscape | Landscape. Does not change with device rotation |
| Adaptive | Disabled | Portrait | Portrait | Portrait. Does not change with device rotation |
| Adaptive | Enabled | Landscape | Landscape | Landscape. Rotates with device orientation |
| Adaptive | Enabled | Portrait | Portrait | Portrait. Rotates with device orientation |
| Fixed landscape | Landscape | Landscape | Always landscape | |
| Fixed landscape | Portrait | Landscape (cropped) | Always landscape (cropped) | |
| Fixed portrait | Portrait | Portrait | Always portrait | |
| Fixed portrait | Landscape | Portrait (cropped) | Always portrait (cropped) |
The following images illustrate the orientation behavior:
Adaptive orientation mode
-
Screen rotation: Disabled
-
Capturing device orientation: Landscape
-
Screen rotation: Disabled
-
Capturing device orientation: Portrait
-
Screen rotation: Enabled
-
Capturing device orientation: Landscape
-
Screen rotation: Enabled
-
Capturing device orientation: Portrait
Landscape orientation mode
-
Capturing device orientation: Landscape
-
Capturing device orientation: Portrait
Portrait orientation mode
-
Capturing device orientation: Portrait
-
Capturing device orientation: Landscape
Degradation preference
To enhance the video experience for users in low-bandwidth conditions, the Video SDK offers the degradationPreference parameter. This parameter determines how video adapts when bandwidth is limited: prioritize frame rate for smooth playback, prioritize resolution for visual clarity, balance both qualities, or let the SDK decide automatically based on the scenario.
Mirror mode
By default, Video SDK does not mirror the video during encoding. You use the mirrorMode parameter to decide whether to mirror the video that remote users see.
Prerequisites
Ensure that you have implemented the SDK quickstart in your project.
Implementation
Use the SetVideoEncoderConfiguration method to configure video encoding parameters.
You can call this method at any point after initialization, whether it's before or after joining a channel. For optimal performance, best practice is to enable the video module by calling EnableVideo before calling SetVideoEncoderConfiguration. This approach reduces the time required for the first frame to be generated.
To set the video encoder configuration, take the following steps:
- Create UI
In BP_VideoWidget, create a Video Encoder Configuration area containing the following controls:
ET_FPS: Set the frame rate of video encoding.ET_Width: Set the width of the video.ET_Height: Set the height of the video.ET_BitRate: Set the bitrate of the video.ET_MinBitRate: Set the minimum encoding bitrate of the video.
Sample UI Interface:
- Bind events
Follow the steps below to bind the corresponding events in the node.
-
In the
Bind UIEventnode, bind theOnVideoConfigConfirmClickedcallback. This callback is triggered when the user sets the video encoding parameters in the video encoder configuration. -
In the
Bind Eventnode, bind theOnVideoSizeChangedcallback. This callback is triggered when there is a change in the video size or rotation information. -
Implement the
OnVideoConfigConfirmClickedcallback
To change the video encoder configuration, take the following steps:
-
In the My Blueprint panel of the Level Blueprint, follow these steps to create an
OnVideoConfigConfirmClickedUI event node: -
Open the Level Blueprint.
-
Locate the My Blueprint panel.
-
Create a new UI event node named
OnVideoConfigConfirmClicked. -
Connect the created UI element to the Make VideoEncoderConfiguration node. Pass in the encoding parameters entered by the user to configure the
VideoEncoderConfiguration. Follow the steps below: -
Retrieve the user-specified values from the UI elements.
-
Use these values as inputs to the Make VideoEncoderConfiguration node.
-
Connect the output of the Make VideoEncoderConfiguration node to the appropriate input of the video encoding process.
-
Call the
SetVideoEncoderConfigurationmethod and configure the following parameters in the Make VideoEncoderConfiguration node according to your specific requirements: -
Orientation Mode: Set the rotation direction of the video.
-
Degradation Preference: Specify the degradation preference for video encoding when bandwidth is limited.
-
Mirror Mode: Define whether the video screen seen by the remote user should be mirrored.
-
Compression Preference: Set the compression preference for video encoding.
Refer to the following sample interface:
- Implement the
OnVideoSizeChangedcallback
Follow the steps below to implement the OnVideoSizeChanged callback function and adjust the local view based on the video change information obtained in the callback:
- In the My Blueprint panel of the level blueprint, create an
OnVideoSizeChangedevent node. - Within the
OnVideoSizeChangedcallback, obtain the key parameters of the video change information:sourceType,uid,width,height,rotation. - Pass these parameters into the Make FVideoViewIdentity node to adjust both the local and remote views accordingly.
Sample implementation:
- Connect the obtained parameters (
sourceType,uid,width,height,rotation) to the corresponding inputs of the Make FVideoViewIdentity node. - Adjust the local and remote views using the output of the Make FVideoViewIdentity node.
Troubleshooting
The following are some common issues and their solutions:
| Issue | Possible solution |
|---|---|
| Blurry video | Increase resolution or bitrate |
| Choppy/laggy playback | Reduce resolution, increase minimum bitrate, or use maintain framerate degradation |
| High bandwidth usage | Lower resolution or frame rate |
| Video orientation incorrect | Use fixed portrait or fixed landscape orientation mode |
Reference
This section contains content that completes the information on this page, or points you to documentation that explains other aspects to this product.
Video profiles table
Video SDK provides a selection of video dimensions and frame rates to choose from. You can also customize the values according to the following table:
| Resolution (width × height) | Frame rate (fps) |
|---|---|
| 160 × 120 | 15 |
| 120 × 120 | 15 |
| 320 × 180 | 15 |
| 180 × 180 | 15 |
| 240 × 180 | 15 |
| 320 × 240 | 15 |
| 240 × 240 | 15 |
| 424 × 240 | 15 |
| 640 × 360 | 15 |
| 360 × 360 | 15 |
| 640 × 360 | 30 |
| 360 × 360 | 30 |
| 480 × 360 | 15 |
| 480 × 360 | 30 |
| 640 × 480 | 15 |
| 480 × 480 | 15 |
| 640 × 480 | 30 |
| 480 × 480 | 30 |
| 848 × 480 | 15 |
| 848 × 480 | 30 |
| 640 × 480 | 10 |
| 960 × 540 | 15 |
| 960 × 540 | 30 |
| 1280 × 720 | 15 |
| 1280 × 720 | 30 |
| 960 × 720 | 15 |
| 960 × 720 | 30 |
| 1920 × 1080 | 15 |
| 1920 × 1080 | 30 |
| 1920 × 1080 | 60 |
| 2560 × 1440 | 30 |
| 2560 × 1440 | 60 |
| 3840 × 2160 | 30 |
| 3840 × 2160 | 60 |
After you set the resolution and frame rate, the SDK automatically sets the corresponding bitrate. Agora does not recommend that you modify the bitrate manually.
Sample project
Agora provides open source sample projects for your reference. Download or view the following projects for more detailed examples.
