Preload channels

Updated

Preload channels for faster rendering.

In live streaming applications, a key user experience performance metric is how quickly a viewer can join or switch channels and how fast the remote video stream is rendered on their device. This document explores methods and best practices for reducing first-frame rendering time in apps using Video SDK and provides sample code for desktop and mobile devices.

Agora provides an open source VideoLoaderAPI sample project on GitHub that includes APIs for fast channel loading and switching. To integrate the APIs into your project, take the following steps:

  1. Copy the following folders and files from the repository to the same folder as your *.xcodeproj file:

    Note

    To facilitate subsequent code upgrades, do not modify the names and paths of the files you add.

:::

  1. In the terminal, go to the directory where the *.xcodeproj file is located and run the pod init command. A Podfile text file is generated in the project folder.

  2. Open the Podfile file and modify it as follows:

    source 'https://github.com/CocoaPods/Specs.git'
    use_frameworks!
    
    platform :ios, '13.0'
    
    # Change the target to the actual Target name in your project.
    target 'VideoLoaderAPI_Example' do
    pod 'VideoLoaderAPI', :path => 'VideoLoaderAPI.podspec'
    
        target 'VideoLoaderAPI_Tests' do
            inherit! :search_paths
        end
    end
  3. In the terminal, go to the directory where the *.xcodeproj file is located and execute pod install to install the dependencies.

    After successful installation of the dependency library, you see a *.xcworkspace file.

  4. (Optional) If you have previously integrated a Video SDK dependency in your project, open the VideoLoaderAPI.podspec file and modify the dependency version as needed.

    # 4.1.1.19 is the default version installed in step 4, if you are using a different version, change it to the current one.
    s.dependency 'AgoraRtcEngine_Special_iOS', '4.1.1.19'

Follow these steps to implement fast channel joining and switching:

Prepare to use the VideoLoader API

Take the following steps before using the fast joining and fast switching features:

  1. Initialize AgoraRtcEngineKit and VideoLoader instances.

    In the default ViewController of the project file, call the sharedEngine(with:) method of Video SDK to create and initialize an AgoraRtcEngineKit instance. Then, initialize the VideoLoader.

    func prepareEngine() {
        // Create an Instance of AgoraRtcEngineKit
        let engine = _createRtcEngine()
        // Obtain a shared instance of VideoLoaderApiImpl
        let loader = VideoLoaderApiImpl.shared
        loader.addListener(listener: self)
        // Creating a VideoLoaderConfig instance
        let config = VideoLoaderConfig()
        // Setting up an AgoraRtcEngineKit instance
        config.rtcEngine = engine
        // Initialize VideoLoader
        loader.setup(config: config)
    }
    
    // Initializing AgoraRtcEngineKit
    private func _createRtcEngine() -> AgoraRtcEngineKit {
        let config = AgoraRtcEngineConfig()
        // Use the App Id of your project from the console
        config.appId = KeyCenter.AppId
        config.channelProfile = .liveBroadcasting
        config.audioScenario = .gameStreaming
        config.areaCode = .global
        let engine = AgoraRtcEngineKit.sharedEngine(with: config,
                                                    delegate: nil)
        return engine
    }
  2. Use a wildcard token.

    To speed up the process of users joining a channel, use a wildcard token. Generate the token on your server and pass it to the client for authentication.

    Note

    Using wildcard tokens carries security risks, such as room bombing. Evaluate whether wildcard tokens are appropriate for your use case before implementation.

:::

Fast channel joining

This section explains how to create a seamless, instant-opening experience in live broadcast scenarios.

  1. Add a UI component for the live broadcast room list.

    Implement a UI component to display a list of live broadcast rooms. The following example uses a UICollectionView:

    private lazy var listView: UICollectionView = {
        let layout = UICollectionViewFlowLayout()
        layout.minimumLineSpacing = 5
        layout.minimumInteritemSpacing = 5
        layout.sectionInset = .zero
    
        let w = view.bounds.width / 2 - 5
        layout.itemSize = CGSize(width: w, height: w * 1.5)
    
        let collectionView = UICollectionView(frame: self.view.bounds, collectionViewLayout: layout)
        collectionView.backgroundColor = .white
        collectionView.register(UICollectionViewCell.self, forCellWithReuseIdentifier: "videoloader_listcell")
        collectionView.scrollsToTop = false
        collectionView.delegate = self.delegateHandler
        collectionView.dataSource = self
        collectionView.contentInsetAdjustmentBehavior = .never
        collectionView.showsVerticalScrollIndicator = false
    
        return collectionView
    }()
  2. Listen for scrolling events.

    Create an instance of AGCollectionLoadingDelegateHandler and assign it as the delegate for the live room list UI to handle scrolling events. When initializing the AGCollectionLoadingDelegateHandler instance, pass the local user's uid in the localUid parameter of the constructor.

    The AGCollectionLoadingDelegateHandler listens for scrolling events in the live broadcast room list and automatically preloads the live room channels that come into view (preloadChannel). This improves loading speed and enhances the user experience.

    // The following code is from the ViewController for the live room list.
    class ShowRoomListVC: UIViewController {
        // Create an instance of AGCollectionLoadingDelegateHandler.
        private lazy var delegateHandler: AGCollectionLoadingDelegateHandler = {
            let handler = AGCollectionLoadingDelegateHandler(localUid: localUid)
            return handler
        }()
        // Business service module for managing room data.
        private lazy var service: ShowServiceProtocol = AppContext.showServiceImp("")
        // List of live rooms
        private var roomList = [ShowRoomListModel]() {
            didSet {
                // Update delegateHandler with the latest room list
                delegateHandler.roomList = AGRoomArray(roomList: roomList)
                collectionView.reloadData()
            }
        }
    
        override func viewDidLoad() {
            super.viewDidLoad()
            // Perform any additional setup after loading the view.
            // ...
    
            prepareEngine()
    
            // Set delegate and data source for the room list UI.
            listView.delegate = self.delegateHandler
            listView.dataSource = self
    
            // Fetch the live room list from the service.
            service.getRoomList(page: 1) { [weak self] error, roomList in
                self?.roomList = roomList ?? []
            }
        }
    }
  3. Listen for touch events.

    In the DataSource protocol of the native listView, create a Cell inside the cellForItemAt method. When initializing the Cell, use the ag_addPreloadTap method to listen for touch events on a specific live broadcast room.

    When calling ag_addPreloadTap, provide the following parameters:

    • roomInfo: A VideoLoader.RoomInfo instance containing details of the live room.
    • localUid: The uid of the local user.
    • enableProcess: A callback function triggered when the user taps the Cell. Use this function to implement business logic, such as verifying whether the token has been successfully obtained.
    • onRequireRenderVideo: A callback function that handles rendering the host's video feed. It is recommended to create the video container in advance and assign the returned object to it when the onRequireRenderVideo event is triggered. This ensures that ag_addPreloadTap automatically attaches and renders the host’s video on the designated container.
    • completion: A callback function executed when the user enters the live broadcast page.

    When a user taps a live broadcast room, ag_addPreloadTap automatically follows best practices, including joining the selected live broadcast channel. Consequently, you do not need to manually call joinChannelByToken or similar methods to handle channel joining within your business logic.

    // The code snippet comes from the ViewController for the list of live streams.
    extension ShowRoomListVC: UICollectionViewDataSource {
        func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
            // Return the total number of rooms in the room list
            return roomList.count
        }
    
        func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
            let cell: ShowRoomListCell = collectionView.dequeueReusableCell(withReuseIdentifier: NSStringFromClass(ShowRoomListCell.self), for: indexPath) as! ShowRoomListCell
            // Get the room data corresponding to the current index
            let room = roomList[indexPath.item]
    
            // Configure the Cell with room details
            // ...
    
            // Add a touch event to handle user interaction
            cell.ag_addPreloadTap(roomInfo: room, localUid: delegateHandler.localUid) { [weak self] state in
                if AppContext.shared.rtcToken?.count ?? 0 == 0 {
                    // If no token has been obtained
                    if state == .began {
                        // If the touch event starts (pressing down), retrieve a new token
                        self?.preGenerateToken()
                    } else if state == .ended {
                        // If the touch event completes but the token is still unavailable, prevent the user from entering the live room
                        ToastView.show(text: "Token does not exist, try again!")
                    }
                    return false
                }
                return true
            } onRequireRenderVideo: { _ in
                // Provide a container for rendering the host's video feed (if available)
                return nil
            } completion: { [weak self] in
                // Enter the live stream
                self?.joinRoom(room)
            }
    
            return cell
        }
    }

Fast channel switching

This section explains how to enable viewers to switch live broadcast channels quickly.

  1. Implement a UI component for sliding between live broadcast rooms.

    The following example uses a UICollectionView:

    private lazy var collectionView: UICollectionView = {
        let layout = UICollectionViewFlowLayout()
        layout.minimumLineSpacing = 0
        layout.minimumInteritemSpacing = 0
        layout.sectionInset = .zero
        layout.itemSize = self.view.bounds.size
        let collectionView = UICollectionView(frame: self.view.bounds, collectionViewLayout: layout)
        collectionView.register(UICollectionViewCell.self, forCellWithReuseIdentifier: NSStringFromClass(UICollectionViewCell.self))
        collectionView.scrollsToTop = false
        collectionView.isPagingEnabled = true
        collectionView.contentInsetAdjustmentBehavior = .never
        collectionView.bounces = false
        collectionView.showsVerticalScrollIndicator = false
        return collectionView
    }()
  2. Listen for live room switching events.

    Create an AGCollectionSlicingDelegateHandler instance and register it as the slide event delegate for the CollectionView live broadcast room. To create the AGCollectionSlicingDelegateHandler instance, pass the following parameters to the constructor:

    • localUid: uid of the local user.
    • needPreJoin: Determines whether to prejoin the adjacent live broadcast rooms (above and below the current one). Setting this to true improves instant switching but increases resource consumption.
    • videoType: Switch the timing of live broadcast room video display.
    • audioType: Switch the timing of the live broadcast room audio display.
    • onRequireRenderVideo: The callback function to render the host view of the corresponding live broadcast room. At this time, pass in the container for the host screen of the corresponding live broadcast room. The AGCollectionSlicingDelegateHandler instance adds and renders the host screen on that container.

    The AGCollectionSlicingDelegateHandler instance listens to the CollectionView slide event of the live broadcast room. It implements the best practices encapsulated in the AGCollectionSlicingDelegateHandler class and switches the audio/video subscription behavior of different live broadcast rooms at the best time.

    When creating the ViewController, call the roomList method to pass the initial live broadcast room list information to the AGCollectionSlicingDelegateHandler instance.

    // The code snippet comes from the ViewController for the room list
    class ShowLivePagesViewController: ViewController {
        // Creating an AGCollectionSlicingDelegateHandler instance
        private lazy var delegateHandler = {
            let handler = AGCollectionSlicingDelegateHandler(localUid: localUid, needPrejoin: needPrejoin)
            handler.videoSlicingType = videoType
            handler.audioSlicingType = audioType
            handler.onRequireRenderVideo = { [weak self] info, cell, indexPath in
                // Perform the appropriate action at the optimal time to render the host screen
                return ...
            }
            return handler
        }()
    
        // Pass the initial live room list information to the AGCollectionSlicingDelegateHandler instance
        var roomList: [ShowRoomListModel]? {
            didSet {
                delegateHandler.roomList = AGRoomArray(roomList: roomList)
            }
        }
    
        // Register the delegateHandler instance as the slide event proxy for the CollectionView in the live streaming room
        override func viewDidLoad() {
            super.viewDidLoad()
    
            // Setting up a proxy
            collectionView.delegate = delegateHandler
            collectionView.dataSource = self
            ...
        }
    }

Release resources

After using the VideoLoaderAPI, you do not need to call leaveChannel in the business layer to leave the live broadcast. To release resources, refer to the following sample code:

VideoLoaderApiImpl.shared.cleanCache()
AgoraRtcEngineKit.destroy()