For AI agents: see the complete documentation index at /llms.txt.
Stream channels
Updated
Stream messages to and from a room.
Stream channels are based on the room model. In Signaling, communication through stream channels requires use of specific APIs. This page shows you how to join, leave, and send messages in stream channels.
Understand the tech
To use stream channels, you first create a stream channel object instance. The channel instance gives you access to all stream channel management methods. Use the stream channel instance to:
- Join and leave a channel
- Join and leave topics
- Subscribe to and unsubscribe from topics
- Send messages
- Destroy the channel instance
After joining a stream channel, you listen to event notifications in the channel. To send and receive messages in the channel, you use topics. Signaling allows thousands of stream channels to exist simultaneously in your app. However, due to client-side performance and bandwidth limitations, a single client may only join a limited number of channels concurrently. For details, see API usage restrictions.
Prerequisites
Ensure that you have:
-
Integrated the Signaling SDK in your project, and implemented the framework functionality from the SDK quickstart page.
-
Activated the stream channel capability.
Important
Stream channel activation requirements
Please note that the activation of Stream Channel functionality in Signaling directly depends on the activation of the 128-host feature in Real-Time Communication (RTC). To ensure proper activation:
- Submit a formal request to support@agora.io.
- Specifically request activation of the 128-host feature.
- Wait for confirmation before implementing Stream Channel features.
For further assistance or questions regarding this requirement, please contact Agora Support.
Implement communication in a stream channel
This section shows you how to use the Signaling SDK to implement stream channel communication in your app.
Create a stream channel
To use stream channel functionality, call createStreamChannel to create a RTMStreamChannel object instance.
const channelName = "chat_room";
const streamChannel = rtmClient.createStreamChannel(channelName);This method creates only one RTMStreamChannel instance at a time. If you need to create multiple instances, call the method multiple times.
// Create the first instance
const streamChannel = rtmClient.createStreamChannel("chat_room_1");
// Create the second instance
const streamChannel = rtmClient.createStreamChannel("chat_room_2");Signaling enables you to create unlimited stream channel instances in a single app. However, best practice is to create channels based on your actual requirements to maintain optimal client-side performance. For instance, if you hold multiple stream channel instances, destroy the ones that are no longer in use to prevent resource blocking, and recreate them when they are needed again.
Join a stream channel
Call the join method on the RTMStreamChannel instance with appropriate options as follows:
const options = {
token: "your_token",
withPresence: true,
withLock: true,
withMetadata: true
};
try {
const result = await streamChannel.join(options);
} catch (status) {
const { operation, reason, errorCode } = status;
console.log(`${operation} failed, ErrorCode: ${errorCode}, due to: ${reason}.`);
}When joining a channel, set the token parameter in JoinChannelOptions with a temporary token from Agora Console.
const options = {
token: "your_token",
withPresence: true,
withLock: true,
withMetadata: true
};
try {
const result = await streamChannel.join(options);
} catch (status) {
const { operation, reason, errorCode } = status;
console.log(`${operation} failed, ErrorCode: ${errorCode}, due to: ${reason}.`);
}In stream channels, message flow is managed using topics. Even if you configure a global message listener, you must still join a topic to send messages. Similarly, to receive messages you must subscribe to a topic. See Topics for more information.
Send a message
To send a message to a stream channel:
- Create a
RTMStreamChannelinstance. - Use the
joinmethod to join a channel. - Call
joinTopicto register as a message publisher for the specified topic. See Topics.
Call publishTopicMessage to publish a message to a topic. This method sends a message to a single topic at a time. To deliver messages to multiple topics, call the method separately for each topic.
Refer to the following sample code for sending messages:
-
String message
// Sending a string message const payload = "Hello Agora!"; // Message content const topicName = "chat_topic"; // Topic to which the message is sent const options = { customType: "PlainTxt" }; // Options for sending the message try { const result = await streamChannel.publishTopicMessage(topicName, payload, options); // Sending the message asynchronously } catch (status) { const { operation, reason, errorCode } = status; console.log(`${operation} failed, ErrorCode: ${errorCode}, due to: ${reason}.`); // Logging error information if message sending fails } -
Binary message
// Sending a binary message const message = "Hello Agora!"; // Binary message content const payload = new TextEncoder().encode(message); // Encoding message to binary data const topicName = "chat_topic"; // Topic to which the message is sent const options = { customType: "ByteArray" }; // Options for sending the message try { const result = await streamChannel.publishTopicMessage(topicName, payload, options); // Sending the message asynchronously } catch (status) { const { operation, reason, errorCode } = status; console.log(`${operation} failed, the error code is ${errorCode}, because of: ${reason}.`); // Logging error information if message sending fails }
In Signaling, a user may register as a message publisher for up to 8 topics concurrently. However, there are no limitations on the number of users a single topic can accommodate. You can achieve a message transmission frequency to a topic of up to 120 QPS. This capability is useful in use-cases that demand high-frequency and high-concurrency data processing, such as Metaverse location status synchronization, collaborative office sketchpad applications, and parallel control operation-instructions transmission.
Leave a stream channel
To leave a channel, call the leave method on the RTMStreamChannel instance:
try {
const result = await streamChannel.leave();
} catch (status) {
const { operation, reason, errorCode } = status;
console.log(`${operation} failed, ErrorCode ${errorCode}, due to: ${reason}.`);
}To rejoin a stream channel, call the join method again. You can join and leave as long as the corresponding RTMStreamChannel instance remains active and has not been destroyed.
Reference
This section contains content that completes the information on this page, or points you to documentation that explains other aspects to this product.
Message packet size
Signaling SDK imposes size limits on message payload packets sent in message type channels and stream type channels: 32 KB for message type channels and 1 KB for stream type channels. The message payload packet size includes the message payload itself plus the size of the customType field. If the message payload package size exceeds the limit, you will receive an error message.
// Status
{
error = true;
errorCode = -11010;
Operation = "PublishTopicMessageOperation"; // Or "PublishOperation"
Reason = "Publish too long message.";
}To avoid sending failure due to message payload packet size exceeding the limit, check the packet size before sending.
API reference
Stream channels are based on the room model. In Signaling, communication through stream channels requires use of specific APIs. This page shows you how to join, leave, and send messages in stream channels.
Understand the tech
To use stream channels, you first create a stream channel object instance. The channel instance gives you access to all stream channel management methods. Use the stream channel instance to:
- Join and leave a channel
- Join and leave topics
- Subscribe to and unsubscribe from topics
- Send messages
- Destroy the channel instance
After joining a stream channel, you listen to event notifications in the channel. To send and receive messages in the channel, you use topics. Signaling allows thousands of stream channels to exist simultaneously in your app. However, due to client-side performance and bandwidth limitations, a single client may only join a limited number of channels concurrently. For details, see API usage restrictions.
Prerequisites
Ensure that you have:
-
Integrated the Signaling SDK in your project, and implemented the framework functionality from the SDK quickstart page.
-
Activated the stream channel capability.
Important
Stream channel activation requirements
Please note that the activation of Stream Channel functionality in Signaling directly depends on the activation of the 128-host feature in Real-Time Communication (RTC). To ensure proper activation:
- Submit a formal request to support@agora.io.
- Specifically request activation of the 128-host feature.
- Wait for confirmation before implementing Stream Channel features.
For further assistance or questions regarding this requirement, please contact Agora Support.
Implement communication in a stream channel
This section shows you how to use the Signaling SDK to implement stream channel communication in your app.
Create a stream channel
To use stream channel functionality, call createStreamChannel to create a StreamChannel object instance.
// Create a StreamChannel instance
StreamChannel mStreamChannel = mRtmClient.createStreamChannel("chat_room");// Create a StreamChannel instance
val mStreamChannel = mRtmClient.createStreamChannel("chat_room")This method creates only one StreamChannel instance at a time. If you need to create multiple instances, call the method multiple times.
// Create the first instance
StreamChannel mStreamChannel1 = mRtmClient.createStreamChannel("chat_room1");
// Create the second instance
StreamChannel mStreamChannel2 = mRtmClient.createStreamChannel("chat_room2");// Create the first instance
val mStreamChannel1 = mRtmClient.createStreamChannel("chat_room1")
// Create the second instance
val mStreamChannel2 = mRtmClient.createStreamChannel("chat_room2")Signaling enables you to create unlimited stream channel instances in a single app. However, best practice is to create channels based on your actual requirements to maintain optimal client-side performance. For instance, if you hold multiple stream channel instances, destroy the ones that are no longer in use to prevent resource blocking, and recreate them when they are needed again.
Join a stream channel
Call the join method on the StreamChannel instance with appropriate options as follows:
JoinChannelOptions options = new JoinChannelOptions();
options.setToken("your_token");
options.setWithPresence(true);
options.setWithLock(true);
options.setWithMetadata(true);
mStreamChannel.join(options, new ResultCallback<Void>() {
@Override
public void onSuccess(Void responseInfo) {
log(CALLBACK, "join stream channel success");
}
@Override
public void onFailure(ErrorInfo errorInfo) {
log(ERROR, errorInfo.toString());
}
});val options = JoinChannelOptions().apply {
token = "your_token"
withPresence = true
withLock = true
withMetadata = true
}
mStreamChannel.join(options, object : ResultCallback<Void> {
override fun onSuccess(responseInfo: Void?) {
log(CALLBACK, "join stream channel success")
}
override fun onFailure(errorInfo: ErrorInfo) {
log(ERROR, errorInfo.toString())
}
})When joining a channel, set the token parameter in JoinChannelOptions with a temporary token from Agora Console.
JoinChannelOptions options = new JoinChannelOptions("your_token", true, true, true);
mStreamChannel.join(options, new ResultCallback<Void>() {
@Override
public void onSuccess(Void responseInfo) {
log(CALLBACK, "join stream channel success");
}
@Override
public void onFailure(ErrorInfo errorInfo) {
log(ERROR, errorInfo.toString());
}
});val options = JoinChannelOptions("your_token", true, true, true)
mStreamChannel.join(options, object : ResultCallback<Void> {
override fun onSuccess(responseInfo: Void?) {
log(CALLBACK, "join stream channel success")
}
override fun onFailure(errorInfo: ErrorInfo) {
log(ERROR, errorInfo.toString())
}
})In stream channels, message flow is managed using topics. Even if you configure a global message listener, you must still join a topic to send messages. Similarly, to receive messages you must subscribe to a topic. See Topics for more information.
Send a message
To send a message to a stream channel:
- Create a
StreamChannelinstance. - Use the
joinmethod to join a channel. - Call
joinTopicto register as a message publisher for the specified topic. See Topics.
Call publishTopicMessage to publish a message to a topic. This method sends a message to a single topic at a time. To deliver messages to multiple topics, call the method separately for each topic.
Refer to the following sample code for sending messages:
- String message
// Send a string message
String message = "Hello Agora!"; // Message content
String topicName = "chat_topic"; // Topic name for publishing
var options = new TopicMessageOptions(); // Topic message sending options
options.customType = "PlainTxt"; // Set a custom type for the message
mStreamChannel.publishTopicMessage(topicName, message, options, new ResultCallback<Void>() {
@Override
public void onSuccess(Void responseInfo) {
// Log success
log(CALLBACK, "publish topic message success");
}
@Override
public void onFailure(ErrorInfo errorInfo) {
// Log failure
log(ERROR, errorInfo.toString());
}
});// Send a string message
val message = "Hello Agora!" // Message content
val topicName = "chat_topic" // Topic name for publishing
val options = TopicMessageOptions() // Topic message sending options
options.customType = "PlainTxt" // Set a custom type for the message
mStreamChannel.publishTopicMessage(topicName, message, options, object : ResultCallback<Void> {
override fun onSuccess(responseInfo: Void?) {
// Log success
log(CALLBACK, "publish topic message success")
}
override fun onFailure(errorInfo: ErrorInfo) {
// Log failure
log(ERROR, errorInfo.toString())
}
})- Binary message
// Send a binary message
byte[] message = new byte[] { 00, 01, 35, 196 }; // Binary message content
String topicName = "chat_topic"; // Topic name for publishing
var options = new TopicMessageOptions(); // Topic message sending options
options.customType = "ByteArray"; // Set a custom type for the message
mStreamChannel.publishTopicMessage(topicName, message, options, new ResultCallback<Void>() {
@Override
public void onSuccess(Void responseInfo) {
// Log success
log(CALLBACK, "publish topic message success");
}
@Override
public void onFailure(ErrorInfo errorInfo) {
// Log failure
log(ERROR, errorInfo.toString());
}
});// Send a binary message
val message = byteArrayOf(0, 1, 35, 196) // Binary message content
val topicName = "chat_topic" // Topic name for publishing
val options = TopicMessageOptions() // Topic message sending options
options.customType = "ByteArray" // Set a custom type for the message
mStreamChannel.publishTopicMessage(topicName, message, options, object : ResultCallback<Void> {
override fun onSuccess(responseInfo: Void?) {
// Log success
log(CALLBACK, "publish topic message success")
}
override fun onFailure(errorInfo: ErrorInfo) {
// Log failure
log(ERROR, errorInfo.toString())
}
})In Signaling, a user may register as a message publisher for up to 8 topics concurrently. However, there are no limitations on the number of users a single topic can accommodate. You can achieve a message transmission frequency to a topic of up to 120 QPS. This capability is useful in use-cases that demand high-frequency and high-concurrency data processing, such as Metaverse location status synchronization, collaborative office sketchpad applications, and parallel control operation-instructions transmission.
Leave a stream channel
To leave a channel, call the leave method on the StreamChannel instance:
mStreamChannel.leave(new ResultCallback<Void>() {
@Override
public void onSuccess(Void responseInfo) {
log(CALLBACK, "leave stream channel success");
}
@Override
public void onFailure(ErrorInfo errorInfo) {
log(ERROR, errorInfo.toString());
}
});mStreamChannel.leave(object : ResultCallback<Void> {
override fun onSuccess(responseInfo: Void?) {
log(CALLBACK, "leave stream channel success")
}
override fun onFailure(errorInfo: ErrorInfo) {
log(ERROR, errorInfo.toString())
}
})To rejoin a stream channel, call the join method again. You can join and leave as long as the corresponding StreamChannel instance remains active and has not been destroyed.
Destroy the stream channel instance
To destroy a stream channel instance, call release:
mStreamChannel.release();mStreamChannel.release()Destroying a stream channel removes the StreamChannel instance from your app. This action is local to your app and does not affect other users or the Signaling channel.
Reference
This section contains content that completes the information on this page, or points you to documentation that explains other aspects to this product.
Message packet size
Signaling SDK imposes size limits on message payload packets sent in Message channels and Stream channels. The limit is 32 KB for Message channels and 1 KB for Stream channels. The message payload packet size includes the message payload itself plus the size of the customType field. If the message payload package size exceeds the limit, you receive an error message.
ErrorInfo {
errorCode = -11010;
reason = "Publish too long message.";
operation = "publishTopicMessage"; // or "publish"
}To avoid sending failure due to message payload packet size exceeding the limit, check the packet size before sending.
API reference
Stream channels are based on the room model. In Signaling, communication through stream channels requires use of specific APIs. This page shows you how to join, leave, and send messages in stream channels.
Understand the tech
To use stream channels, you first create a stream channel object instance. The channel instance gives you access to all stream channel management methods. Use the stream channel instance to:
- Join and leave a channel
- Join and leave topics
- Subscribe to and unsubscribe from topics
- Send messages
- Destroy the channel instance
After joining a stream channel, you listen to event notifications in the channel. To send and receive messages in the channel, you use topics. Signaling allows thousands of stream channels to exist simultaneously in your app. However, due to client-side performance and bandwidth limitations, a single client may only join a limited number of channels concurrently. For details, see API usage restrictions.
Prerequisites
Ensure that you have:
-
Integrated the Signaling SDK in your project, and implemented the framework functionality from the SDK quickstart page.
-
Activated the stream channel capability.
Important
Stream channel activation requirements
Please note that the activation of Stream Channel functionality in Signaling directly depends on the activation of the 128-host feature in Real-Time Communication (RTC). To ensure proper activation:
- Submit a formal request to support@agora.io.
- Specifically request activation of the 128-host feature.
- Wait for confirmation before implementing Stream Channel features.
For further assistance or questions regarding this requirement, please contact Agora Support.
Implement communication in a stream channel
This section shows you how to use the Signaling SDK to implement stream channel communication in your app.
Create a stream channel
To use stream channel functionality, call createStreamChannel to create a AgoraRtmStreamChannel object instance.
do {
let streamChannel = try rtmClient.createStreamChannel("exampleChannel")
print("Stream channel created successfully: \\(streamChannel)")
// You can now use the streamChannel instance
} catch {
print("Failed to create stream channel: \\(error)")
}NSError* create_error = nil;
AgoraRtmStreamChannel* stream_channel = [rtm createStreamChannel:@"your_channel" error:&create_error];This method creates only one AgoraRtmStreamChannel instance at a time. If you need to create multiple instances, call the method multiple times.
do {
let stream_channel = try RtmClient?.createStreamChannel(channelName1)
if stream_channel != nil {
print("create stream channel success");
}
} catch let error {
print("error\\(error)")
}
do {
let stream_channel = try RtmClient?.createStreamChannel(channelName2)
if stream_channel != nil {
print("create stream channel success");
}
} catch let error {
print("error\\(error)")
}NSError* create_error = nil;
// Create the first instance
AgoraRtmStreamChannel* stream_channel1 = [rtm createStreamChannel:@"your_channel1" error:&create_error];
// Create the second instance
AgoraRtmStreamChannel* stream_channel2 = [rtm createStreamChannel:@"your_channel2" error:&create_error];Signaling enables you to create unlimited stream channel instances in a single app. However, best practice is to create channels based on your actual requirements to maintain optimal client-side performance. For instance, if you hold multiple stream channel instances, destroy the ones that are no longer in use to prevent resource blocking, and recreate them when they are needed again.
Join a stream channel
Call the join method on the AgoraRtmStreamChannel instance with appropriate options as follows:
let join_option = AgoraRtmJoinChannelOption();
join_option.token = "your_token"
stream_channel.join(join_option, completion: { (res, error) in
if error != nil {
print("\\(error?.operation) failed! error reason is \\(error?.reason)")
} else {
print("success")
}
})Call the joinWithOption method on the AgoraRtmStreamChannel instance with appropriate options as follows:
AgoraRtmJoinChannelOption* join_opt = [[AgoraRtmJoinChannelOption alloc] init];
join_opt.token = @"your_token";
[stream_channel joinWithOption:join_opt completion:^(AgoraRtmCommonResponse * _Nullable response, AgoraRtmErrorInfo * _Nullable errorInfo) {
if (errorInfo == nil) {
NSLog(@"join channel success!!");
} else {
NSLog(@"join channel failed, errorCode %d, reason %@", errorInfo.errorCode, errorInfo.reason);
}
}];When joining a channel, set the token parameter in AgoraRtmJoinChannelOption to a valid temporary token string. For testing purposes, use the Token Builder .
let join_option = AgoraRtmJoinChannelOption();
join_option.token = "your_token"
join_option.features = [.presence, .storage]
stream_channel.join(join_option, completion: { (res, error) in
if error != nil {
print("\\(error?.operation) failed! error reason is \\(error?.reason)")
} else {
print("success")
}
})AgoraRtmJoinChannelOption* join_opt = [[AgoraRtmJoinChannelOption alloc] init];
join_opt.token = @"your_token";
join_opt.features = join_opt.features | AgoraRtmJoinChannelFeatureLock;
[stream_channel joinWithOption:join_opt completion:^(AgoraRtmCommonResponse * _Nullable response, AgoraRtmErrorInfo * _Nullable errorInfo) {
if (errorInfo == nil) {
NSLog(@"join channel success!!");
} else {
NSLog(@"join channel failed, errorCode %d, reason %@", errorInfo.errorCode, errorInfo.reason);
}
}];In stream channels, message flow is managed using topics. Even if you configure a global message listener, you must still join a topic to send messages. Similarly, to receive messages you must subscribe to a topic. See Topics for more information.
Send a message
To send a message to a stream channel:
- Create an
AgoraRtmStreamChannelinstance. - Join a stream channel.
- Call
joinTopicto register as a message publisher for the specified topic. See Topics.
Call publishTopicMessage to publish a message to a topic. This method sends a message to a single topic at a time. To deliver messages to multiple topics, call the method separately for each topic.
Refer to the following sample code for sending messages:
- String message
let message = "Hello Agora!"
streamChannel.publishTopicMessage("your_topic", message: message, option: nil) { response, errorInfo in
if errorInfo == nil {
print("publish success!!")
} else {
print("publish failed, errorCode \\(errorInfo!.errorCode), reason \\(errorInfo!.reason)")
}
}// Send a string message
NSString* message = @"Hello Agora!"; // Message content
[stream_channel publishTopicMessage:@"your_topic" message:message option:nil completion:^(AgoraRtmCommonResponse * _Nullable response, AgoraRtmErrorInfo * _Nullable errorInfo) {
if (errorInfo == nil) {
NSLog(@"publish success!!");
} else {
NSLog(@"publish failed, errorCode %d, reason %@", errorInfo.errorCode, errorInfo.reason);
}
}];- Binary message
let bytes: [UInt8] = [ /* your raw values */ ]
let rawMessage = Data(bytes: bytes, count: bytes.count)
streamChannel.publishTopicMessage("your_topic", data: rawMessage, option: nil) { response, errorInfo in
if errorInfo == nil {
print("publish success!!")
} else {
print("publish failed, errorCode \\(errorInfo!.errorCode), reason \\(errorInfo!.reason)")
}
}// Send a binary message
unsigned char bytes[32] = { /* your raw values */ }; // Binary message content
NSData* raw_message = [[NSData alloc] initWithBytes:bytes length:32]; // Creating NSData object with binary message
[stream_channel publishTopicMessage:@"your_topic" data:raw_message option:nil completion:^(AgoraRtmCommonResponse * _Nullable response, AgoraRtmErrorInfo * _Nullable errorInfo) {
if (errorInfo == nil) {
NSLog(@"publish success!!");
} else {
NSLog(@"publish failed, errorCode %d, reason %@", errorInfo.errorCode, errorInfo.reason);
}
}];In Signaling, a user may register as a message publisher for up to 8 topics concurrently. However, there is no limit on the number of users a single topic can accommodate. You can achieve a message transmission frequency to a topic of up to 120 QPS. This capability is useful in use-cases that demand high-frequency and high-concurrency data processing, such as Metaverse location status synchronization, collaborative office sketchpad applications, and parallel control operation-instructions transmission.
Leave a stream channel
To leave a channel, call the leave method on the AgoraRtmStreamChannel instance:
stream_channel.leave({ res, error in
if error != nil {
print("\\(error?.operation) failed! error reason is \\(error?.reason)")
} else {
print("success")
}
})To rejoin a stream channel, call the join method again. You can join and leave as long as the corresponding AgoraRtmStreamChannel instance remains active and is not destroyed.
[stream_channel leave:^(AgoraRtmCommonResponse * _Nullable response, AgoraRtmErrorInfo * _Nullable errorInfo) {
if (errorInfo == nil) {
NSLog(@"leave channel success!!");
} else {
NSLog(@"leave channel failed, errorCode %d, reason %@", errorInfo.errorCode, errorInfo.reason);
}
}];To rejoin a stream channel, call the joinWithOption method again. You can join and leave as long as the corresponding AgoraRtmStreamChannel instance remains active and has not been destroyed.
Destroy the stream channel instance
To destroy the stream channel instance, call destroy:
stream_channel.destroy();
stream_channel = nil;[stream_channel destroy];
stream_channel = nil;Destroying a stream channel removes the AgoraRtmStreamChannel instance from your app. This action is local to your app and does not affect other users or the Signaling channel.
Reference
This section contains content that completes the information on this page, or points you to documentation that explains other aspects to this product.
Message packet size
Signaling SDK imposes size limits on message payload packets sent in Message channels and Stream channels. The limit is 32 KB for Message channels and 1 KB for Stream channels. The message payload packet size includes the message payload itself plus the size of the customType field. If the message payload package size exceeds the limit, you receive an error message.
// errorInfo
{
errorInfo.errorCode = .channelMessageLengthExceedLimitation
errorInfo.reason = "Publish too long message."
errorInfo.operation = "publish"; // or "publishTopicMessage
}// errorInfo
{
errorInfo.errorCode = AgoraRtmErrorChannelMessageLengthExceedLimitation;
errorInfo.reason = @"Publish too long message.";
errorInfo.Operation = @"publish"; // or "publishTopicMessage"
}To avoid sending failure due to message payload packet size exceeding the limit, check the packet size before sending.
API reference
Stream channels are based on the room model. In Signaling, communication through stream channels requires use of specific APIs. This page shows you how to join, leave, and send messages in stream channels.
Understand the tech
To use stream channels, you first create a stream channel object instance. The channel instance gives you access to all stream channel management methods. Use the stream channel instance to:
- Join and leave a channel
- Join and leave topics
- Subscribe to and unsubscribe from topics
- Send messages
- Destroy the channel instance
After joining a stream channel, you listen to event notifications in the channel. To send and receive messages in the channel, you use topics. Signaling allows thousands of stream channels to exist simultaneously in your app. However, due to client-side performance and bandwidth limitations, a single client may only join a limited number of channels concurrently. For details, see API usage restrictions.
Prerequisites
Ensure that you have:
-
Integrated the Signaling SDK in your project, and implemented the framework functionality from the SDK quickstart page.
-
Activated the stream channel capability.
Important
Stream channel activation requirements
Please note that the activation of Stream Channel functionality in Signaling directly depends on the activation of the 128-host feature in Real-Time Communication (RTC). To ensure proper activation:
- Submit a formal request to support@agora.io.
- Specifically request activation of the 128-host feature.
- Wait for confirmation before implementing Stream Channel features.
For further assistance or questions regarding this requirement, please contact Agora Support.
Implement communication in a stream channel
This section shows you how to use the Signaling SDK to implement stream channel communication in your app.
Create a stream channel
To use stream channel functionality, call createStreamChannel to create a AgoraRtmStreamChannel object instance.
do {
let streamChannel = try rtmClient.createStreamChannel("exampleChannel")
print("Stream channel created successfully: \\(streamChannel)")
// You can now use the streamChannel instance
} catch {
print("Failed to create stream channel: \\(error)")
}NSError* create_error = nil;
AgoraRtmStreamChannel* stream_channel = [rtm createStreamChannel:@"your_channel" error:&create_error];This method creates only one AgoraRtmStreamChannel instance at a time. If you need to create multiple instances, call the method multiple times.
do {
let stream_channel = try RtmClient?.createStreamChannel(channelName1)
if stream_channel != nil {
print("create stream channel success");
}
} catch let error {
print("error\\(error)")
}
do {
let stream_channel = try RtmClient?.createStreamChannel(channelName2)
if stream_channel != nil {
print("create stream channel success");
}
} catch let error {
print("error\\(error)")
}NSError* create_error = nil;
// Create the first instance
AgoraRtmStreamChannel* stream_channel1 = [rtm createStreamChannel:@"your_channel1" error:&create_error];
// Create the second instance
AgoraRtmStreamChannel* stream_channel2 = [rtm createStreamChannel:@"your_channel2" error:&create_error];Signaling enables you to create unlimited stream channel instances in a single app. However, best practice is to create channels based on your actual requirements to maintain optimal client-side performance. For instance, if you hold multiple stream channel instances, destroy the ones that are no longer in use to prevent resource blocking, and recreate them when they are needed again.
Join a stream channel
Call the join method on the AgoraRtmStreamChannel instance with appropriate options as follows:
let join_option = AgoraRtmJoinChannelOption();
join_option.token = "your_token"
stream_channel.join(join_option, completion: { (res, error) in
if error != nil {
print("\\(error?.operation) failed! error reason is \\(error?.reason)")
} else {
print("success")
}
})Call the joinWithOption method on the AgoraRtmStreamChannel instance with appropriate options as follows:
AgoraRtmJoinChannelOption* join_opt = [[AgoraRtmJoinChannelOption alloc] init];
join_opt.token = @"your_token";
[stream_channel joinWithOption:join_opt completion:^(AgoraRtmCommonResponse * _Nullable response, AgoraRtmErrorInfo * _Nullable errorInfo) {
if (errorInfo == nil) {
NSLog(@"join channel success!!");
} else {
NSLog(@"join channel failed, errorCode %d, reason %@", errorInfo.errorCode, errorInfo.reason);
}
}];When joining a channel, set the token parameter in AgoraRtmJoinChannelOption to a valid temporary token string. For testing purposes, use the Token Builder .
let join_option = AgoraRtmJoinChannelOption();
join_option.token = "your_token"
join_option.features = [.presence, .storage]
stream_channel.join(join_option, completion: { (res, error) in
if error != nil {
print("\\(error?.operation) failed! error reason is \\(error?.reason)")
} else {
print("success")
}
})AgoraRtmJoinChannelOption* join_opt = [[AgoraRtmJoinChannelOption alloc] init];
join_opt.token = @"your_token";
join_opt.features = join_opt.features | AgoraRtmJoinChannelFeatureLock;
[stream_channel joinWithOption:join_opt completion:^(AgoraRtmCommonResponse * _Nullable response, AgoraRtmErrorInfo * _Nullable errorInfo) {
if (errorInfo == nil) {
NSLog(@"join channel success!!");
} else {
NSLog(@"join channel failed, errorCode %d, reason %@", errorInfo.errorCode, errorInfo.reason);
}
}];In stream channels, message flow is managed using topics. Even if you configure a global message listener, you must still join a topic to send messages. Similarly, to receive messages you must subscribe to a topic. See Topics for more information.
Send a message
To send a message to a stream channel:
- Create an
AgoraRtmStreamChannelinstance. - Join a stream channel.
- Call
joinTopicto register as a message publisher for the specified topic. See Topics.
Call publishTopicMessage to publish a message to a topic. This method sends a message to a single topic at a time. To deliver messages to multiple topics, call the method separately for each topic.
Refer to the following sample code for sending messages:
- String message
let message = "Hello Agora!"
streamChannel.publishTopicMessage("your_topic", message: message, option: nil) { response, errorInfo in
if errorInfo == nil {
print("publish success!!")
} else {
print("publish failed, errorCode \\(errorInfo!.errorCode), reason \\(errorInfo!.reason)")
}
}// Send a string message
NSString* message = @"Hello Agora!"; // Message content
[stream_channel publishTopicMessage:@"your_topic" message:message option:nil completion:^(AgoraRtmCommonResponse * _Nullable response, AgoraRtmErrorInfo * _Nullable errorInfo) {
if (errorInfo == nil) {
NSLog(@"publish success!!");
} else {
NSLog(@"publish failed, errorCode %d, reason %@", errorInfo.errorCode, errorInfo.reason);
}
}];- Binary message
let bytes: [UInt8] = [ /* your raw values */ ]
let rawMessage = Data(bytes: bytes, count: bytes.count)
streamChannel.publishTopicMessage("your_topic", data: rawMessage, option: nil) { response, errorInfo in
if errorInfo == nil {
print("publish success!!")
} else {
print("publish failed, errorCode \\(errorInfo!.errorCode), reason \\(errorInfo!.reason)")
}
}// Send a binary message
unsigned char bytes[32] = { /* your raw values */ }; // Binary message content
NSData* raw_message = [[NSData alloc] initWithBytes:bytes length:32]; // Creating NSData object with binary message
[stream_channel publishTopicMessage:@"your_topic" data:raw_message option:nil completion:^(AgoraRtmCommonResponse * _Nullable response, AgoraRtmErrorInfo * _Nullable errorInfo) {
if (errorInfo == nil) {
NSLog(@"publish success!!");
} else {
NSLog(@"publish failed, errorCode %d, reason %@", errorInfo.errorCode, errorInfo.reason);
}
}];In Signaling, a user may register as a message publisher for up to 8 topics concurrently. However, there is no limit on the number of users a single topic can accommodate. You can achieve a message transmission frequency to a topic of up to 120 QPS. This capability is useful in use-cases that demand high-frequency and high-concurrency data processing, such as Metaverse location status synchronization, collaborative office sketchpad applications, and parallel control operation-instructions transmission.
Leave a stream channel
To leave a channel, call the leave method on the AgoraRtmStreamChannel instance:
stream_channel.leave({ res, error in
if error != nil {
print("\\(error?.operation) failed! error reason is \\(error?.reason)")
} else {
print("success")
}
})To rejoin a stream channel, call the join method again. You can join and leave as long as the corresponding AgoraRtmStreamChannel instance remains active and is not destroyed.
[stream_channel leave:^(AgoraRtmCommonResponse * _Nullable response, AgoraRtmErrorInfo * _Nullable errorInfo) {
if (errorInfo == nil) {
NSLog(@"leave channel success!!");
} else {
NSLog(@"leave channel failed, errorCode %d, reason %@", errorInfo.errorCode, errorInfo.reason);
}
}];To rejoin a stream channel, call the joinWithOption method again. You can join and leave as long as the corresponding AgoraRtmStreamChannel instance remains active and has not been destroyed.
Destroy the stream channel instance
To destroy the stream channel instance, call destroy:
stream_channel.destroy();
stream_channel = nil;[stream_channel destroy];
stream_channel = nil;Destroying a stream channel removes the AgoraRtmStreamChannel instance from your app. This action is local to your app and does not affect other users or the Signaling channel.
Reference
This section contains content that completes the information on this page, or points you to documentation that explains other aspects to this product.
Message packet size
Signaling SDK imposes size limits on message payload packets sent in Message channels and Stream channels. The limit is 32 KB for Message channels and 1 KB for Stream channels. The message payload packet size includes the message payload itself plus the size of the customType field. If the message payload package size exceeds the limit, you receive an error message.
// errorInfo
{
errorInfo.errorCode = .channelMessageLengthExceedLimitation
errorInfo.reason = "Publish too long message."
errorInfo.operation = "publish"; // or "publishTopicMessage
}// errorInfo
{
errorInfo.errorCode = AgoraRtmErrorChannelMessageLengthExceedLimitation;
errorInfo.reason = @"Publish too long message.";
errorInfo.Operation = @"publish"; // or "publishTopicMessage"
}To avoid sending failure due to message payload packet size exceeding the limit, check the packet size before sending.
API reference
Stream channels are based on the room model. In Signaling, communication through stream channels requires use of specific APIs. This page shows you how to join, leave, and send messages in stream channels.
Understand the tech
To use stream channels, you first create a stream channel object instance. The channel instance gives you access to all stream channel management methods. Use the stream channel instance to:
- Join and leave a channel
- Join and leave topics
- Subscribe to and unsubscribe from topics
- Send messages
- Destroy the channel instance
After joining a stream channel, you listen to event notifications in the channel. To send and receive messages in the channel, you use topics. Signaling allows thousands of stream channels to exist simultaneously in your app. However, due to client-side performance and bandwidth limitations, a single client may only join a limited number of channels concurrently. For details, see API usage restrictions.
Prerequisites
Ensure that you have:
-
Integrated the Signaling SDK in your project, and implemented the framework functionality from the SDK quickstart page.
-
Activated the stream channel capability.
Important
Stream channel activation requirements
Please note that the activation of Stream Channel functionality in Signaling directly depends on the activation of the 128-host feature in Real-Time Communication (RTC). To ensure proper activation:
- Submit a formal request to support@agora.io.
- Specifically request activation of the 128-host feature.
- Wait for confirmation before implementing Stream Channel features.
For further assistance or questions regarding this requirement, please contact Agora Support.
Implement communication in a stream channel
This section shows you how to use the Signaling SDK to implement stream channel communication in your app.
Create a stream channel
To use stream channel functionality, call createStreamChannel to create a StreamChannel object instance.
final channel = 'stream_room';
late StreamChannel streamChannel;
try {
var (status, channel) = await rtmClient.createStreamChannel(channel);
if (status.error == true ){
print('${status.operation} failed, errorCode: ${status.errorCode}, due to ${status.reason}');
} else {
streamChannel = channel ;
print('${status.operation} success!');
}
} catch (e) {
print('something went wrong: $e');
}This method creates only one StreamChannel instance at a time. If you need to create multiple instances, call the method multiple times.
Signaling enables you to create unlimited stream channel instances in a single app. However, best practice is to create channels based on your actual requirements to maintain optimal client-side performance. For instance, if you hold multiple stream channel instances, destroy the ones that are no longer in use to prevent resource blocking, and recreate them when they are needed again.
Join a stream channel
Call the join method on the StreamChannel instance with appropriate options as follows:
var (status, response) = await streamChannel.join(
token: 'your_streamChannel_token',
withMetadata: true, // Subscribe to storage event notifications
withPresence: true, // Subscribe to the presence event notifications
withLock: true, // Subscribe to Lock event notifications in this channel
beQuiet: false); // Whether to subscribe to the channel silently
if (status.error == true ){
print('${status.operation} failed, errorCode: ${status.errorCode}, due to ${status.reason}');
} else {
print('${status.operation} success!');
print(response);
}When joining a channel, set the token parameter to a temporary token from Agora Console.
Send a message
In stream channels, message flow is managed using topics. Even if you configure a global message listener, you must still join a topic to send messages. Similarly, to receive messages you must subscribe to a topic. See Topics for more information.
To send a message to a stream channel:
- Create a
StreamChannelinstance. - Use the
joinmethod to join a channel. - Call
joinTopicto register as a message publisher for the specified topic. See Topics.
Call publishTopicMessage to publish a message to a topic. This method sends a message to a single topic at a time. To deliver messages to multiple topics, call the method separately for each topic.
Refer to the following sample code for sending messages:
-
String message
// Send a string message final topicName = 'chat_topic'; var payload = 'hello RTM'; try { var (status, response) = await streamChannel.publishTextMessage( topicName, payload, customType: 'PlainText'); if (status.error == true ){ print('${status.operation} failed, errorCode: ${status.errorCode}, due to ${status.reason}'); } else { print('${status.operation} success!'); } } catch (e) { print('something went wrong: $e'); } -
Binary message
// Send a binary message final topicName = 'chat_topic'; var payload = Uint8List.fromList([155, 26, 88, 0, 0]); try { var (status, response) = await streamChannel.publishBinaryMessage( topicName, payload, customType: 'Uint8List'); if (status.error == true ){ print('${status.operation} failed, errorCode: ${status.errorCode}, due to ${status.reason}'); } else { print('${status.operation} success!'); } } catch (e) { print('something went wrong: $e'); }
In Signaling, a user may register as a message publisher for up to 8 topics concurrently. However, there are no limitations on the number of users a single topic can accommodate. You can achieve a message transmission frequency to a topic of up to 120 QPS. This capability is useful in use-cases that demand high-frequency and high-concurrency data processing, such as Metaverse location status synchronization, collaborative office sketchpad applications, and parallel control operation-instructions transmission.
Leave a stream channel
To leave a channel, call the leave method on the StreamChannel instance:
try {
var (status, response) = await streamChannel.leave();
if (status.error == true ){
print('${status.operation} failed, errorCode: ${status.errorCode}, due to ${status.reason}');
} else {
print('${status.operation} success!');
}
} catch (e) {
print('something went wrong: $e');
}To rejoin a stream channel, call the join method again. You can join and leave as long as the corresponding StreamChannel instance remains active and has not been destroyed.
Destroy the stream channel instance
To destroy a stream channel instance, call release:
try {
var status = await streamChannel.release();
if (status.error == true ){
print('${status.operation} failed, errorCode: ${status.errorCode}, due to ${status.reason}');
} else {
print('${status.operation} success!');
}
} catch (e) {
print('something went wrong: $e');
}Destroying a stream channel removes the StreamChannel instance from your app. This action is local to your app and does not affect other users or the Signaling channel.
Reference
This section contains content that completes the information on this page, or points you to documentation that explains other aspects to this product.
Message packet size
Signaling SDK imposes size limits on message payload packets sent in Message channels and Stream channels. The limit is 32 KB for Message channels and 1 KB for Stream channels. The message payload packet size includes the message payload itself plus the size of the customType field. If the message payload package size exceeds the limit, you receive an error message.
{
error = true;
errorCode = -11010;
operation = "PublishTopicMessageOperation"; // Or "PublishOperation"
reason = "rtmErrorChannelMessageLengthExceedLimitation";
}To avoid sending failure due to message payload packet size exceeding the limit, check the packet size before sending.
API reference
Stream channels are based on the room model. In Signaling, communication through stream channels requires use of specific APIs. This page shows you how to join, leave, and send messages in stream channels.
Understand the tech
To use stream channels, you first create a stream channel object instance. The channel instance gives you access to all stream channel management methods. Use the stream channel instance to:
- Join and leave a channel
- Join and leave topics
- Subscribe to and unsubscribe from topics
- Send messages
- Destroy the channel instance
After joining a stream channel, you listen to event notifications in the channel. To send and receive messages in the channel, you use topics. Signaling allows thousands of stream channels to exist simultaneously in your app. However, due to client-side performance and bandwidth limitations, a single client may only join a limited number of channels concurrently. For details, see API usage restrictions.
Prerequisites
Ensure that you have:
-
Integrated the Signaling SDK in your project, and implemented the framework functionality from the SDK quickstart page.
-
Activated the stream channel capability.
Important
Stream channel activation requirements
Please note that the activation of Stream Channel functionality in Signaling directly depends on the activation of the 128-host feature in Real-Time Communication (RTC). To ensure proper activation:
- Submit a formal request to support@agora.io.
- Specifically request activation of the 128-host feature.
- Wait for confirmation before implementing Stream Channel features.
For further assistance or questions regarding this requirement, please contact Agora Support.
Implement communication in a stream channel
This section shows you how to use the Signaling SDK to implement stream channel communication in your app.
Create a stream channel
To use stream channel functionality, call createStreamChannel to create an IStreamChannel object instance.
int errorCode = 0;
IStreamChannel* stream_channel = rtm_client->createStreamChannel("channel_name", errorCode);
if (stream_channel == nullptr || errorCode != 0) {
printf("create stream channel failed");
} else {
printf("create stream channel success");
}This method creates only one IStreamChannel instance at a time. If you need to create multiple instances, call the method multiple times.
int errorCode = 0;
IStreamChannel* stream_channel1 = rtm_client->createStreamChannel("chat_room1", errorCode);
if (stream_channel1 == nullptr || errorCode != 0) {
printf("create stream channel failed");
} else {
printf("create stream channel success");
}
IStreamChannel* stream_channel2 = rtm_client->createStreamChannel("chat_room2", errorCode);
if (stream_channel2 == nullptr || errorCode != 0) {
printf("create stream channel failed");
} else {
printf("create stream channel success");
}Signaling enables you to create unlimited stream channel instances in a single app. However, best practice is to create channels based on your actual requirements to maintain optimal client-side performance. For instance, if you hold multiple stream channel instances, destroy the ones that are no longer in use to prevent resource blocking, and recreate them when they are needed again.
Join a stream channel
Call the join method on the IStreamChannel instance with appropriate options as follows:
JoinChannelOptions options;
options.token = "your_token";
uint64_t requestId;
stream_channel->join(options, requestId);When joining a channel, set the token parameter in JoinChannelOptions with a temporary token from Agora Console. When you call this method, the SDK triggers the onJoinResult callback and returns the call result.
// Triggered when you call the join method
class RtmEventHandler : public IRtmEventHandler {
void onJoinResult(const uint64_t requestId, const char *channelName, const char *userId, RTM_ERROR_CODE errorCode) {
if (errorCode != RTM_ERROR_OK) {
printf("join rtm channel failed error is %d reason is %s\n", errorCode, getErrorReason(errorCode));
} else {
printf("join rtm channel %s success\n", channelName);
}
}
};When joining a channel, set the notification subscription parameters in JoinChannelOptions:
JoinChannelOptions options;
options.token = "your_token";
options.withLock = false; // Disable lock event notifications
options.withMetadata = false; // Disable storage event notifications
options.withPresence = true; // Subscribe to presence event notifications
uint64_t requestId;
stream_channel->join(options, requestId);In stream channels, message flow is managed using topics. Even if you configure a global message listener, you must still join a topic to send messages. Similarly, to receive messages you must subscribe to a topic. See Topics for more information.
Send a message
To send a message to a stream channel:
- Create an
IStreamChannelinstance. - Use the
joinmethod to join a channel. - Call
joinTopicto register as a message publisher for the specified topic. See Topics.
Call publishTopicMessage to publish a message to a topic. This method sends a message to a single topic at a time. To deliver messages to multiple topics, call the method separately for each topic.
Refer to the following sample code for sending messages:
-
String message
// Sending a string message std::string message = "Hello Agora!"; TopicMessageOptions options; options.messageType = RTM_MESSAGE_TYPE_STRING; options.customType = "PainTxt"; uint64_t requestId; streamChannel.publishTopicMessage("topicName", message.c_str(), message.size(), options, requestId); -
Binary message
// Sending a binary message char message[5] = {0x00, 0x01, 0x02, 0x03, 0x04}; TopicMessageOptions options; options.messageType = RTM_MESSAGE_TYPE_BINARY; options.customType = "ByteArray"; uint64_t requestId; streamChannel.publishTopicMessage("topicName", message, 5, options, requestId);
When you this method, the SDK triggers the onPublishTopicMessageResult callback and returns the API call result.
// Asynchronous callback
class RtmEventHandler : public IRtmEventHandler {
void onPublishTopicMessageResult(const uint64_t requestId, const char* channelName, const char* topic, RTM_ERROR_CODE errorCode) override {
if (errorCode != RTM_ERROR_OK) {
// publish topic message failed
} else {
// publish topic message success
}
}
};In Signaling, a user may register as a message publisher for up to 8 topics concurrently. However, there are no limitations on the number of users a single topic can accommodate. You can achieve a message transmission frequency to a topic of up to 120 QPS. This capability is useful in use-cases that demand high-frequency and high-concurrency data processing, such as Metaverse location status synchronization, collaborative office sketchpad applications, and parallel control operation-instructions transmission.
Leave a stream channel
To leave a channel, call the leave method on the IStreamChannel instance:
// Leave the channel
uint64_t requestId;
streamChannel->leave(requestId);When you call this method, the SDK triggers the onLeaveResult callback and returns the call result.
// Triggered when you call the leave method
class RtmEventHandler : public IRtmEventHandler {
void onLeaveResult(const uint64_t requestId, const char *channelName, const char *userId, RTM_ERROR_CODE errorCode) {
if (errorCode != RTM_ERROR_OK) {
printf("leave rtm channel failed error is %d reason is %s\n", errorCode, getErrorReason(errorCode));
} else {
printf("leave rtm channel %s success\n", channelName);
}
}
};To rejoin a stream channel, call the join method again. You can join and leave as long as the corresponding IStreamChannel instance remains active and has not been destroyed.
Destroy the stream channel instance
To destroy a stream channel instance, call release:
stream_channel->release();
stream_channel = null;Destroying a stream channel removes the IStreamChannel instance from your app. This action is local to your app and does not affect other users or the Signaling channel.
Reference
This section contains content that completes the information on this page, or points you to documentation that explains other aspects to this product.
Message packet size
Signaling SDK imposes size limits on message payload packets sent in message type channels and stream type channels: 32 KB for message type channels and 1 KB for stream type channels. The message payload packet size includes the message payload itself plus the size of the customType field. If the message payload package size exceeds the limit, you will receive an error message.
To avoid sending failure due to message payload packet size exceeding the limit, check the packet size before sending.
API reference
Stream channels are based on the room model. In Signaling, communication through stream channels requires use of specific APIs. This page shows you how to join, leave, and send messages in stream channels.
Understand the tech
To use stream channels, you first create a stream channel object instance. The channel instance gives you access to all stream channel management methods. Use the stream channel instance to:
- Join and leave a channel
- Join and leave topics
- Subscribe to and unsubscribe from topics
- Send messages
- Destroy the channel instance
After joining a stream channel, you listen to event notifications in the channel. To send and receive messages in the channel, you use topics. Signaling allows thousands of stream channels to exist simultaneously in your app. However, due to client-side performance and bandwidth limitations, a single client may only join a limited number of channels concurrently. For details, see API usage restrictions.
Prerequisites
Ensure that you have:
-
Integrated the Signaling SDK in your project, and implemented the framework functionality from the SDK quickstart page.
-
Activated the stream channel capability.
Important
Stream channel activation requirements
Please note that the activation of Stream Channel functionality in Signaling directly depends on the activation of the 128-host feature in Real-Time Communication (RTC). To ensure proper activation:
- Submit a formal request to support@agora.io.
- Specifically request activation of the 128-host feature.
- Wait for confirmation before implementing Stream Channel features.
For further assistance or questions regarding this requirement, please contact Agora Support.
Implement communication in a stream channel
This section shows you how to use the Signaling SDK to implement stream channel communication in your app.
Create a stream channel
To use stream channel functionality, call createStreamChannel to create an IStreamChannel object instance.
int errorCode = 0;
IStreamChannel* stream_channel = rtm_client->createStreamChannel("channel_name", errorCode);
if (stream_channel == nullptr || errorCode != 0) {
printf("create stream channel failed");
} else {
printf("create stream channel success");
}This method creates only one IStreamChannel instance at a time. If you need to create multiple instances, call the method multiple times.
int errorCode = 0;
IStreamChannel* stream_channel1 = rtm_client->createStreamChannel("chat_room1", errorCode);
if (stream_channel1 == nullptr || errorCode != 0) {
printf("create stream channel failed");
} else {
printf("create stream channel success");
}
IStreamChannel* stream_channel2 = rtm_client->createStreamChannel("chat_room2", errorCode);
if (stream_channel2 == nullptr || errorCode != 0) {
printf("create stream channel failed");
} else {
printf("create stream channel success");
}Signaling enables you to create unlimited stream channel instances in a single app. However, best practice is to create channels based on your actual requirements to maintain optimal client-side performance. For instance, if you hold multiple stream channel instances, destroy the ones that are no longer in use to prevent resource blocking, and recreate them when they are needed again.
Join a stream channel
Call the join method on the IStreamChannel instance with appropriate options as follows:
JoinChannelOptions options;
options.token = "your_token";
uint64_t requestId;
stream_channel->join(options, requestId);When joining a channel, set the token parameter in JoinChannelOptions with a temporary token from Agora Console. When you call this method, the SDK triggers the onJoinResult callback and returns the call result.
// Triggered when you call the join method
class RtmEventHandler : public IRtmEventHandler {
void onJoinResult(const uint64_t requestId, const char *channelName, const char *userId, RTM_ERROR_CODE errorCode) {
if (errorCode != RTM_ERROR_OK) {
printf("join rtm channel failed error is %d reason is %s\n", errorCode, getErrorReason(errorCode));
} else {
printf("join rtm channel %s success\n", channelName);
}
}
};When joining a channel, set the notification subscription parameters in JoinChannelOptions:
JoinChannelOptions options;
options.token = "your_token";
options.withLock = false; // Disable lock event notifications
options.withMetadata = false; // Disable storage event notifications
options.withPresence = true; // Subscribe to presence event notifications
uint64_t requestId;
stream_channel->join(options, requestId);In stream channels, message flow is managed using topics. Even if you configure a global message listener, you must still join a topic to send messages. Similarly, to receive messages you must subscribe to a topic. See Topics for more information.
Send a message
To send a message to a stream channel:
- Create an
IStreamChannelinstance. - Use the
joinmethod to join a channel. - Call
joinTopicto register as a message publisher for the specified topic. See Topics.
Call publishTopicMessage to publish a message to a topic. This method sends a message to a single topic at a time. To deliver messages to multiple topics, call the method separately for each topic.
Refer to the following sample code for sending messages:
-
String message
// Sending a string message std::string message = "Hello Agora!"; TopicMessageOptions options; options.messageType = RTM_MESSAGE_TYPE_STRING; options.customType = "PainTxt"; uint64_t requestId; streamChannel.publishTopicMessage("topicName", message.c_str(), message.size(), options, requestId); -
Binary message
// Sending a binary message char message[5] = {0x00, 0x01, 0x02, 0x03, 0x04}; TopicMessageOptions options; options.messageType = RTM_MESSAGE_TYPE_BINARY; options.customType = "ByteArray"; uint64_t requestId; streamChannel.publishTopicMessage("topicName", message, 5, options, requestId);
When you this method, the SDK triggers the onPublishTopicMessageResult callback and returns the API call result.
// Asynchronous callback
class RtmEventHandler : public IRtmEventHandler {
void onPublishTopicMessageResult(const uint64_t requestId, const char* channelName, const char* topic, RTM_ERROR_CODE errorCode) override {
if (errorCode != RTM_ERROR_OK) {
// publish topic message failed
} else {
// publish topic message success
}
}
};In Signaling, a user may register as a message publisher for up to 8 topics concurrently. However, there are no limitations on the number of users a single topic can accommodate. You can achieve a message transmission frequency to a topic of up to 120 QPS. This capability is useful in use-cases that demand high-frequency and high-concurrency data processing, such as Metaverse location status synchronization, collaborative office sketchpad applications, and parallel control operation-instructions transmission.
Leave a stream channel
To leave a channel, call the leave method on the IStreamChannel instance:
// Leave the channel
uint64_t requestId;
streamChannel->leave(requestId);When you call this method, the SDK triggers the onLeaveResult callback and returns the call result.
// Triggered when you call the leave method
class RtmEventHandler : public IRtmEventHandler {
void onLeaveResult(const uint64_t requestId, const char *channelName, const char *userId, RTM_ERROR_CODE errorCode) {
if (errorCode != RTM_ERROR_OK) {
printf("leave rtm channel failed error is %d reason is %s\n", errorCode, getErrorReason(errorCode));
} else {
printf("leave rtm channel %s success\n", channelName);
}
}
};To rejoin a stream channel, call the join method again. You can join and leave as long as the corresponding IStreamChannel instance remains active and has not been destroyed.
Destroy the stream channel instance
To destroy a stream channel instance, call release:
stream_channel->release();
stream_channel = null;Destroying a stream channel removes the IStreamChannel instance from your app. This action is local to your app and does not affect other users or the Signaling channel.
Reference
This section contains content that completes the information on this page, or points you to documentation that explains other aspects to this product.
Message packet size
Signaling SDK imposes size limits on message payload packets sent in message type channels and stream type channels: 32 KB for message type channels and 1 KB for stream type channels. The message payload packet size includes the message payload itself plus the size of the customType field. If the message payload package size exceeds the limit, you will receive an error message.
To avoid sending failure due to message payload packet size exceeding the limit, check the packet size before sending.
API reference
Stream channels are based on the room model. In Signaling, communication through stream channels requires use of specific APIs. This page shows you how to join, leave, and send messages in stream channels.
Understand the tech
To use stream channels, you first create a stream channel object instance. The channel instance gives you access to all stream channel management methods. Use the stream channel instance to:
- Join and leave a channel
- Join and leave topics
- Subscribe to and unsubscribe from topics
- Send messages
- Destroy the channel instance
After joining a stream channel, you listen to event notifications in the channel. To send and receive messages in the channel, you use topics. Signaling allows thousands of stream channels to exist simultaneously in your app. However, due to client-side performance and bandwidth limitations, a single client may only join a limited number of channels concurrently. For details, see API usage restrictions.
Prerequisites
Ensure that you have:
-
Integrated the Signaling SDK in your project, and implemented the framework functionality from the SDK quickstart page.
-
Activated the stream channel capability.
Important
Stream channel activation requirements
Please note that the activation of Stream Channel functionality in Signaling directly depends on the activation of the 128-host feature in Real-Time Communication (RTC). To ensure proper activation:
- Submit a formal request to support@agora.io.
- Specifically request activation of the 128-host feature.
- Wait for confirmation before implementing Stream Channel features.
For further assistance or questions regarding this requirement, please contact Agora Support.
Implement communication in a stream channel
This section shows you how to use the Signaling SDK to implement stream channel communication in your app.
Create a stream channel
To use stream channel functionality, call CreateStreamChannel to create a IStreamChannel object instance.
IStreamChannel streamChannel = rtmClient.CreateStreamChannel("chat_room");This method creates only one IStreamChannel instance at a time. If you need to create multiple instances, call the method multiple times.
// Create the first instance
IStreamChannel streamChannel1 = rtmClient.CreateStreamChannel("chat_room1");
// Create the second instance
IStreamChannel streamChannel2 = rtmClient.CreateStreamChannel("chat_room2");Signaling enables you to create unlimited stream channel instances in a single app. However, best practice is to create channels based on your actual requirements to maintain optimal client-side performance. For instance, if you hold multiple stream channel instances, destroy the ones that are no longer in use to prevent resource blocking, and recreate them when they are needed again.
Join a stream channel
Call the JoinAsync method on the IStreamChannel instance with appropriate options as follows:
var options = new JoinChannelOptions();
options.token = "your_token";
var (status,response) = await streamChannel.JoinAsync(options);
if (status.Error)
{
Debug.Log(string.Format("{0} is failed, ErrorCode: {1}, due to: {2}", status.Operation, status.ErrorCode, status.Reason));
}
else
{
Debug.Log(string.Format("User:{0} Join stream channel success! at Channel:{1}", response.UserId, response.ChannelName));
}When joining a channel, set the token parameter in JoinChannelOptions with a temporary token from Agora Console.
var options = new JoinChannelOptions();
options.token = "your_token";
options.withLock = true;
var (status,response) = await streamChannel.JoinAsync(options);
if (status.Error)
{
Debug.Log(string.Format("{0} is failed,The error code is {1},because of: {2}", status.Operation, status.ErrorCode, status.Reason));
}
else
{
Debug.Log(string.Format("User:{0} Join stream channel success! at Channel:{1}", response.UserId, response.ChannelName));
}In stream channels, message flow is managed using topics. Even if you configure a global message listener, you must still join a topic to send messages. Similarly, to receive messages you must subscribe to a topic. See Topics for more information.
Send a message
To send a message to a stream channel:
- Create an
IStreamChannelinstance. - Use the
JoinAsyncmethod to join a channel. - Call
JoinTopicAsyncto register as a message publisher for the specified topic. See Topics.
Call PublishTopicMessageAsync to publish a message to a topic. This method sends a message to a single topic at a time. To deliver messages to multiple topics, call the method separately for each topic.
Refer to the following sample code for sending messages:
-
String message
// Send a string message string message = "left"; // Message content string topic = "Motion"; // Topic to which the message is sent var options = new TopicMessageOptions(); // Options for sending the message options.customType = "PlainTxt"; // Set the custom message type to "PlainTxt" var (status, response) = await streamChannel.PublishTopicMessageAsync(topic, message, options); // Send the message asynchronously if (status.Error) { Debug.Log(string.Format("{0} is failed, ErrorCode {1}, due to: {2}", status.Operation, status.ErrorCode, status.Reason)); // Log error information if message send fails } -
Binary message
// Send a binary message byte[] message = new byte[] { 00, 01, 35, 196 }; // Binary message content string topic = "Motion"; // Topic to which the message is sent var options = new TopicMessageOptions(); // Options for sending the message options.customType = "ByteArray"; // Set the custom message type to "ByteArray" var (status, response) = await streamChannel.PublishTopicMessageAsync(topic, message, options); // Send the message asynchronously if (status.Error) { Debug.Log(string.Format("{0} is failed, ErrorCode: {1}, due to: {2}", status.Operation, status.ErrorCode, status.Reason)); // Log error information if message send fails }
In Signaling, a user may register as a message publisher for up to 8 topics concurrently. However, there are no limitations on the number of users a single topic can accommodate. You can achieve a message transmission frequency to a topic of up to 120 QPS. This capability is useful in use-cases that demand high-frequency and high-concurrency data processing, such as Metaverse location status synchronization, collaborative office sketchpad applications, and parallel control operation-instructions transmission.
Leave a stream channel
To leave a channel, call the LeaveAsync method on the IStreamChannel instance:
var (status,response) = await streamChannel.LeaveAsync();
if (status.Error)
{
Debug.Log(string.Format("{0} is failed, ErrorCode: {1}, due to: {2}", status.Operation, status.ErrorCode, status.Reason));
}
else
{
Debug.Log(string.Format("User:{0} Join stream channel success! at Channel:{1}", response.UserId, response.ChannelName));
}To rejoin a stream channel, call the JoinAsync method again. You can join and leave as long as the corresponding IStreamChannel instance remains active and has not been destroyed.
Destroy the stream channel instance
To destroy a stream channel instance, call Dispose:
var status = streamChannel.Dispose();
if (status.Error)
{
Debug.Log(string.Format("{0} is failed, ErrorCode: {1}, due to: {2}", status.Operation, status.ErrorCode, status.Reason));
}
else
{
Debug.Log("Dispose Channel Success!");
}Destroying a stream channel removes the IStreamChannel instance from your app. This action is local to your app and does not affect other users or the Signaling channel.
Reference
This section contains content that completes the information on this page, or points you to documentation that explains other aspects to this product.
Message packet size
Signaling SDK imposes size limits on message payload packets sent in message type channels and stream type channels: 32 KB for message type channels and 1 KB for stream type channels. The message payload packet size includes the message payload itself plus the size of the customType field. If the message payload package size exceeds the limit, you will receive an error message.
// Status
{
Error = true;
ErrorCode = -11010;
Operation = "PublishTopicMessageOperation";
Reason = "CHANNEL_MESSAGE_LENGTH_EXCEED_LIMITATION";
}To avoid sending failure due to message payload packet size exceeding the limit, check the packet size before sending.
