Stream channels
Updated
Stream messages to and from a room.
Stream channels are based on the room model. In Signaling, communication through stream channels requires use of specific APIs. This page shows you how to join, leave, and send messages in stream channels.
Understand the tech
To use stream channels, you first create a stream channel object instance. The channel instance gives you access to all stream channel management methods. Use the stream channel instance to:
- Join and leave a channel
- Join and leave topics
- Subscribe to and unsubscribe from topics
- Send messages
- Destroy the channel instance
After joining a stream channel, you listen to event notifications in the channel. To send and receive messages in the channel, you use topics. Signaling allows thousands of stream channels to exist simultaneously in your app. However, due to client-side performance and bandwidth limitations, a single client may only join a limited number of channels concurrently. For details, see API usage restrictions.
Prerequisites
Ensure that you have:
-
Integrated the Signaling SDK in your project, and implemented the framework functionality from the SDK quickstart page.
-
Activated the stream channel capability.
Important
Stream channel activation requirements
Please note that the activation of Stream Channel functionality in Signaling directly depends on the activation of the 128-host feature in Real-Time Communication (RTC). To ensure proper activation:
- Submit a formal request to support@agora.io.
- Specifically request activation of the 128-host feature.
- Wait for confirmation before implementing Stream Channel features.
For further assistance or questions regarding this requirement, please contact Agora Support.
Implement communication in a stream channel
This section shows you how to use the Signaling SDK to implement stream channel communication in your app.
Create a stream channel
To use stream channel functionality, call createStreamChannel to create a StreamChannel object instance.
// Create a StreamChannel instance
StreamChannel mStreamChannel = mRtmClient.createStreamChannel("chat_room");// Create a StreamChannel instance
val mStreamChannel = mRtmClient.createStreamChannel("chat_room")This method creates only one StreamChannel instance at a time. If you need to create multiple instances, call the method multiple times.
// Create the first instance
StreamChannel mStreamChannel1 = mRtmClient.createStreamChannel("chat_room1");
// Create the second instance
StreamChannel mStreamChannel2 = mRtmClient.createStreamChannel("chat_room2");// Create the first instance
val mStreamChannel1 = mRtmClient.createStreamChannel("chat_room1")
// Create the second instance
val mStreamChannel2 = mRtmClient.createStreamChannel("chat_room2")Signaling enables you to create unlimited stream channel instances in a single app. However, best practice is to create channels based on your actual requirements to maintain optimal client-side performance. For instance, if you hold multiple stream channel instances, destroy the ones that are no longer in use to prevent resource blocking, and recreate them when they are needed again.
Join a stream channel
Call the join method on the StreamChannel instance with appropriate options as follows:
JoinChannelOptions options = new JoinChannelOptions();
options.setToken("your_token");
options.setWithPresence(true);
options.setWithLock(true);
options.setWithMetadata(true);
mStreamChannel.join(options, new ResultCallback<Void>() {
@Override
public void onSuccess(Void responseInfo) {
log(CALLBACK, "join stream channel success");
}
@Override
public void onFailure(ErrorInfo errorInfo) {
log(ERROR, errorInfo.toString());
}
});val options = JoinChannelOptions().apply {
token = "your_token"
withPresence = true
withLock = true
withMetadata = true
}
mStreamChannel.join(options, object : ResultCallback<Void> {
override fun onSuccess(responseInfo: Void?) {
log(CALLBACK, "join stream channel success")
}
override fun onFailure(errorInfo: ErrorInfo) {
log(ERROR, errorInfo.toString())
}
})When joining a channel, set the token parameter in JoinChannelOptions with a temporary token from Agora Console.
JoinChannelOptions options = new JoinChannelOptions("your_token", true, true, true);
mStreamChannel.join(options, new ResultCallback<Void>() {
@Override
public void onSuccess(Void responseInfo) {
log(CALLBACK, "join stream channel success");
}
@Override
public void onFailure(ErrorInfo errorInfo) {
log(ERROR, errorInfo.toString());
}
});val options = JoinChannelOptions("your_token", true, true, true)
mStreamChannel.join(options, object : ResultCallback<Void> {
override fun onSuccess(responseInfo: Void?) {
log(CALLBACK, "join stream channel success")
}
override fun onFailure(errorInfo: ErrorInfo) {
log(ERROR, errorInfo.toString())
}
})In stream channels, message flow is managed using topics. Even if you configure a global message listener, you must still join a topic to send messages. Similarly, to receive messages you must subscribe to a topic. See Topics for more information.
Send a message
To send a message to a stream channel:
- Create a
StreamChannelinstance. - Use the
joinmethod to join a channel. - Call
joinTopicto register as a message publisher for the specified topic. See Topics.
Call publishTopicMessage to publish a message to a topic. This method sends a message to a single topic at a time. To deliver messages to multiple topics, call the method separately for each topic.
Refer to the following sample code for sending messages:
- String message
// Send a string message
String message = "Hello Agora!"; // Message content
String topicName = "chat_topic"; // Topic name for publishing
var options = new TopicMessageOptions(); // Topic message sending options
options.customType = "PlainTxt"; // Set a custom type for the message
mStreamChannel.publishTopicMessage(topicName, message, options, new ResultCallback<Void>() {
@Override
public void onSuccess(Void responseInfo) {
// Log success
log(CALLBACK, "publish topic message success");
}
@Override
public void onFailure(ErrorInfo errorInfo) {
// Log failure
log(ERROR, errorInfo.toString());
}
});// Send a string message
val message = "Hello Agora!" // Message content
val topicName = "chat_topic" // Topic name for publishing
val options = TopicMessageOptions() // Topic message sending options
options.customType = "PlainTxt" // Set a custom type for the message
mStreamChannel.publishTopicMessage(topicName, message, options, object : ResultCallback<Void> {
override fun onSuccess(responseInfo: Void?) {
// Log success
log(CALLBACK, "publish topic message success")
}
override fun onFailure(errorInfo: ErrorInfo) {
// Log failure
log(ERROR, errorInfo.toString())
}
})- Binary message
// Send a binary message
byte[] message = new byte[] { 00, 01, 35, 196 }; // Binary message content
String topicName = "chat_topic"; // Topic name for publishing
var options = new TopicMessageOptions(); // Topic message sending options
options.customType = "ByteArray"; // Set a custom type for the message
mStreamChannel.publishTopicMessage(topicName, message, options, new ResultCallback<Void>() {
@Override
public void onSuccess(Void responseInfo) {
// Log success
log(CALLBACK, "publish topic message success");
}
@Override
public void onFailure(ErrorInfo errorInfo) {
// Log failure
log(ERROR, errorInfo.toString());
}
});// Send a binary message
val message = byteArrayOf(0, 1, 35, 196) // Binary message content
val topicName = "chat_topic" // Topic name for publishing
val options = TopicMessageOptions() // Topic message sending options
options.customType = "ByteArray" // Set a custom type for the message
mStreamChannel.publishTopicMessage(topicName, message, options, object : ResultCallback<Void> {
override fun onSuccess(responseInfo: Void?) {
// Log success
log(CALLBACK, "publish topic message success")
}
override fun onFailure(errorInfo: ErrorInfo) {
// Log failure
log(ERROR, errorInfo.toString())
}
})In Signaling, a user may register as a message publisher for up to 8 topics concurrently. However, there are no limitations on the number of users a single topic can accommodate. You can achieve a message transmission frequency to a topic of up to 120 QPS. This capability is useful in use-cases that demand high-frequency and high-concurrency data processing, such as Metaverse location status synchronization, collaborative office sketchpad applications, and parallel control operation-instructions transmission.
Leave a stream channel
To leave a channel, call the leave method on the StreamChannel instance:
mStreamChannel.leave(new ResultCallback<Void>() {
@Override
public void onSuccess(Void responseInfo) {
log(CALLBACK, "leave stream channel success");
}
@Override
public void onFailure(ErrorInfo errorInfo) {
log(ERROR, errorInfo.toString());
}
});mStreamChannel.leave(object : ResultCallback<Void> {
override fun onSuccess(responseInfo: Void?) {
log(CALLBACK, "leave stream channel success")
}
override fun onFailure(errorInfo: ErrorInfo) {
log(ERROR, errorInfo.toString())
}
})To rejoin a stream channel, call the join method again. You can join and leave as long as the corresponding StreamChannel instance remains active and has not been destroyed.
Destroy the stream channel instance
To destroy a stream channel instance, call release:
mStreamChannel.release();mStreamChannel.release()Destroying a stream channel removes the StreamChannel instance from your app. This action is local to your app and does not affect other users or the Signaling channel.
Reference
This section contains content that completes the information on this page, or points you to documentation that explains other aspects to this product.
Message packet size
Signaling SDK imposes size limits on message payload packets sent in Message channels and Stream channels. The limit is 32 KB for Message channels and 1 KB for Stream channels. The message payload packet size includes the message payload itself plus the size of the customType field. If the message payload package size exceeds the limit, you receive an error message.
ErrorInfo {
errorCode = -11010;
reason = "Publish too long message.";
operation = "publishTopicMessage"; // or "publish"
}To avoid sending failure due to message payload packet size exceeding the limit, check the packet size before sending.
