SDK logs

Updated

Collect SDK logs for trouble shooting.

If you’re troubleshooting an issue with the Agora Chat SDK, Agora support team might ask you to send the SDK logs. Logs record information about events that occurred in the SDK. These include errors and warnings as well as informational events.

By default, the SDK generates three log files, easemob.log and two easemob_Y-m-d_H-M-S.log files, each with a maximum size of 2048 KB (2 MB). These log files are encoded in UTF-8. The SDK writes the latest logs in easemob.log. When easemob.log is full, the SDK renames it to the name of the current time-dependent log file. If there are more than three log files, the SDK deletes the earliest log file, and creates a new easemob.log to record the latest logs.

For example, the SDK generates easemob.log to record logs at 8:00

a.m. on January 1, 2024. If this file is completely written at 8:30
a.m., the SDK renames it easemob_2024-01-01_08-30-00.log. At 9:30
a.m. and 10:30
a.m., the SDK generates easemob_2024-01-01_09-30-30.log and easemob_2024-01-01_10-30-30.log. At this time, easemob_2024-01-01_08-30-00.log will be removed before the SDK generates easemob.log to record the latest logs.

In debugging mode, the SDK outputs all types of logs, including debugging information, warnings, and errors. By default, the SDK only outputs error logs. Therefore, to output all logs, enable the debugging mode.

Options options = new Options(appkey);
options.AutoLogin = false;
options.UsingHttpsOnly = true;
options.DebugMode = true;
SDKClient.Instance.InitWithOptions(options);

Collect SDK logs

  • Unity Mac

    The log path is /Users/XXX/Library/Application Support/YYY/ZZZ/sdkdata/easemobLog or /Users/XXX/Library/Application Support/com.YYY.ZZZ/sdkdata/easemobLog.

    1. XXX indicates the Mac username.
    2. YYY indicates the company name, which is DefaultCompany by default.
    3. ZZZ indicates the app name.
  • Unity Windows

    The log path is C:\Users\XXX\AppData\LocalLow\YYY\ZZZ\sdkdata\easemobLog.

    1. XXX indicates the Windows username.
    2. YYY indicates the company name set in Unity, which is DefaultCompany by default.
    3. ZZZ indicates the app name.
  • Unity iOS

    The local logs are obtained in the same way as the iOS platform.

    Here, a simulator is used as an example.

    To access SDK logs, take the following steps:

    1. Copy the app sandbox path printed by NSHomeDirectory().
    2. In the Finder on your Mac system, select Go > Go to Folder.
    3. Press Ctrl+V to paste the path and press Return.
    4. Open the logs directory {app sandbox path}/Library/Application Support/HyphenateSDK/easemobLog/ which contains the SDK logs.
  • Unity Android

    In Android Studio, you can choose View > Tool Windows > Device File Explorer and check the log folder on your device by accessing /data/data//sdkdata/easemobLog.