What are the differences between various live broadcasting solutions?
The following table compares the different live broadcasting solutions.
Project | Agora Interactive Live Streaming | Agora Broadcast Streaming | Traditional CDN Live Broadcast |
---|---|---|---|
Typical scenarios | Hosts and audiences frequently interact through audio and video, requiring ultra-low audience latency. | Hosts respond to text, chat, or rewards in real time, with occasional audio or video interaction. | One-way streaming with no audio or video interaction. |
Latency | 400 ms to 800 ms between host and audience. | 1,500 ms to 2,000 ms between host and audience. | Greater than 3,000 ms between host and audience. |
Synchronization | Good synchronization between host and audience, and among audience members. | Good synchronization between host and audience, and among audience members. | Poor synchronization between host and audience, and among viewers. |
Interactive experience | Excellent | Good | Limited |
Cost | High | Moderate | Low |