AudioScenario enum Null safety

音频应用场景。

Constants

ChatRoomEntertainment → const AudioScenario

娱乐应用,需要频繁上下麦的场景。

@JsonValue(1)
const AudioScenario(1)
ChatRoomGaming → const AudioScenario

游戏开黑。

@JsonValue(5)
const AudioScenario(5)
Default → const AudioScenario

默认音频应用场景。

@JsonValue(0)
const AudioScenario(0)
Education → const AudioScenario

教育应用,流畅度和稳定性优先。

@JsonValue(2)
const AudioScenario(2)
GameStreaming → const AudioScenario

游戏直播应用,需要外放游戏音效也直播出去的场景。

@JsonValue(3)
const AudioScenario(3)
IOT → const AudioScenario

IoT(物联网)场景,适用于使用低功耗 IoT 设备的场景。

@JsonValue(6)
const AudioScenario(6)
MEETING → const AudioScenario

会议场景,适用于人声为主的多人会议。

自从 v3.2.1

@JsonValue(8)
const AudioScenario(7)
ShowRoom → const AudioScenario

秀场应用,音质优先和更好的专业外设支持。

@JsonValue(4)
const AudioScenario(4)
values → const List<AudioScenario>

A constant List of the values in this enum, in order of their declaration.

const List<AudioScenario>

Properties

hashCode int
The hash code for this object. [...]
read-only, inherited
index int

The integer index of this enum.

final
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() String
A string representation of this object. [...]
override

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited