# Cross-channel media stream relay (/en/realtime-media/rtc/build/join-and-manage-channels/cross-channel-media-relay/unity)

> For AI agents: see the complete documentation index at [llms.txt](/llms.txt).

Some special use-cases require cross-channel media stream forwarding functionality. RTC SDK enables you to relay the media stream of a host, from a source channel, to multiple target channels simultaneously. This functionality allows you to realize the following interactions:

* The hosts publish and receive each other's audio and video streams while engaging in *cross-channel* real-time interaction.

* The audience receive all audio and video streams from hosts and watch multiple hosts interact at the same time.

Due to its real-time and interactive nature, this feature enriches live broadcasts and game-play, It is especially suitable for live scenes such as co-hosting PK and online choir. It provides the audience with a better viewing experience, while bringing more traffic and revenue to the hosts.

      
  
      
  
      
  
      
  
      
  
      
  
      
  
      
  
      
<CalloutContainer type="info">
  <CalloutDescription>
    Cross-channel media stream relay is included in Agora's policy of [10,000 free minutes](/en/api-reference/faq/account/billing_free) every month. For usage beyond the free quota, please refer to [Pricing](/en/realtime-media/rtc/reference/pricing).
  </CalloutDescription>
</CalloutContainer>

## Prerequisites

* Ensure that you have implemented the [SDK quickstart](/en/realtime-media/rtc/get-started-sdk) in your project.
* Contact [support@agora.io](mailto\:support@agora.io) to activate the cross-channel media stream relay feature.

## Implement cross-channel media stream relay

The following figure shows the workflow you implement to facilitate cross-channel media stream relay:

<Accordions>
  <Accordion title="Cross-channel media stream relay workflow">
    ![Cross-channel media stream relay workflow](https://assets-docs.agora.io/images/video-sdk/cross-channel-forwarding.svg)
  </Accordion>
</Accordions>

To implement cross-channel media stream relay in your game, take the following steps:

1. Start cross-channel media stream relay

   After joining a channel, call `StartOrUpdateChannelMediaRelay` to configure the source and target channel information and start forwarding a media stream. Calling this method before joining a channel fails. In live broadcasting, only hosts can call this method.

   ```csharp
   private void OnStartButtonClick()
   {
     ChannelMediaRelayConfiguration config = new ChannelMediaRelayConfiguration();

     // Configure source channel
     config.srcInfo = new ChannelMediaInfo
     {
       channelName = this._appIdInput.channelName,
       uid = 0, // Let the SDK assign a random UID
       token = this._appIdInput.token // Regenerate token for source channel with UID 0
     };

     // Configure target channel (up to 6 supported)
     config.destInfos = new ChannelMediaInfo[1];
     config.destInfos[0] = new ChannelMediaInfo
     {
       channelName = this._appIdInput.channelName + "_2",
       uid = 0, // Random UID or specify a unique one
       token = this._appIdInput.token
     };
     config.destCount = 1;

     // Start media stream forwarding
     var nRet = RtcEngine.StartOrUpdateChannelMediaRelay(config);
     this.Log.UpdateLog(`StartOrUpdateChannelMediaRelay nRet: ${nRet}, New Channel: ${this._appIdInput.channelName}_2`);
   }
   ```

   <CalloutContainer type="info">
     <CalloutDescription>
       Cross-channel media stream relay doesn't support String-type user IDs. Join the channel with an int-type `uid`.
     </CalloutDescription>
   </CalloutContainer>

2. Update media stream relay channels

   To forward the stream to multiple target channels or exit the current forwarding channel after starting channel media relay, call `StartOrUpdateChannelMediaRelay` again to add or remove target channels for forwarding. Multiple hosts in a channel can forward media streams, and each host can forward to up to six target channels.

   <CalloutContainer type="info">
     <CalloutDescription>
       The updated configuration completely **replaces** the previous configuration.
     </CalloutDescription>
   </CalloutContainer>

3. Pause or resume media stream relay

   To pause forwarding the media stream to all target channels, call `PauseAllChannelMediaRelay`.

   ```csharp
   private void onPauseAllButtonClick()
   {
     var nRet = RtcEngine.PauseAllChannelMediaRelay();
     this.Log.UpdateLog(`onPauseAllButtonClick nRet: ${nRet}`);
   }
   ```

   To resume forwarding the media stream to all target channels, call `ResumeAllChannelMediaRelay`:

   ```csharp
   private void OnResumeAllButtonClick()
   {
     var nRet = RtcEngine.ResumeAllChannelMediaRelay();
     this.Log.UpdateLog(`OnResumeAllButtonClick nRet: ${nRet}`);
   }
   ```

4. Stop cross-channel media stream relay

   To stop forwarding the media stream, call `StopChannelMediaRelay`. When forwarding stops, the host exits all target channels.

   ```csharp
   private void OnStopButtonClick()
   {
     var nRet = RtcEngine.StopChannelMediaRelay();
     this.Log.UpdateLog(`OnStopButtonClick nRet: ${nRet}`);
   }
   ```

   <CalloutContainer type="info">
     <CalloutDescription>
       If this method fails, call `LeaveChannel` to leave the channel and stop cross-channel media stream relay.
     </CalloutDescription>
   </CalloutContainer>

5. Monitor cross-channel media stream status

   During cross-channel media stream relay, the SDK reports changes in the status of media stream relay through the `OnChannelMediaRelayStateChanged` callback. Implement the relevant business logic based on the [status codes](#status-codes).

   ```csharp
   public override void OnChannelMediaRelayStateChanged(int state, int code)
   {
     _channelMediaRelay.Log.UpdateLog(`OnChannelMediaRelayStateChanged state: ${state}, code: ${code}`);
   }
   ```

## Reference

This section contains content that completes the information on this page, or points you to documentation that explains other aspects to this product.

### Status codes

To understand and respond to changes in the media relay state, refer to the [`CHANNEL_MEDIA_RELAY_STATE`](https://api-ref.agora.io/en/video-sdk/unity/4.x/API/enum_channelmediarelaystate.html) and [`CHANNEL_MEDIA_RELAY_ERROR`](https://api-ref.agora.io/en/video-sdk/unity/4.x/API/enum_channelmediarelayerror.html) enums in the API reference.

### Sample project

Agora provides an open-source [ChannelMediaRelay](https://github.com/AgoraIO-Extensions/Agora-Unity-Quickstart/blob/main/API-Example-Unity/Assets/API-Example/Examples/Advanced/ChannelMediaRelay/ChannelMediaRelay.cs) sample project for your reference. Download the project or view the source code for a more detailed example.

### API reference

* [`StartOrUpdateChannelMediaRelay`](https://api-ref.agora.io/en/video-sdk/unity/4.x/API/class_irtcengine.html#api_irtcengine_startorupdatechannelmediarelay)
* [`StopChannelMediaRelay`](https://api-ref.agora.io/en/video-sdk/unity/4.x/API/class_irtcengine.html#api_irtcengine_stopchannelmediarelay)
* [`PauseAllChannelMediaRelay`](https://api-ref.agora.io/en/video-sdk/unity/4.x/API/class_irtcengine.html#api_irtcengine_pauseallchannelmediarelay)
* [`ResumeAllChannelMediaRelay`](https://api-ref.agora.io/en/video-sdk/unity/4.x/API/class_irtcengine.html#api_irtcengine_resumeallchannelmediarelay)
* [`OnChannelMediaRelayStateChanged`](https://api-ref.agora.io/en/video-sdk/unity/4.x/API/class_irtcengineeventhandler.html#callback_irtcengineeventhandler_onchannelmediarelaystatechanged)
* [`ChannelMediaRelayConfiguration`](https://api-ref.agora.io/en/video-sdk/unity/4.x/API/class_channelmediarelayconfiguration.html)
* [`ChannelMediaInfo`](https://api-ref.agora.io/en/video-sdk/unity/4.x/API/class_channelmediainfo.html)

    
  
