Manage media and devices
Updated
Implement key workflow steps required to develop a fully functional video calling app
This page shows you how to configure volume settings for audio recording, audio playback, and for the playback of music files.
Understand the tech
Agora RTC SDK supports adjusting the audio volume for both recording and playback to meet practical application use-cases. For example, during a two-person call, you can mute a remote user by adjusting the playback volume setting to 0.
The figure below shows the workflow of adjusting the volume.
Playback refers to transmitting an audio signal from a sender to a recipient, where it is played back through a playback device.
Recording refers to the process in which audio signals are captured by a recording device and then sent to the transmitter.
Caution
If you set the volume too high using the signal volume adjustment methods, it may lead to audio distortion on some devices.
Prerequisites
Ensure that you have implemented the SDK quickstart in your project.
Implement volume control
Adjust playback volume
This section shows you how to adjust the audio playback signal volume using AdjustPlaybackSignalVolume.
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Create UMG
Create a Slider widget named Slider_PlaybackSignalVolume for users to drag the volume bar to adjust the playback volume. In this example, set the minimum value to
0(mute) and the maximum value to100(original volume), as shown in the following figure: -
Bind UI Events
Create a Bind Event to On Value Changed node and connect it to the Slider_PlaybackSignalVolume widget and the OnPlaybackSignalVolumeValChanged callback. When users drag the volume bar to adjust the audio playback signal, the OnPlaybackSignalVolumeValChanged callback is triggered, as shown in the following figure:
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Implement Callback Function
Create OnPlaybackSignalVolumeValChanged callback function with the following parameters:
Input parameter Data type Parameter description valueFloat Playback Volume When this callback is triggered, the specified playback volume is obtained and assigned to the Volume parameter of Adjust Playback Signal Volume. The AdjustPlaybackSignalVolume method is called to adjust the playback volume, as shown in the following figure:
Adjust recording volume
This section shows you how to adjust the audio recording signal volume using AdjustRecordingSignalVolume.
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Create UMG
Create a Slider widget named Slider_RecordingSignalVolume to enable users to adjust the recording volume. For this example, set the minimum value to
0(mute) and the maximum value to100(original volume), as shown in the following figure: -
Bind UI Events
Create a Bind Event to On Value Changed node and connect it to the Slider_RecordingSignalVolume widget and the OnRecordingSignalVolumeValChanged callback. When users drag the volume bar to adjust the audio recording signal, the OnRecordingSignalVolumeValChanged callback is triggered, as shown in the following figure:
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Implement UI Events
Create the OnRecordingSignalVolumeValChanged callback function with the following parameters:
Input parameter Data type Parameter description valueFloat Recording Volume When the callback is triggered, the specified recording volume is obtained and assigned to the Volume parameter of Adjust Recording Signal Volume. The AdjustRecordingSignalVolume method is called to adjust the recording volume, as shown in the following figure:
When configuring audio settings, it's essential to understand the default behavior and the options available. Here are the key points to keep in mind:
- The SDK defaults to a device volume of
85when using the recording device to capture audio signals. - A volume of
0means mute, and a volume of255represents the maximum volume of the device. - If the SDK detects that the recording volume is too low in the current environment, it automatically increases the volume of the recording device.
- The volume of the recording device directly influences the global volume of the device.
- If the default recording device volume does not meet your requirements, adjust it by regulating the signal amplitude captured by the microphone or sound card.
- The SDK defaults to a device volume of
Get volume information of users
Throughout the process of audio recording, mixing, and playback, you can obtain the user IDs and volumes of the three users with the highest instant volumes in the channel using the FOnAudioVolumeIndication callback. A returned uid of 0 represents the local user. You need to call the EnableAudioVolumeIndication method to activate the voice detection function to receive this callback.
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Create UMG
Create a Button widget named Btn_EnableAudioIndication for users to control whether to enable the volume indication. As shown in the following figure:
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Bind UI Events
Create a Bind Event to On Clicked node and connect it to the Btn_EnableAudioIndication widget and the OnVolumeIndicationClick callback. When users press the button to enable the volume indication, the OnVolumeIndicationClick callback is triggered, as shown in the following figure:
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Implement UI Events
Create the OnVolumeIndicationClick callback function. When this callback is triggered, the Enable Audio Volume Indication method is called to enable volume indication. In this example, set the volume indication Interval to 200 milliseconds, the smoothing factor Smooth to 3, and check Report Vad to activate the voice detection function, as shown in the following figure:
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Add Callback Event
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Create the OnAudioVolumeIndication callback function with the following parameters:
Input parameter Data type Parameter description speakerFloat Structure Volume information of users, see FAudioVolumeInfo for details. totalVolumeInteger The total volume after mixing -
Enable listening to the OnAudioVolumeIndication callback, as shown in the following figure:
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When the OnAudioVolumeIndication callback is triggered, print the received user volume information, as shown in the following figure:
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Reference
This section contains content that completes the information on this page, or points you to documentation that explains other aspects to this product.
Sample projects
Agora provides an open-source Blueprint sample project on GitHub for your reference. To learn how to implement call volume adjustment, refer to JoinChannelAudio in the sample project.
