Screen sharing
Updated
Implement key workflow steps required to develop a fully functional video calling app
During Video Calling sessions, hosts use the screen sharing feature in the Agora RTC SDK to share their screen content with other users or viewers in the form of a video stream. Screen sharing is typically used in the following use-cases:
| Use-case | Description |
|---|---|
| Online education | Teachers share their slides, software, or other teaching materials with students for classroom demonstrations. |
| Game live broadcast | Hosts share their game footage with the audience. |
| Interactive live broadcast | Anchors share their screens and interact with the audience. |
| Video conferencing | Meeting participants share the screen to show a presentation or documents. |
| Remote control | A controlled terminal displays its desktop on the master terminal. |
Agora screen sharing offers the following advantages:
- Ultra HD quality experience: Supports Ultra HD video (4K resolution, 60 FPS frame rate), giving users a smoother, high-definition, ultimate picture experience.
- Multi-app support: Compatible with many mainstream apps such as WPS Office, Microsoft Office Power Point, Visual Studio Code, Adobe Photoshop, Windows Media Player, and Scratch. This makes it convenient for users to directly share specific apps.
- Multi-device support: Supports multiple devices sharing at the same time. Screen sharing is compatible with Windows 8 systems, devices without independent graphics cards, dual graphics card devices, and external screen devices.
- Multi-platform adaptation: Supports iOS, Android, macOS, Windows, Web, Unity, Flutter, React Native, Unreal Engine, and other platforms.
- High security: Supports sharing only a single app or part of the screen. Also supports blocking specified app windows, effectively ensuring user information security.
This page shows you how to implement screen sharing in your app.
Understand the tech
The screen sharing feature provides the following screen sharing modes for use in various use-cases:
Screen sharing use-cases
- Share the entire screen: Share your entire screen, including all the information on the screen. This feature supports collecting and sharing information from two screens at the same time.
- Share an app window: If you don't want to share the entire screen with other users, you can share only the area within an app window.
- Share a designated screen area: If you only want to share a portion of the screen or app window, you can set a sharing area when starting screen sharing.
Screen sharing modes are available on different platforms as follows:
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Desktop (Windows and macOS): Supports all screen sharing features listed above.
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Mobile (Android and iOS): Only supports sharing the entire screen.
Prerequisites
- Ensure that you have implemented the SDK quickstart in your project.
Set up your project
Set up your project according to your target platform.
Since Apple does not support capturing the screen in the main process of the app, you create a separate extension for the screen sharing stream. You use the iOS native ReplayKit framework in the extension to record the screen, and then send the screen sharing stream to the main process.
API calling sequence
Take the following steps to set up your screen sharing project:
-
Go to your project folder and open the
ios/.xcodeprojfile with Xcode. -
Navigate to File > New > Target..., select Broadcast Upload Extension in the popup window, and then click Next:
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Fill in the Product Name and other information in the popup window, uncheck Include UI Extension, and click Finish. Xcode automatically creates a folder for the extension that contains the
SampleHandler.mfile. -
Under Target, select the newly created extension. Click General and set the iOS version to 12.0 or later under Deployment Info. The memory usage of Broadcast Upload Extension is limited to 50 MB. Make sure that the memory usage of Screen Sharing Extension does not exceed 50 MB.
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Modify project settings to implement the screen sharing code logic, and choose one of the following two methods according to your business needs:
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If you only need to use the functionality in the
AgoraReplayKitExtension.xcframeworkdynamic library provided by Agora, select Target as the extension you just created, and change the Value in Info corresponding to NSExtension > NSExtensionPrincipalClass from SampleHandler to AgoraReplayKitHandler: -
If you need to implement some additional business logic, refer to the following code to modify the
SampleHandler.mfile:#import "SampleHandler.h" @implementation SampleHandler - (void)broadcastStartedWithSetupInfo:(NSDictionary<NSString *,NSObject *> *)setupInfo { // User requests to start broadcasting } - (void)broadcastPaused { // User requests a pause in broadcasting, screen sharing pauses } - (void)broadcastResumed { // User requests to resume broadcasting, screen sharing resumes } - (void)broadcastFinished { // User requests to stop broadcasting } - (void)processSampleBuffer:(CMSampleBufferRef)sampleBuffer withType:(RPSampleBufferType)sampleBufferType { switch (sampleBufferType) { case RPSampleBufferTypeVideo: break; case RPSampleBufferTypeAudioApp: break; case RPSampleBufferTypeAudioMic: break; default: break; } } @end
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Agora currently supports the following two screen sharing options on the macOS and Windows platforms:
- Share a specific screen or a portion of a specified screen using
displayId. - Share a specific window or a portion of a specified window using
windowId.
The API calling sequence is shown in the figure below:
API calling sequence
Implement screen sharing
This section shows you how to implement screen sharing in your project. Choose the method for your target platform.
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Start screen sharing
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Set the parameters according to your application use-case and call
startScreenCaptureto start screen sharing:captureVideo: Whether to capture system video during screen sharing.captureAudio: Whether to capture system audio during screen sharing.captureSignalVolume: The volume of the captured system audio.dimensions: Resolution of video encoding.frameRate: Video encoding frame rate (FPS).bitrate: Video encoding bitrate (Kbps).contentHint: Content type of screen sharing video.
await rtcEngine.startScreenCapture( const ScreenCaptureParameters2(captureAudio: true, captureVideo: true)); -
Combine the call to
startScreenCapturewith the user's action to enable screen sharing in your app. To do this, use one of the following methods:-
Prompt the user to long click the screen recording button in the Control Center on iOS and choose to use the extension you created to start recording.
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Use Apple's new RPSystemBroadcastPickerView in iOS 12.0 to make the Enable Screen Sharing button pop up on the app interface, prompting the user to click the button to start recording.
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-
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Stop screen sharing
Call
stopScreenCaptureto stop screen sharing within the channel.await _engine.stopScreenCapture();
When enabling screen sharing on Android, you only need to call the startScreenCapture method. Refer to the screen_sharing.dart file in the Agora RTC SDK to implement screen sharing.
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Get the screen ID or the window ID
To get the Display ID or Window ID, call the
getScreenCaptureSourcesmethod provided inagora_rtc_engine.await rtcEngine.getScreenCaptureSources( thumbSize: thumbSize, iconSize: iconSize, includeScreen: true); -
Share a specified screen or window
To share a specified screen on macOS or Windows using Display ID, refer to the following code:
await rtcEngine.startScreenCaptureByDisplayId( displayId: sourceId!, regionRect: const Rectangle(x: 0, y: 0, width: 0, height: 0), captureParams: const ScreenCaptureParameters( captureMouseCursor: true, frameRate: 30, ));To share a specified window using Window ID on macOS or Windows, use the following code:
await rtcEngine.startScreenCaptureByWindowId( windowId: sourceId!, regionRect: const Rectangle(x: 0, y: 0, width: 0, height: 0), captureParams: const ScreenCaptureParameters( captureMouseCursor: true, frameRate: 30, ), ); -
Join the channel and publish a screen sharing stream
To publish only the screen sharing stream, refer to the following code:
await _engine.joinChannelEx( token: '', connection: RtcConnection( channelId: _controller.text, localUid: shareShareUid), options: const ChannelMediaOptions( autoSubscribeVideo: true, autoSubscribeAudio: true, publishScreenTrack: true, publishSecondaryScreenTrack: true, publishCameraTrack: false, publishMicrophoneTrack: false, publishScreenCaptureAudio: true, publishScreenCaptureVideo: true, clientRoleType: ClientRoleType.clientRoleBroadcaster, ));To publish the screen sharing stream and the video stream captured by local camera simultaneously, add the following code to your project:
await _engine.joinChannelEx( token: '', connection: RtcConnection(channelId: _controller.text, localUid: localUid), options: const ChannelMediaOptions( publishCameraTrack: true, publishMicrophoneTrack: true, clientRoleType: ClientRoleType.clientRoleBroadcaster, )); await _engine.joinChannelEx( token: '', connection: RtcConnection( channelId: _controller.text, localUid: shareShareUid), options: const ChannelMediaOptions( autoSubscribeVideo: true, autoSubscribeAudio: true, publishScreenTrack: true, publishSecondaryScreenTrack: true, publishCameraTrack: false, publishMicrophoneTrack: false, publishScreenCaptureAudio: true, publishScreenCaptureVideo: true, clientRoleType: ClientRoleType.clientRoleBroadcaster, ));
Limitations
Be aware of the following limitations:
- The video unit price for a screen sharing stream is based on the video resolution you set in
ScreenCaptureParameters. If you do not pass dimensions inScreenCaptureParameters, Agora bills you at the default resolution of 1920 x 1080 (2,073,600). See Pricing for details.
- Before starting screen sharing, call the
setAudioScenariomethod and set the audio scenario toaudioScenarioGameStreaming(high sound quality scenario) to improve the success rate of capturing system audio during screen sharing. - Due to system limitations, screen sharing is only supported on iOS 12.0 and above.
- This feature requires a high level of device performance. Agora recommends that you use an iPhone X or above.
- Before starting screen sharing, call the
setAudioScenariomethod and set the audio scenario toaudioScenarioGameStreaming(high sound quality scenario) to improve the success rate of capturing system audio during screen sharing.
Reference
This section contains content that completes the information on this page, or points you to documentation that explains other aspects to this product.
Sample project
Agora provides open source sample projects on GitHub for your reference:
- Screen sharing Dart project: Implements screen sharing using Dart.
- Screen sharing Objective-C project: Implements screen sharing using Objective-C.
