AgoraAudioScenario Constants Reference
Declared in | AgoraEnumerates.h |
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AgoraAudioScenario
Audio scenario.
Definition
typedef NS_ENUM(NSInteger, AgoraAudioScenario ) {
AgoraAudioScenarioDefault = 0,
AgoraAudioScenarioChatRoomEntertainment = 1,
AgoraAudioScenarioEducation = 2,
AgoraAudioScenarioGameStreaming = 3,
AgoraAudioScenarioShowRoom = 4,
AgoraAudioScenarioChatRoomGaming = 5,
AgoraAudioScenarioIot = 6,
AgoraAudioScenarioMeeting = 8,
};
Constants
AgoraAudioScenarioDefault
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0: Default audio scenario.
Declared In
AgoraEnumerates.h
. AgoraAudioScenarioChatRoomEntertainment
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1: Entertainment scenario where users need to frequently switch the user role.
Declared In
AgoraEnumerates.h
. AgoraAudioScenarioEducation
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2: Education scenario where users want smoothness and stability.
Declared In
AgoraEnumerates.h
. AgoraAudioScenarioGameStreaming
-
3: High-quality audio chatroom scenario where hosts mainly play music.
Declared In
AgoraEnumerates.h
. AgoraAudioScenarioShowRoom
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4: Showroom scenario where a single host wants high-quality audio.
Declared In
AgoraEnumerates.h
. AgoraAudioScenarioChatRoomGaming
-
5: Gaming scenario for group chat that only contains the human voice.
Declared In
AgoraEnumerates.h
. AgoraAudioScenarioIot
-
6: IoT (Internet of Things) scenario where users use IoT devices with low power consumption.
Declared In
AgoraEnumerates.h
. AgoraAudioScenarioMeeting
-
8: Meeting scenario that mainly contains the human voice.
Available in v3.2.0
Declared In
AgoraEnumerates.h
.
Declared In
AgoraEnumerates.h