AgoraAudioScenario Constants Reference

Declared in AgoraEnumerates.h

AgoraAudioScenario

Audio scenario.

Definition

typedef NS_ENUM(NSInteger, AgoraAudioScenario ) {
   AgoraAudioScenarioDefault = 0,
   AgoraAudioScenarioChatRoomEntertainment = 1,
   AgoraAudioScenarioEducation = 2,
   AgoraAudioScenarioGameStreaming = 3,
   AgoraAudioScenarioShowRoom = 4,
   AgoraAudioScenarioChatRoomGaming = 5,
   AgoraAudioScenarioIot = 6,
   AgoraAudioScenarioMeeting = 8,
};

Constants

AgoraAudioScenarioDefault

0: Default audio scenario.

Declared In AgoraEnumerates.h.

AgoraAudioScenarioChatRoomEntertainment

1: Entertainment scenario where users need to frequently switch the user role.

Declared In AgoraEnumerates.h.

AgoraAudioScenarioEducation

2: Education scenario where users want smoothness and stability.

Declared In AgoraEnumerates.h.

AgoraAudioScenarioGameStreaming

3: High-quality audio chatroom scenario where hosts mainly play music.

Declared In AgoraEnumerates.h.

AgoraAudioScenarioShowRoom

4: Showroom scenario where a single host wants high-quality audio.

Declared In AgoraEnumerates.h.

AgoraAudioScenarioChatRoomGaming

5: Gaming scenario for group chat that only contains the human voice.

Declared In AgoraEnumerates.h.

AgoraAudioScenarioIot

6: IoT (Internet of Things) scenario where users use IoT devices with low power consumption.

Declared In AgoraEnumerates.h.

AgoraAudioScenarioMeeting

8: Meeting scenario that mainly contains the human voice.

Available in v3.2.0

Declared In AgoraEnumerates.h.

Declared In

AgoraEnumerates.h