AudioScenario enum Null safety

Audio scenario.


ChatRoomEntertainment → const AudioScenario

Entertainment scenario supporting voice during gameplay.

const AudioScenario(1)
ChatRoomGaming → const AudioScenario

Gaming scenario.

const AudioScenario(5)
Default → const AudioScenario

Default audio application scenario.

const AudioScenario(0)
Education → const AudioScenario

Education scenario prioritizing smoothness and stability.

const AudioScenario(2)
GameStreaming → const AudioScenario

Live gaming scenario, enabling the gaming audio effects in the speaker mode in a live broadcast scenario. Choose this scenario for high-fidelity music playback.

const AudioScenario(3)
IOT → const AudioScenario

IoT (Internet of Things) scenario where users use IoT devices with low power consumption.

const AudioScenario(6)
MEETING → const AudioScenario

Meeting scenario that mainly contains the human voice.

Since v3.2.1

const AudioScenario(7)
ShowRoom → const AudioScenario

Showroom scenario, optimizing the audio quality with external professional equipment.

const AudioScenario(4)
values → const List<AudioScenario>

A constant List of the values in this enum, in order of their declaration.

const List<AudioScenario>


hashCode int
The hash code for this object. [...]
read-only, inherited
index int

The integer index of this enum.

runtimeType Type
A representation of the runtime type of the object.
read-only, inherited


noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
toString() String
A string representation of this object. [...]


operator ==(Object other) bool
The equality operator. [...]