AudioScenario enum Null safety
Audio scenario.
Constants
- ChatRoomEntertainment → const AudioScenario
-
Entertainment scenario supporting voice during gameplay.
@JsonValue(1)const AudioScenario(1)
- ChatRoomGaming → const AudioScenario
-
Gaming scenario.
@JsonValue(5)const AudioScenario(5)
- Default → const AudioScenario
-
Default audio application scenario.
@JsonValue(0)const AudioScenario(0)
- Education → const AudioScenario
-
Education scenario prioritizing smoothness and stability.
@JsonValue(2)const AudioScenario(2)
- GameStreaming → const AudioScenario
-
Live gaming scenario, enabling the gaming audio effects in the speaker mode in a live broadcast scenario. Choose this scenario for high-fidelity music playback.
@JsonValue(3)const AudioScenario(3)
- IOT → const AudioScenario
-
IoT (Internet of Things) scenario where users use IoT devices with low power consumption.
@JsonValue(6)const AudioScenario(6)
- MEETING → const AudioScenario
-
Meeting scenario that mainly contains the human voice.
Since v3.2.1
@JsonValue(8)const AudioScenario(7)
- ShowRoom → const AudioScenario
-
Showroom scenario, optimizing the audio quality with external professional equipment.
@JsonValue(4)const AudioScenario(4)
-
values
→ const List<
AudioScenario> -
A constant List of the values in this enum, in order of their declaration.
const List<
AudioScenario>
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
A string representation of this object. [...]
override
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited