AudioRemoteState enum Null safety
The state of the remote audio.
Constants
- Decoding → const AudioRemoteState
-
The remote audio stream is decoded and plays normally, probably due to:
- AudioRemoteStateReason.NetworkRecovery
- AudioRemoteStateReason.LocalUnmuted
- AudioRemoteStateReason.RemoteUnmuted
@JsonValue(2)const AudioRemoteState(2)
- Failed → const AudioRemoteState
-
The remote audio fails to start, probably due to:
@JsonValue(4)const AudioRemoteState(4)
- Frozen → const AudioRemoteState
-
The remote audio is frozen, probably due to:
@JsonValue(3)const AudioRemoteState(3)
- Starting → const AudioRemoteState
-
The first remote audio packet is received.
@JsonValue(1)const AudioRemoteState(1)
- Stopped → const AudioRemoteState
-
The remote audio is in the default state, probably due to:
- AudioRemoteStateReason.LocalMuted
- AudioRemoteStateReason.RemoteMuted
- AudioRemoteStateReason.RemoteOffline
@JsonValue(0)const AudioRemoteState(0)
-
values
→ const List<
AudioRemoteState> -
A constant List of the values in this enum, in order of their declaration.
const List<
AudioRemoteState>
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
A string representation of this object. [...]
override
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited