AudioScenario enum Null safety

Audio scenario.

Constants

ChatRoomEntertainment → const AudioScenario

Entertainment scenario supporting voice during gameplay.

@JsonValue(1)
const AudioScenario(1)
ChatRoomGaming → const AudioScenario

Gaming scenario.

@JsonValue(5)
const AudioScenario(5)
Default → const AudioScenario

Default audio application scenario.

@JsonValue(0)
const AudioScenario(0)
Education → const AudioScenario

Education scenario prioritizing smoothness and stability.

@JsonValue(2)
const AudioScenario(2)
GameStreaming → const AudioScenario

Live gaming scenario, enabling the gaming audio effects in the speaker mode in a live broadcast scenario. Choose this scenario for high-fidelity music playback.

@JsonValue(3)
const AudioScenario(3)
IOT → const AudioScenario

IoT (Internet of Things) scenario where users use IoT devices with low power consumption.

@JsonValue(6)
const AudioScenario(6)
MEETING → const AudioScenario

Meeting scenario that mainly contains the human voice.

Since v3.2.1

@JsonValue(8)
const AudioScenario(7)
ShowRoom → const AudioScenario

Showroom scenario, optimizing the audio quality with external professional equipment.

@JsonValue(4)
const AudioScenario(4)
values → const List<AudioScenario>

A constant List of the values in this enum, in order of their declaration.

const List<AudioScenario>

Properties

hashCode int
The hash code for this object. [...]
read-only, inherited
index int

The integer index of this enum.

final
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() String
A string representation of this object. [...]
override

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited