额外继承的成员函数 | |
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void | onPhaseChanged (PlayerPhase phase) |
void | onLoadFirstFrame () |
void | onSliceChanged (String slice) |
void | onPlayerStateChanged (PlayerState modifyState) |
void | onStoppedWithError (SDKError error) |
void | onScheduleTimeChanged (long time) |
void | onCatchErrorWhenAppendFrame (SDKError error) |
void | onCatchErrorWhenRender (SDKError error) |
回放房间的事件回调接口。